
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 26 → 7.43/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 4.3Kreviews | 83% | — | $343.6K |
| $2.99−50% | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fun little concept. I am a huge fan of the souls series and this game puts you as the boss. Very simple but it tells a compelling story which I would love to see fleshed out. Give this a game a go, it's really good.
Jogo com proposta interessante, mas com potencial alto demais para o jogo atingir. Recomendo jogar pelo menos uma vez, fácil de jogar.
This game is terrible value in terms of price to playtime, it is beatable in under an hour and not replayable at all basically, but it's still pretty cheap in terms of comparison to other games, and it's a very polished and thoughtful experience that explores the themes of personal growth. Spoilers, for this and for Undertale: it shows the perspective of a videogame final boss who has to deal with a player endlessly repeating their fight in a way reminiscent of how Flowey from Undertale worked, a character who was aware of the player's save file trickery and other game mechanics who grew sick of the neverending cycle but can ultimately be redeemed, just like the queen in this game accepting defeat at the end (or not since there are multiple dialogue options, and a tough to get ending where you kill the player enough for them to actually give up). That similarity to Undertale, as well as the differences making this short experience unique, make for an amazing experience, that I would recommend. The vibe of the world and the depiction of a really tough fight that takes many attempts to beat reminds me of soulslike games, specifically blasphemous which is a 2D game in that style, though this game isn't challenging at all outside maybe the secret killing the player ending. The amount of polish and exploration of interesting ideas here with the 2 characters ideologies (and abilities since the queen physically can't simply leave the throne room to level up, not within the scope of the game at least) regarding personal growth clashing, it does leave a desire for a full game in this style, and that's where I'd recommend Blasphemous as I mentioned, despite having only played a very small amount of that game, as well as Dead Cells and Hollow Knight to a lesser extent. As for games where villains take the focus to shine a spotlight on how unfair they have it in the face of heroes with plot armor (or to show how overpowered villain characters are fun to play as I guess), Lego Batman and Lego DC Supervillains come to mind since I'm a nerd, but besides that there's Destroy All Humans, and probably some other examples proving that this game isn't 100% unique in those elements, of course. Overall, an amazing experience, especially for how small of a game it is, the way it tells the story of the queen and the player guy is awesome, and the one area of the game looks beautiful. The way you snap away the corpse of the player again and again, and the queen never even getting to sit back down before the player shows up again, perfectly drive home the point of the monotony of the repeated task. The blood on the floor from all the previous battles and the final form of the queen are such perfect extensions of the idea of this being an average videogame thing as well as being awesome touches to bring the polish level all the way up.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish*, German*, Japanese* +2 more
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'The Dark Queen of Mortholme' is a small game, but like a frozen flower trapped beneath the ice, it carries far more beauty than its size suggests. After completing every ending, I found myself surprisingly attached to the Dark Queen. This is not a tale about defeating an evil monster, but a quiet reflection on loneliness, of purpose, and of duty. The gothic pixel art style is absolutely stunning. Every scene feels like a forgotten kingdom preserved in winter, with a melancholic atmosphere that perfectly matches the Queen’s story. The presentation does so much with so little, creating a world that feels ancient, beautiful, and just a little heartbreaking. The gameplay itself is simple, but that simplicity works in its favour. Taking the role of the final boss is a refreshing twist, and there is something satisfying about standing at the end of the hero’s journey instead of chasing it. The battles are easy to understand, though reaching a certain endings is a difficult challenge. My only true sadness is that the story feels like it ends just as the snow begins to fall. There is so much potential in this world, so many questions left beneath the surface. I would gladly love to spend more time exploring the world of Mortholme and learning more about its Queen. A short, poetic, and beautifully melancholic experience. A tiny frozen gem that melts away far too quickly. ❄️Recommended for those who enjoy dark fairy tales, unique perspectives, and stories that leave a chill long after the credits roll.
Ok this one is really good. I really enjoyed it. It was quite short but it was fun to be the final boss and impossible final task for the hero.
:)
魂游的西西弗斯神话。
Прекрасная игра!!! Визуал, гемплей, идея - всё - ПРЕКРАСНО!!! Я прошёл игру полностью, на все достижения (и даже дурака повалял). Мне очень понравилось!!!
Całkiem niekiepskie, ciekawy pomysł na bycie głównym bossem i ok wykonanie, ale niestety strasznie krótka gra - jedno przejście zajęło ok 30 minut.
Schönes und kurzweiliges Spiel, mit interessanter Idee.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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