
Film and produce 1999's hottest reality TV show: The Crush House! Select a crush-worthy cast, satisfy voracious audiences and keep the show on air to uncover the sinister secrets behind this darkly comic thirst-person shooter.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed a lot of the fun challenges that this game had, such as finding the right mix of cast members and topics to please the audiences. What wound up turning me off of the game in the end is that there wasn't really an end at all. It felt as though the game's multiple "endings" are just teasers for another chapter that just doesn't come. Nothing is truly wrapped up, nothing is solved, and nothing changes in the end, so there's not much point in the decisions you made all along. It's a great premise, but just feels unfinished in the end.
Im very mixed on this game, I love the concept behind it, however the gameplay itself gets very repetetive quickly, same with interactions between contestants. The bigger story wasn't even needed and after knowing it I got even less invested while going for 100% and getting bored.
I was really disappointed with this one =/ I wanted to love it and I enjoyed the gameplay loop and feeling of progress with purchasing props and discovering thirsts. What really upset me was the convoluted, sparse, confusing plot that they try to string together. I feel like the “secret” characters Alex and Bea thought they were presenting me with some grand plot or revelation but most of the time they weren’t giving me enough context to know what the hell they were talking about. And at the end of the game there’s no way to continue your gameplay after you’ve finished the “story”. I get that it doesn’t make sense narratively but neither does NG+ on most games. I just wanted to keep filming and unlocking things and doing the quests! Seems like a blatant oversight. The whole story overall feels like a stitched together afterthought on top of some gameplay that’s fun, albeit really RNG based.
Buy if on sale, it can be fun. but it is slightly overpriced
This is a thumbs up because it's worth what I paid for it, but proceed with caution because what I paid for it was less than £1. It's a novel concept, I always like it when game creators try new things. I can't really name another game quite like it. That said a lot of my time with it was spent thinking "This could've been done better" The core gameplay loop is that each day you are told certain types of people are watching the show. The cast are released into the house and you're free to follow whoever you like recording their antics. Different audiences want to see different things, if you satisfy enough audiences then you win and can move onto the next day. There are a few places this doesn't work great. The first is that a lot of the audiences seem to want to watch things that are boring. The cast might be having fights or falling in love, but if your audience wants to see plants and plumbing then you will not get to see any of that, you'll be sitting outside filming a fern by a pond where nothing is happening. For some reason more people tune into this show who don't plan to watch the cast than who do, I suspect it's possible to get high ratings without any people in the house at all. The other thing is that once an audience is satisfied any further progress on the thing they care about feeds into all other audiences. So you don't actually need to make sure you do something for each of your audiences, you can super impress one of them and have that spill over into the others. Sometimes an audience will be satisfied without ever seeing a single thing that they wanted to see. This is much easier to do with audience members who want to see things that stay in place than with audience members who want to see the cast. It can also be hard to follow what the cast is saying because the voices are gibberish and their conversations are communicated in subtitles. These subtitles are on the opposite side of the screen to any interface elements that tell you what you're doing, which audiences are happy, whether the current ad is making money or whether you should skip to the next one. The dialogue is occasionally charming, but playing the game is very much at odds with hearing any of it. This might serve to cover up the fact that the dialogue repeats. The characters can feel a bit flat when they have an argument that's word for word the same as two other characters had yesterday. It's a shame because they do have some personality and some of the custom lines written for individual characters can be quite funny or cute or interesting - but once you've seen repeated lines it becomes hard to tell what's characterising someone and what's a shared line anyone (or at least any one of a few with the right flags) might have said. So why recommend it? Well the core gameplay does have some nice challenges in it. You get bonuses if your shot satisfies three or more audiences at once and trying to frame something to capture a plant and an argument and a lighthouse is kinda a neat challenge. The conceit of the game is a fun idea and while it is implemented imperfectly it's definitely present and some love has gone into thinking about exactly how it works in a way that meshes with the gameplay. Also I tend to review on cost vs quality and while the game has flaws it's also very reasonably priced for them, especially on a sale. At the end of the day, I had some fun with it.
As someone who enjoys trashy reality TV, I had an absolute blast with this game. I've completed a few seasons so far, and there's something ridiculously entertaining about running around with a camera trying to capture all the drama, flirting, friendships, and chaotic connections happening in the house. It scratches the same itch as binge-watching a reality dating show while also making you feel like you're the producer behind the scenes. The gameplay loop is surprisingly addictive. Trying to film the right moments, satisfy audience demands, and keep viewers engaged had me constantly chasing the next juicy interaction.
fun game but can be very challanging and categories have no explanation of how to get it
Nah
This game made me so motion sick because I’m not used to playing 3D games but I’m obsessed with it! It’s really funny and has actual stakes and missions that feel important. I only played for a few hours but I can already see soooo much potential for replay ability and am excited to keep playing. I hope more games like this come out.
Bem legal, mas recomendo só pegar numa boa promoção. A primeira vez jogando é muito divertida mas passa bem rápido e as próximas temporadas são muuuuuito repetitivas, não da vontade de jogar mais de 1x, mesmo que o jogo seja feito pra isso.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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