
Self-claimed Number One adventurer Chris the Swordmaiden is eager to challenge a new mysterious dungeon, dragging Anita the loner Mage along with her. Can the duo conquer The Cursed Tower of Lust!?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A very horny game for sure but not very fun, also is not worth close to the asking price. There are much better H-Games out there for a better price.
For the price? No... For 3 reason Reason 1: Little amount of gameplay. Lets be honest, when I heard card and dice gameplay, I was expecting more with it other than just standard RPG maker fights with RNG checks to see if you either live or die. It only to choose what you get for an encounter, which this was done so much better in Lost Chapter (mind you, LC is still annoying to play, but its not as bad as this in my opinion). In that game, what happens next is chosen for you, making you feel like you have to go with the punches more. You get a bad event after a string of bad events, it makes the good event that happens next that much sweeter. You get a good event but don't have the required item to get the good outcome? If only you chose differently in a early encounter, or you just never could have got the item in this run. Overall, I think LC is better in that regard. Reason 2: WTF ARE THESE ENCOUNTERS?!?! Like I get having difficult encounters, but REALLY?! ENCOUNTERS THAT HAVE TRIPLE DIGIT HEALTH WHERE YOU DO LIKE 3 DAMAGE IN THE FIRST F*ING FLOOR?!?! NOPE!!!! F THAT!!! Also, the encounters feel stale tbh. I only got to around halfway through floor 2 before I quit, but as long as you have enough health, every encounter, OTHER THAN THOSE F*ERS I TALKED ABOUT LAST 2 SENTENCES AGO, can be beaten as Chris by spamming standard attack. I ended up getting too many healing potions because the optimal choices is just always go for the item choice. Get more accessories til nothing can grab you ever. Personal downside because of this, this also raises your evasion against armor breaks, and I just enjoy looking at a less clothed sprite tbh. Reason 3: This game is all RNG... I wish I was joking, but I'm not. Every single thing is dictated by RNG, which in some cases isn't a bad thing. Like I mentioned earlier, LC does this well. It's more "I wish I didn't do this earlier," or "If I got this event earlier on a different run, I could have won." Mind you, that game can be made easy just by going full lewd and choosing to only attack using lewd cards, but I digress. That's not a thing here. No unique events, no bonuses for choosing specific things, and one of the options actively makes your game a living hell. LIKE WHO THOUGHT IT WAS A GOOD IDEA TO HAVE THE STATUS OPTION ONLY EVER GIVE YOU BAD STATUS EFFECTS?! THERE IS NO REASON TO EVER CHOOSE THIS UNLESS YOU HATE YOURSELF AND LOVE TO SUFFER!!! You choose item? Dice roll to see if you get something useful, or useless gold. Heal choice? Have fun healing for ONE F*ING HEALTH HALF THE TIME!!! Etc etc... TLDR; this game is all just RNG and tbh the H-Scenes aren't all that good. You want to play something similar to this? Play Lost Chapter. It's better, but be warned, LC still has it's issues. I wish this game was good, but I was just frustrated the whole time, with no way of relief, if you get what I mean. Oh yeah, game is censored btw. doesn't bother me much, but I do wish it had a patch to remove mosaic censor
