
Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.8Kreviews | 74% | — | $2.1M |
| $19.99 | 12.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mon deuxième titre de la licence The Dark Pictures Anthology : je suis fan ! Pour l'instant, mon ordre des préférence (en terme d'histoire) : 1 : Little Hope 2 : House of Ashes Les points forts et points faibles seront très similaires voire identiques à mon avis sur le jeu précédent ^^ Les + - une histoire qui tient la route - nos choix ont un réel impact sur l'histoire - des chapitres courts pour la plupart mais nombreux - des collectables faciles à trouver (à quelques rares exceptions près) - des succès ne dépendant pas de la difficulté - des succès proposant une ligne de conduite pour aider nos choix (pour ceux qui veulent tous les débloquer) - la possibilité de rejouer des chapitres précis sans avoir à recommencer tout le jeu - dans beaucoup de cas, l'action qui fera avancer l'histoire est bien identifiable ">>>>>" afin de nous laisser explorer les zones à notre convenance - on est prévenu un peu en avance lorsqu'un QTE va apparaitre - le Conservateur : personnage ultra charismatique - /!\ SPOIL : l'apparition du Conservateur en arrière plan dans l'histoire quand un choix risque de mener à la mort d'un personnage, un peu à la Hitchcock /!\ - le teaser de prochain titre après les crédits - il m'a fait peur par moments, l'ambiance est parfois dérangeante - revoir des visages d'autres jeux de la licence, dans un autre rôle - une fin qui donne envie de refaire une partie pour mieux comprendre certaines subtilités de l'histoire - une explication logique au jeu une fois terminé Les - - la configuration initiale des touches clavier : ZSAD, impossible de les modifier dans cet opus, un message d'erreur s'affiche à chaque fois, on doit jouer à la manette - la première run se fait d'une traite, sans possibilité de recommencer un chapitre (rip si on se trompe dans un dialogue, qu'on rate un QTE ou un collectable) - le système de sauvegarde après chaque QTE ou choix de dialogue : si on se trompe ou qu'on rate, il faudra relancer le chapitre complet quand disponible - devoir faire environ 3 parties pour certains succès c'est trop : même en ne relançant que certains chapitre on finit par se lasser un peu... - les QTE de combat ne donnent pas d'indice sur où attaquer alors que le temps est limité (du moins en clémence) - les lèvres non synchronisées en fonction de la langue (c'est du détail mais c'est faisable, ça donne un plus) - /!\ SPOIL : les QTE de combat de Taylor sont un enfer, j'ai dû recommencer de nombreuses fois certains chapitres à cause de ses combats à elle car impossible de trouver où viser... - ignorer une seule action de dialogue possible peut nous faire rater des succès de relation ou de trait de caractère - bug d'affichage avec un deuxième écran quand on revient au menu principal : le second écran est figé et parfois toute la configuration graphique saute Dans l'ensemble un très bon jeu, je me suis régalée ! Il m'a fallut une vingtaine d'heures pour débloquer tous les succès. Je recommande vivement une fois de plus, pour celles et ceux qui aiment les jeux narratifs ! Le prochain test sera sur Man of Medan :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Little Hope is a solid horror game. It's not a masterpiece, but it's entertaining enough to keep you playing until the end. The atmosphere is good, the story is interesting, and the choices add some replay value. Some parts feel predictable and the characters aren't particularly memorable, but overall I had a good time and don't regret playing it.
