
Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game loved the story especially the ending
Круто
Maga a játék kifejezzeten jól építkezik a horror terén és mindemelett a története sem rossz plusz még mindemellé még a grafika is jól néz ki. De akkor mi is a probléma? Hát az, hogy a befejezéskkor a nagy csavar ami megmagyarázza az addig látottakat, nos hát az valami borzalmas! Nem tudom szavakba önteni, hogy az ilyen jellegű fordulatokat játékok végén én mennyire rühellem! Ennél még az is jobb lett volna ha semmilyen konkrét magyarázattal nem szolgáltak volna!
A really good story.
Я , если честно, расстроен. 4 из 10. Это проект без попытки сделать то, за что они себя выдают. Больше всего вопросов к технической реализации игрофильма и работе над сценарием. Считать злом "Насмешку" , а именно то что одна над дружбаном посмеялась? Пипец конечно).
Wenn ihr Lust habt 4-6 Stunden in ne langweilige Story und mittelmäßiges Gameplay zu investieren, seid ihr hier richtig.
Terrifying and amazing. I love the jump scares and the multiple ways the story can go. the visuals are awesome (a little buggy at times though) The mosters are horrifying and seeing them throughout the story doesn't decrease the scare factor within the first play through at least. Even revisiting this title after a couple years I find myself falling for the jump scares. Multiplayer is actually so much more fun if you find people to play with because you each have characters you are controlling at different points in the story (speaking from someone who only played with a duo) It makes the immersion 10x more thrilling because you really have no idea what the other is witnessing or the decisions they are making as you navigate your own scenario. Then both your gameplay sequences come together to give you different endings depending on how many/who you manage to save. It is actually a masterpiece of chaos that I recommend you find someone to try it with. A lesson they should have kept for the most recent release imo
Little Hope is the second entry in The Dark Pictures Anthology, and it's a worthy follow-up. Set across three different time periods, it follows a cast of "recurring" characters, each with doppelgängers that appear throughout the various timelines. In the present day, four college students and their professor find themselves stranded outside the mysterious town of Little Hope after their bus crashes on a fog-shrouded road. As they search for a way out, they uncover dark secrets that connect all three eras; assuming they survive long enough to piece everything together. Going in, I knew exactly what to expect from a Dark Pictures game. These are heavily cinematic, choice-driven experiences with frequent quick-time events and relatively little traditional gameplay. Compared to its predecessor, Man of Medan, Little Hope addresses several of the first game's biggest shortcomings. Most notably, the pacing is significantly improved. Rather than taking its time getting started, it throws you into the mystery early and keeps the momentum going throughout. Aesthetic – 8/10 With settings spanning 17th-century New England, the 1970s, and the present day, Little Hope has a lot of visual ground to cover, and it does so remarkably well. The colonial-era sequences lean heavily into darkness, with most scenes illuminated only by firelight. The result is an unsettling, almost dreamlike atmosphere that perfectly complements the game's themes of paranoia and fear. The 1970s sections are explored less extensively, but they're presented with a hazy, nostalgic quality, almost like fragmented memories. The modern-day timeline is where the game truly shines. Wandering through the abandoned, fog-covered streets of Little Hope feels strangely oppressive. The town itself almost becomes a character, creating the constant impression that you're trapped somewhere between life and death. Throughout my playthrough, I felt as though I was wandering through Purgatory with no clear destination or hope of escape. It's an incredibly effective atmosphere that kept me uneasy from beginning to end. Sound Design – 9/10 Sound plays a massive role in horror, and Little Hope gets most of it right. The dialogue occasionally sounds compressed or oddly stitched together, making certain conversations feel less natural than they should. Thankfully, that's a relatively minor issue. The ambient sound design is excellent, constantly reinforcing the eerie isolation of the town. The soundtrack is another standout, featuring instrumentation that feels appropriate for the colonial setting while seamlessly blending into the modern-day horror. During the more intense encounters, Gregorian chanting swells in the background, adding an almost religious sense of dread that fits the game's themes perfectly. The creature design deserves special mention as well. Without venturing into spoiler territory, the monsters sound every bit as horrifying as they look. Their twisted vocalizations are equal parts grotesque, unsettling, and unforgettable. Story – 7/10 This is where the game loses a few points for me. For the vast majority of the experience, the mystery is compelling. I completely changed my theory about what was happening at least twice during my playthrough, and the game does an excellent job of feeding you just enough information to keep you questioning everything. I doubt many players will correctly predict where the story is headed from the opening hour alone. The ending, however, is a bit more divisive. Supermassive takes a very bold swing with its final twist, and I genuinely respect the ambition behind it. Unfortunately, it didn't land quite as strongly as I'd hoped. By the time the credits rolled, I had imagined several possible endings that I personally found more satisfying. That said, even if the conclusion doesn't fully stick the landing, the journey there remains consistently engaging. Graphics – 8/10 As usual, Supermassive delivers impressive character models and outstanding creature designs. The cast looks believable, and the monsters are genuinely disturbing without feeling overdesigned. The environments are a little less consistent. Some locations are absolutely stunning, particularly when the lighting and fog effects come together. Others, however, feature noticeably low-resolution textures that stand out more than they should. It's never enough to ruin the experience, but it does occasionally pull you out of the moment. Overall, though, Little Hope is still a very attractive game. Final Thoughts: Little Hope builds on the foundation laid by Man of Medan in almost every meaningful way. The pacing is stronger, the atmosphere is more oppressive, the sound design is exceptional, and the mystery does an excellent job of keeping you invested from beginning to end. While the ending may divide players and some technical rough edges remain, the experience as a whole is memorable and genuinely unsettling. If you enjoy narrative-driven horror games where your choices matter, Little Hope is well worth your time. It may not be the strongest entry in The Dark Pictures Anthology, but it's a confident step forward for the series and an easy recommendation for fans of interactive horror. Overall Score: 7.5/10
CINEMA
Boring and expensive game
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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