The Cursed Tower of Lust? A Balanced Dive into Chaos and Desire! (ฅ'ω'ฅ) [h1][b][0] A Glimpse into Pricing : Worth Its Weight in Gold?[/b][/h1] Before delving into the depths of the tower, it's essential to address the elephant in the room: the game's pricing. There's a noticeable divide among players regarding the cost of admission to this lascivious journey. While some argue the price is steep, considering the game's offering, it's crucial to contextualize its valuation within the broader spectrum of the Japanese doujin game market. Historically, games like these often arrive on global platforms at a price point that is equal to or less than their domestic release, attributed to the time elapsed since their initial launch and the inclusion of localization costs. "The Cursed Tower of Lust(~淫欲ノ魔塔~)" maintains its original price tag for its Steam release, a decision that might have been more palatable with an introductory discount, especially given the game's successful reception and sales achievements in Japan. This pricing strategy, while contentious, underscores the broader conversation about value perception in different markets. [h1][b][1] Intro : [/b][/h1] In the ever-evolving landscape of RPGs, "The Cursed Tower of Lust" emerges as a titillating blend of adventure and adult content. At the heart of this game lies the ambitious duo, Chris the Swordmaiden and Anita the Mage, each driven by their own motives to conquer the enigmatic tower that beckons adventurers with both danger and desire. This review aims to dissect the game's multifaceted nature, highlighting its highs and lows to provide a comprehensive overview. [h1][b][2] Game Experience : [/b][/h1] At its core, "The Cursed Tower of Lust" offers a novel approach by allowing players to switch freely between Chris and Anita from the outset. However, this freedom comes with a caveat – they journey solo, not as a traditional RPG party. This choice adds a unique layer to the gameplay, fostering a distinct narrative and strategic experience for each character. Yet, this separation also means players miss out on the dynamic interactions and combined strengths that a party system often provides, potentially limiting strategic depth and character development. The game's combat system is a double-edged sword, presenting a rich tapestry of H content that ranges from bondage to humiliation, underpinned by a diverse array of status effects that can alter appearances and gameplay. The detail and variety in these encounters reflect a deep commitment to the adult RPG genre, offering players an immersive (if not overwhelming) experience. Yet, this emphasis on erotic punishment might not resonate with all, as the relentless focus on such content can detract from the traditional RPG elements of strategy and exploration. It employs a card selection mechanic that dictates game progression, weaving a web of battles, items, traps, and more. This system introduces a strategic layer, compelling players to make informed choices based on their current predicament. However, the reliance on RNG (random number generation) can sometimes render the game's outcomes feeling more like a roll of the dice than a result of player agency, leading to frustration and a sense of helplessness in the face of arbitrarily harsh encounters. This game offers a plethora of erotic content, with a vast array of status effects and scenes that cater to a wide range of preferences. The game encourages exploration and experimentation, rewarding players with new combinations of encounters and outcomes. The inclusion of a replay room post-completion enhances its replay value, allowing for customized experiences. However, this focus on adult content comes at the expense of gameplay depth, with some players feeling the RPG elements are overshadowed by the game's erotic ambitions. [h2][b][3] Final Thoughts : [/b][/h2] "The Cursed Tower of Lust" is a game of contrasts, melding RPG mechanics with adult content in a way that will captivate some while alienating others. Its innovative use of status effects and erotic encounters sets it apart