Little Hope is the second entry in The Dark Pictures Anthology, and it's a worthy follow-up. Set across three different time periods, it follows a cast of "recurring" characters, each with doppelgängers that appear throughout the various timelines. In the present day, four college students and their professor find themselves stranded outside the mysterious town of Little Hope after their bus crashes on a fog-shrouded road. As they search for a way out, they uncover dark secrets that connect all three eras; assuming they survive long enough to piece everything together. Going in, I knew exactly what to expect from a Dark Pictures game. These are heavily cinematic, choice-driven experiences with frequent quick-time events and relatively little traditional gameplay. Compared to its predecessor, Man of Medan, Little Hope addresses several of the first game's biggest shortcomings. Most notably, the pacing is significantly improved. Rather than taking its time getting started, it throws you into the mystery early and keeps the momentum going throughout. Aesthetic – 8/10 With settings spanning 17th-century New England, the 1970s, and the present day, Little Hope has a lot of visual ground to cover, and it does so remarkably well. The colonial-era sequences lean heavily into darkness, with most scenes illuminated only by firelight. The result is an unsettling, almost dreamlike atmosphere that perfectly complements the game's themes of paranoia and fear. The 1970s sections are explored less extensively, but they're presented with a hazy, nostalgic quality, almost like fragmented memories. The modern-day timeline is where the game truly shines. Wandering through the abandoned, fog-covered streets of Little Hope feels strangely oppressive. The town itself almost becomes a character, creating the constant impression that you're trapped somewhere between life and death. Throughout my playthrough, I felt as though I was wandering through Purgatory with no clear destination or hope of escape. It's an incredibly effective atmosphere that kept me uneasy from beginning to end. Sound Design – 9/10 Sound plays a massive role in horror, and Little Hope gets most of it right. The dialogue occasionally sounds compressed or oddly stitched together, making certain conversations feel less natural than they should. Thankfully, that's a relatively minor issue. The ambient sound design is excellent, constantly reinforcing the eerie isolation of the town. The soundtrack is another standout, featuring instrumentation that feels appropriate for the colonial setting while seamlessly blending into the modern-day horror. During the more intense encounters, Gregorian chanting swells in the background, adding an almost religious sense of dread that fits the game's themes perfectly. The creature design deserves special mention as well. Without venturing into spoiler territory, the monsters sound every bit as horrifying as they look. Their twisted vocalizations are equal parts grotesque, unsettling, and unforgettable. Story – 7/10 This is where the game loses a few points for me. For the vast majority of the experience, the mystery is compelling. I completely changed my theory about what was happening at least twice during my playthrough, and the game does an excellent job of feeding you just enough information to keep you questioning everything. I doubt many players will correctly predict where the story is headed from the opening hour alone. The ending, however, is a bit more divisive. Supermassive takes a very bold swing with its final twist, and I genuinely respect the ambition behind it. Unfortunately, it didn't land quite as strongly as I'd hoped. By the time the credits rolled, I had imagined several possible endings that I personally found more satisfying. That said, even if the conclusion doesn't fully stick the landing, the journey there remains consistently engaging. Graphics – 8/10 As usual, Supermassive delivers impressive character models and outstanding creature designs. The cast looks believable, and the monsters are genuinely disturbing without feeling overdesigned. The environments are a little less consistent. Some locations are absolutely stunning, particularly when the lighting and fog effects come together. Others, however, feature noticeably low-resolution textures that stand out more than they should. It's never enough to ruin the experience, but it does occasionally pull you out of the moment. Overall, though, Little Hope is still a very attractive game. Final Thoughts: Little Hope builds on the foundation laid by Man of Medan in almost every meaningful way. The pacing is stronger, the atmosphere is more oppressive, the sound design is exceptional, and the mystery does an excellent job of keeping you invested from beginning to end. While the ending may divide players and some technical rough edges remain, the experience as a whole is memorable and genuinely unsettling. If you enjoy narrative-driven horror games where your choices matter, Little Hope is well worth your time. It may not be the strongest entry in The Dark Pictures Anthology, but it's a confident step forward for the series and an easy recommendation for fans of interactive horror. Overall Score: 7.5/10
Terrifying and amazing. I love the jump scares and the multiple ways the story can go. the visuals are awesome (a little buggy at times though) The mosters are horrifying and seeing them throughout the story doesn't decrease the scare factor within the first play through at least. Even revisiting this title after a couple years I find myself falling for the jump scares. Multiplayer is actually so much more fun if you find people to play with because you each have characters you are controlling at different points in the story (speaking from someone who only played with a duo) It makes the immersion 10x more thrilling because you really have no idea what the other is witnessing or the decisions they are making as you navigate your own scenario. Then both your gameplay sequences come together to give you different endings depending on how many/who you manage to save. It is actually a masterpiece of chaos that I recommend you find someone to try it with. A lesson they should have kept for the most recent release imo
Wenn ihr Lust habt 4-6 Stunden in ne langweilige Story und mittelmäßiges Gameplay zu investieren, seid ihr hier richtig.
Я , если честно, расстроен. 4 из 10. Это проект без попытки сделать то, за что они себя выдают. Больше всего вопросов к технической реализации игрофильма и работе над сценарием. Считать злом "Насмешку" , а именно то что одна над дружбаном посмеялась? Пипец конечно).
WHAT'S THE POINT on giving me a friend's pass if you're NOT going to allow my friend to play? Just don't give it or remove it or whatever but this feels like a scam. "Both players need to own the game" YEAH SO YOU'RE GIVING A POINTLESS FEATURE. BTW I'm not buying your Directive 8020, I have all games of yours but you straight up lied and also looks like a ♥♥♥♥♥♥ game tbh.
Ужасное дерьмо за 100 гривен
A really good story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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