
Unravel the mystery behind the stolen crown of Wu. Run, jump, fight, explore, master the elements of fire, air, earth and lightning, cross through chasms and solve puzzles, in this action and adventure-packed game, with a high level of difficulty as well as a narrative full of mythology.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Italian +6 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
За Такую цену в 71р Лучшее во что играл, загадки сложные, боссы читеры с энергией ци. 10 из 10 горелых опок, царя обезьян Ухун Суня.
Suerte que me ha costado 2 euros el juego.
though short it was quite a fun experience
Ho avuto modo di mettere le mani su The Crown of Wu, un gioco action puzzle adventure di un piccolo studio indipendente spagnolo, Red Mountain. Con protagonista nientemeno che Sun Wukong, il re delle scimmie dell'opera orientale "Il viaggio in occidente", il titolo vorrebbe scimmiottare un po' quelle che sono le meccaniche proprie anche del genere soulslike. Ci riesce? No, per niente. Il problema principale è che fallisce in praticamente ogni suo aspetto, salvandosi solo parzialmente nel comparto artistico che risulta perlomeno evocativo. Il combat system è raffazzonato, il platforming impreciso e a tratti irritante. Si potrebbe spezzare una lancia solo a favore dei puzzle da risolvere, che risultano talvolta (non sempre) ben congeniati. Nonostante ciò, il titolo non è così cattivo se consideriamo che è stato sviluppato da sole tre persone e che rappresenta il loro debutto nel settore videoludico. Per questo motivo, vi invito comunque a giocarlo e a sostenere uno studio emergente che, nonostante evidenti limiti tecnici e di budget, prova a mettercela comunque tutta per offrire un'esperienza al meglio delle proprie possibilità. Voto: 5
[h1][b] 黑神话悟空?不,是大圣归来 [/b] [/h1] 在西游记题材被国内各种影视游戏改编个底朝天的时候,国外也没闲着,先是Saiyuki: Journey West、Enslaved: Odyssey to the West,超越善恶等游戏都背靠西游神话,但是大部分都是叫好不叫座,对西游记的了解也基本是浮于表面。 那么本作同样也是个西游记改编游戏,你以为我会说但是吗?其实并不是,本作也是基本没看过西游记的西游记改编游戏,甚至只是个披着中国神话皮的漫画超英故事。 首先一进来就有点开幕雷击,先给玩家一点小小的机翻震撼,然后抽象的720p级画面我还以为是PS2游戏,即使是我开了全高,游戏依然有肉眼可见的锯齿和多边形,而且主角悟空巨丑无比,你说这是美猴王,我觉得他是坨翔,我不承认他是我们的猴哥好吧。 剧情上更为抽象,一上来就是个老头要帮助我们逃离监狱,鉴于机翻的缘故,这一段云里雾里的背景介绍实在让我摸不着头脑,玩家扮演的好像是一个在未来的孙悟空,然后和吴国皇帝还曾经称兄道弟,但是悟空想分皇帝的权利,就被皇帝给软禁了,之后就有个神秘老头来指点江山,帮助玩家润出监狱。这个开场剧情吧,不能说是和西游记沾亲带故吧,至少也是个毫无关系。 下来说说游戏玩法,玩法上领先业界负50年,差不多PS1年代的改编游戏一样的套路,跳台子,打傻子,摸桃子,找锁子,打斗的判定基本没有,感觉hitbox比实际模型大了一圈,动作也没啥出彩的地方,中规中矩。不得不提的就是游戏的跳跃手感,这游戏的跳台子真的挺难受的,那个逼默认视角经常判断错距离,然后跳跃的时候又感觉人物身轻如燕还是怎样,都没感觉到人物发力,滞空还长,手感就很古怪。还有着一定程度的解密在游戏里,也基本都是找道具用道具,或者打东西的套路,没什么新意。 总的来说,游戏没啥亮眼的地方,而且这种瞎搞中国传统文化的行为也很扣分。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
The Crown of Wu is an ambitious third-person action-adventure that draws heavily from Chinese mythology, particularly the legend of Sun Wukong from Journey to the West, while framing it within a stylized fantasy–science fiction hybrid world. Developed by Red Mountain and published by Meridiem Games, Gammera Nest, and Ripples Asia Venture, the game places players in the role of Wu, a fallen warrior whose stolen crown threatens to unleash catastrophic consequences. The premise sets up a redemption-focused journey, blending mythic themes of pride, punishment, and responsibility with classic action-adventure gameplay elements such as combat, platforming, exploration, and puzzle solving. The world of The Crown of Wu is one of its most striking features. Environments are built around floating islands, ancient ruins, and abstract structures that mix traditional mythological motifs with futuristic decay. These spaces often feel imaginative and conceptually rich, giving the sense of a civilization caught between divine legend and technological collapse. Exploration is encouraged through branching paths, hidden collectibles, and environmental storytelling that gradually reveals fragments of lore. While the world design frequently succeeds in evoking mystery and scale, it can also feel uneven, with some areas far more inspired and polished than others. Combat is positioned as a central pillar of the experience, built around elemental powers that Wu unlocks over time. Abilities tied to elements such as fire, wind, earth, and lightning are meant to provide both offensive options and environmental interactions, encouraging players to think beyond simple attacks. In theory, this system