in the adult RPG genre, offering an experience rich in variety and sensory stimulation. However, its reliance on RNG, coupled with mixed reviews on art and sound quality, suggests that the game may not cater to all tastes. At its heart, "The Cursed Tower of Lust" is a testament to the subjective nature of value in gaming, challenging players to weigh their desire for erotic content against their expectations for gameplay depth and quality. Whether the price of admission is justified remains a personal judgment, contingent on one's affinity for the game's unique blend of chaos and desire. [h2][b][4] Side Note : Nyanco Channel? [/b][/h2] Interested in discovering great Steam games? Follow us on [u][url=https://store.steampowered.com/curator/33855818]Nyanco Channel[/url][/u] on YouTube and [u][url=https://store.steampowered.com/curator/33855818]Steam Curator[/url][/u] for reviews and recommendations. Explore enjoyable games and embark on a gaming adventure together!ヽ(´• ω •`)ノ https://steamcommunity.com/sharedfiles/filedetails/?id=3165239390
快跑,依托答辩
Good art, nothing else can be consider good, very simple sound, music, very simple gameplay (interesting random mechanic but they put too little effort in this game, make it too simple), no story Not worth the price and i can't refund it, so i don't recommend it
[quote][h1]第一次让我体会到玩RM游戏备个修改工具是有多么重要[/h1][/quote] *重口**Futa*『中评』《淫欲ノ魔塔》是由totomel(トトメル)社团制作,Dieselmine代理发行的一款带有肉鸽元素的爬塔RPG游戏。故事主要讲述在斯塔特镇凭空出现了一座神秘的塔,这座塔看似危机四伏却蕴藏这大量宝藏。自称为公会王牌的白毛剑士“克里斯”与害羞的独行粉毛魔法师“安妮塔”,欣然决定去挑战这座神秘的欲望恶魔塔(确信)。 本作的总游玩时长在2小时左右,单结局,任意角色击败第四层的BOSS即可通关。本作拥有涩涩内容,在游戏通关之后会解锁回想屋,以及全CG解锁的功能。虽然本作锁区,但却为半和谐版,因此仍需要玩家自行寻找额外内容的安装包。 [h1]游戏 4/10 我说那个策划啊,折磨玩家对你来说很舒服是吗[/h1] 这个恶魔塔总共有四层,在第一层中需要经过二十个节点,后续每上升一层会额外增加五个节点。每一层的关底,都会遭遇BOSS战,击败后即可前往下一层。爬塔的方式并没有按照常规RM那种玩法,而是以一种肉鸽选择节点的方式,不断地进行推进,玩家需要在每三个随机的节点中,选择一个节点推进。 节点类型为最经典的战斗节点(Battle)就是与遭遇怪物进行战斗、坏事件节点(Bad End)则是能够看到过往闯入这座塔被折磨的图像、陷阱节点(Trap)需要掷(十面)骰子结果小于5会触发陷阱、治愈节点(Heal)恢复掷骰子数的血量、最NT的负面状况节点(Status)会立刻获得掷骰子结果数的负面效果、P用没有的奖励节点(Item)、搞心态的随机节点(Random)会随机进入上述节点。 既然是涩涩游戏,那必然是塞满了各种涩涩的——在常规战斗和BOSS战斗中会有概率被敌方进行涩涩攻击,被束缚后需要则需要使用技能挣脱;商人想尽方法地占便宜,一而再再而三地退让会让角色成为他的下仆;而染上负面效果,则会使自身获取各种神奇的特效。 本作的难度较高,也是没有等级概念的,只能通过不断地刷怪赚钱在该层商人处购买该层的武器和防具。武器和防具增加的数值极少而且价格偏高,这就导致了后期高层存粹看运气。再加上各种变异欧米伽型怪物,简直就是无限折磨。此外两位主角,居然不能一起战斗,玩家只能选择其中一位进行爬塔,后续退出爬塔(不继承)回到酒馆可以换人,简直是莫名其妙。当然,两位角色的技能以及可以触发的涩涩内容自然是不一样的。 而最无语的点在于商人事件,一旦触发到事件5,会强制过剧情并退出爬塔,甚至有时候随机事件会给商人事件又又又强制退出。这些负面效果更是无语到极点,给予正面效果的能力又鸡肋,不小心吃到了陷阱还要耗费一堆药去解除,平衡做的奇差无比——这玩意根本没想让玩家通关的。我真的不得不感叹一句,有RM修改工具真的是太好了,与其在这种折磨自己的游戏上浪费时间,不如强制改数值一键秒杀爽玩。 游戏体验极差,通关难过登天,看这成就达成率只有37.2%的玩家通关第一层就知道有多折磨了,通关率更是可怜到只有8.6%,大伙刚入门即使退坑(退款)。常规战斗事件遭遇欧米伽系列怪都接近3成了,高攻血厚又难打又吃运气,还有这投骰子完全就是反人类,七成成功假的一样。至于通关嘛,毫无技巧可言,硬是磨血,一大堆特效折磨就算了,状态的运气也是要吃满的——懂了,狗都不玩。 [h1]其他 7/10 最重口的一集[/h1] 我很担心画师的精神状态,美术质量中规中矩吧,说不上好看也不至于难看。上面提到的10位误入淫欲之塔的女孩子(噢,差点忘了,还有Futa),都遭到了各式各样的X手折磨,均分为3个阶段,一步步地堕落。而两位女主在商人事件中,也都有五个阶段,从最开始的接触到最后的TJ,二人同样是不断地堕落。而战斗中触发的涩涩,则是需要爆衣之后等待对方使用涩涩技能,摆烂后即可进入,战败之后也有涩涩CG。 只能说XP蛮猎奇的,物种更是多样化,反正能满足的受众是爽了。部分事件拥有少量的语气词配音,全程圣骑士,总体的实用性一般。 [h1]结语[/h1] 这到底是哪个天才定价人啊,DL(RJ422316)上的价格居然也卖到2,530 JPY / 121.63 RMB,甚至还贩卖出了1.8w份。DL上一个低分评价都看不到,建议去看一下Steam评测区的第一条评测,精辟一句话:依托答辩。本作的性价比极低,即便在低价区购买也相当不值得。适合资金充裕、喜欢折磨自己的涩涩玩家入手。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
The censorship ruins the game, the sound effects are so bad it would be comical if they weren't so irritating, there's no option to skip scenes/dialog with the merchant which gets old quick, the animations are pretty bad, & the game locks up so save often. There are some nice ideas here, a reasonable amount of variety & quantity of H-content, but the problems I've mentioned make this game neither fun to play nor enjoyable on an H-content level. I took the time to finish the game (I'm a completionist) but there was no payoff, just annoyance.
