
Every move you make counts in this gritty turn-based game! Fight against foes in opposite 3x3 grid boards. Plan ahead of your enemies’ attacks and carefully choose your moves: running out of moves will cost you health, but enemies will always keep coming. How deep can you get into The Dark Cave?
Modeled estimate, not a reported figure. How we estimate →
About
The Dark Cave is a gritty pixel art turn-based roguelike where you fight tense battles in opposite 3x3 grids against wave after wave of enemies.

Movement during battles is limited. You will need to carefully consider each move and anticipating monster movement positions is necessary.
Build a strategy that combines skills and movements to attack and defend yourself from enemies: anticipating the movement and attack patterns of every monster is key to your survival

Select a hero from 3 distinct characters, each with 20+ available skills that can be upgraded multiple times
With 20+ enhancement effects, 20+ potions, and 40+ relics, forge your combat style through combinations

After you finish a layer, the Blacksmith, the Angel and the Black Marketeer will bring you different items to help you on your journey. But sometimes you’ll have to sacrifice something in exchange for their boons…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
認真想了下還是得給個差評吧 前期過於困難,這是數值設計不佳導致 導致成長很慢,還缺乏個原地等待的按鈕
很不错的肉鸽游戏
打完一波後 在下一波開始前不停上下移動 然後就跳過了下一波 就挺神奇的
short but sweet, interesting lil system that's fun to explore for exactly as long as it takes to master it. Love this kind of thing.
想法是好的,策划水平不行
戦闘のやり直しができたり天賦と呼ばれる恒常のバフによってキャラの強化が行えるので試行錯誤しながらクリアを目指せるのは良い点といえる。 しかしPCである亡霊が敵撃破後に移動やスキルが使用できないということが頻繁に起きる。ポーションを用いることで何とか行動が可能になるのだがポーションがないとメニューに戻るしかなくなる。また、それからゲームに戻ってもポーションの使用状況などが変わっていたり行動できないままであったりすることがある。 亡霊以外でのプレイを推奨する
他にレビューで強制勝利するバグ、メニューに戻るとスキルのCDが上がらないバグ、ソウル消費時に進行不可になるバグを記載している方を見かけましたが、私も発生しました。 また、全スキルクールダウン時に岩を置いてくる敵2体の攻撃を4隅で受けてしまうと、進行できなくなります。(バグじゃなくて仕様かも) 進行できなくなる部分は気を付けてプレイしてください! ゲームは面白いので応援しています!
Strength 적용, Blacksmith 클릭안됨 등의 자잘한 버그도 많고 결정적으로 전투의 변수가 너무 적음 제자리에 머물 수 없으며 무조건 이동이나 스킬 사용을 해야 턴을 넘길 수 있는데 이동은 자원을 소모하며 스킬은 쿨타임이 있다 스킬 쿨타임을 돌리는 동안 어쩔 수 없이 왔다갔다 이동을 해야 하는 게 불합리했음
玩法还可以 但目前内容丰富度一般 (有一个BUG 清完倒数第二波怪物后 在新的一波怪物没刷出来前任意移动一下 然后刷出来最后一波怪物后随意使用一个技能 会直接秒杀所有怪物)
感覺像半成品
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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