
In this dank pit of rot and undeath, take control of The Mortali, the newest member of ragtag-group THE DARK DWELLERS. Fight and crawl your way through this subterranean land, collect unique weapons, learn devastating Blood Magic spells and attempt to end The Maddening Curse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Can't get over the controls. Why is keyboard binding allowed but those who play with a controller are forced to use this HORRIBLE layout? I shouldn't have to download a third-party app to bind my controls.... this is the 2020's, you should be able to change your buttons in the game. Cmon!
kriz geçirmelik bi oyun tavsiye ediyorum👍
한글화는 안되어있지만 플래이 하면서 재미없다고는 못느꼈다. 깔끔한 조작이 제일 마음에 들었다 부금도 맵과 잘맡게 설정되어 있고 게임내의 대사가 다더빙이 되어 있었다. 마지막으로 지도는 없지만 잘 찾다 보면 보인다. 개발자님도 친절하게 알려주시고. 약간이지만 다크소울1 같이 지랄마을이 두곳 존재하는데 약간의 고통을 받을 지모르지만 다 깨보고 나니. 보스는 소울 게임을 해봤다면 근방 깰수 있다. (공략 최소 5분)
Simple Souls like that was pretty fun and the voice acting was really good, especially for an indie game that sells for $12. It was an absolute steal that I got it for only $1. Definitely worth a playthrough at full price, and even more so at a discount.
Nice and competent 2d souls like. Really short but nice weapon and enemy variety
礼貌性好评. 以暗黑造成的可视范围有限来增加难度, 并不是魂, 而是背板. 我在比对暗黑献祭, 可能有些刻薄了. 如果你在找一款魂like游戏填补空缺, 可以试试.
第一个BOSS,对话完之后有七成概率动不了,只能活活被砍死 好不容易过了第一个BOSS,又莫名其妙的一直自动往右走。按什么按钮包括esc都没有反应,卡住动不了,只能强制关游戏 录了视频,可惜评论区不给发 根本玩不下去
Not a bad little game. Needs a little more polish. I like the aesthetic but I can imagine after a few hours, if there isnt some refreshing change once in a while, it will get tiresome. Muted colors work great for accentuating special effects and I wish more devs used them that way... One BIG NEGATIVE for me is the controller mapping. For some odd reason they forced the RB button to be your main attack, and X (x-box) is your interact button...so awkward... Weird choice, but the rest feel good. A is jump, B is dodge roll... Left trigger does not seem to have any function, and I would much rather use that for magic than LB...triggers are usually more comfortable to use for players. But the big gripe is the lack of being able to custom map the controller. I almost want to down vote it for that, but that would just be spiteful. Maybe updates are still coming....I hope so...cause I might get mad and change my review to not recommended...
Buy it only "ON SALEl" Its unfinished project with basic "souls-llike" mechanic and annoying boring lore, but very good voice acting
This is not a good game. The controls are odd and unresponsive at times, the game also forces your character to move forward on every melee swing leading to you missing far too many attacks which would otherwise have hit. The levels are almost exclusively linear corridors broken up with instant kill pits and annoying traps, with no side paths or exploration save for bonfires in lone rooms. The bosses and probably all normal mobs are either extremely basic or just straight annoying to fight. The unresponsive controls combined with the placement of the more annoying ranged enemies and the level design leads to a lot of seemingly unavoidable damage. Where the only way to avoid it would be to dodge but if you dodged you would roll off the platform, probably into an instant death pit or trap, so your only option is to tank the damage. The special blood magic abilities are all are completely useless except the basic ranged attack which the game forces you to use to progress in set areas. I genuinely don't get the thought process behind special moves which cost health to use in a game like this where health is your most valuable resource due to the extremely limited healing options. 4/10, The Dark Dwellers is an annoying and frustrating experience, not a fun one. There are much better 2d Souls-like games out there and i'd only tentatively recommend this to someone who's already played the alternatives and is still desperate to get that itch scratched.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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