I think there are so many missed opportunity and the game feels empty/unfinished. At this state, the game is just not worth 26$ let alone the 32$ they are asking. If this game was worth 5$ it might be worth it. Story: Long story short, chris and Anita are competing to finish the tower first. The story is ok, but they could of added so much to it, for example; When the character loses it says GAME OVER and the character goes back to the guild as if nothing happened. Instead, make the other character save anita or chris and then calls them "clumsy", "weak" or something, and bring them back to the guild. With that you could add stats and possibly long lasting effects that will effect that character the whole game. I think stats really makes a game more enjoyable especially if it changes a character, even if it's just a personality change. The freedom of picking between Chris and Anita is nice, but it would be even better, imo, if there would be intervals between characters forcing the player to play both characters. Example: After Anita comes back the player is switched to chris. Vice versa. The battle system seemed cool at first, but it's highly flawed. Once the enemy captures you and the H scene starts you lost the battle, even if you have full health. The characters should have an escape opportunity when the enemy reaches orgasm. Talking about the H scene, the penetrating sound effect is the worst, it sounds like a cow getting milked... The art is not that great. Although, Escaped lab experiment 01 has one of the better H scene, imo. I haven't finished the game and personally I don't really feel like playing it again unless there was a major update.
게임) 준수함 언어) 몰라도 됨 꼴) 꼴, 촉수 많음
The Cursed Tower of Lust,淫欲的诅咒之塔,《淫欲丿魔塔》是一款类肉鸽卡牌的回合制战斗黄油。由totomei开发,老牌黄油发行商indie_Dieselmine发行。 故事发生在一个虚拟世界里,在一个城镇附近突然出现了一座神秘的魔塔。 作为城镇上公会里的王牌雇佣剑士,克里斯义无反顾的进入魔塔一探究竟。 与此同时,魔法师阿妮塔也在公会中接取了任务。 两人都表示希望独行,所以在公会两者可以切换角色前往魔塔。 本作是使用RPG Maker制作的,有着熟悉的像素风格和游戏UI。 在公会里,可用鼠标点触的方式控制角色移动,速度会比方向键+空格要快;但是进入魔塔的战斗只能用方向键选择卡牌;Ctrl可快速跳过对话,比较有趣的是,序幕内容有一个“三行概括”,非常有意思的设定。但不建议跳过。 本作主要的涩涩内容都在魔塔中。 魔塔的探索是通过回合制卡牌来完成的,一层就有20个回合,每个回合会随机获得三张卡牌,玩家需要从这三张卡牌中选择一张来使用。由于元素比较多,所以每一张卡牌的使用还要依赖于掷骰子的方式来判定触发内容。 通过掷骰子,可判定是否躲过陷阱;通过掷骰子,可判定添加debuff或回复血量的数量;通过掷骰子来判定拿到的道具。 其中,debuff和陷阱的触发,都是一些涩涩的“前戏”, 而真正使涩涩达到高潮的,是在遇到商人要求打折和战斗中来体现的。 玩家可以通过满足商人的一些要求,便可使商店内的商品打折,购买到更良好的装备(装备也可以在战斗过程中获得); 战斗中,对方总会以一些涩涩的招数对玩家的角色进行攻击,提升“高潮值”,战斗失败也是主要的涩涩内容的体现,只要不选择投降回到公会重来,就会一直被触手、异形模样的怪物三洞齐开,持续凌辱,快速且多次循环触发高潮。 在探索过程中,还能遇到“幸存者”,即另一位独行的角色。若是在公会中选择克里斯前行,就会遇到阿妮塔,反之则是遇到克里斯。这同样是要用卡牌触发,若是遇到了这张卡牌,不选的话也不会遇见,遇见之后就会加入到队伍中来。 一种挺常见的游戏模式,中规中矩的游戏质量,涩涩内容非常充足! [code]双语评测,认准我们: [b]双语评测[/b] Make Chinese and English speaker feel at home: [b]Bilingual Curator[/b] [/code]
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