promises flexibility and tactical depth, allowing players to adapt their approach depending on enemy type or situation. In practice, combat often struggles to feel as responsive or satisfying as intended. Animations can feel stiff, hit detection inconsistent, and enemy encounters frequently lean toward repetition rather than dynamic challenge. As a result, battles sometimes feel more like endurance tests than expressive showcases of Wu’s growing power. Platforming and traversal play a major role in shaping the game’s pacing. Wu is expected to leap across gaps, navigate moving platforms, and climb through vertical spaces that test timing and spatial awareness. These sections aim to reinforce the Monkey King–inspired agility of the protagonist, but execution is mixed. Some platforming challenges are thoughtfully designed and rewarding, especially when paired with environmental puzzles, while others suffer from imprecise movement and unreliable jump mechanics. When traversal works, it reinforces a sense of flow and discovery; when it doesn’t, it can interrupt immersion and lead to frustration. Puzzle design is one of the areas where The Crown of Wu tends to shine more consistently. Many puzzles rely on environmental logic, elemental interactions, or observation rather than obscure solutions, providing a welcome change of pace from combat-heavy segments. These moments highlight the game’s strength in conceptual design, using the world itself as a tool for progression. Puzzles also help ground the narrative themes, reinforcing the idea that Wu must restore balance and understanding rather than rely solely on brute force. Narratively, the game attempts to tell a story of atonement and consequence, framing Wu not as a pure hero but as a flawed figure forced to confront the fallout of his past actions. The story is delivered through a mix of environmental cues, collectible lore entries, and occasional dialogue, encouraging players to piece together the broader context themselves. While the mythological inspiration is compelling, storytelling can feel fragmented and uneven, with emotional beats sometimes lacking clarity or buildup. The ambition to reinterpret classic legend is evident, but the narrative struggles to fully coalesce into a strong, cohesive arc. From a technical and presentation standpoint, The Crown of Wu reflects its indie scope. While certain vistas and environmental concepts are visually appealing, character models, animations, and combat feedback often feel dated or underpolished. Sound design and music contribute to atmosphere in select moments but lack consistency, sometimes fading into the background rather than enhancing immersion. These technical shortcomings don’t completely undermine the experience, but they do reinforce the sense that the game’s vision outpaces its execution. Ultimately, The Crown of Wu is a game defined by its ideas more than its refinement. It offers a creative reinterpretation of myth, an imaginative world, and systems that hint at depth and variety, but it struggles to deliver consistently polished gameplay across all fronts. Players drawn to mythological themes, exploration, and puzzle-driven progression may find moments of genuine intrigue and satisfaction, especially if they are willing to tolerate mechanical roughness. For those seeking tightly tuned combat and fluid platforming, the experience may feel uneven and occasionally frustrating. In the end, The Crown of Wu stands as a bold but imperfect action-adventure, one whose ambition is clear even when its execution falls short of its potential. Rating: 6/10
saw this game a few times and decided it would be worth it to pickup on the sale and i actually enjoyed it a good bit. ive been very hyped about the game: Black Myth Wukong and this is the same journey but not a very well known game that came out as a soulslite with some platforming. the gameplay is pretty smooth, simple, and the graphics are decent. the game does feel bland at times but the fights were fun and it was satisfying to leap around to different places. this isn't a bad game at all, it just felt like some things were missing from time to time but overall it scratches the itch a little bit and it's not bad to pickup on a sale and try for yourself. there were some minor bugs but nothing totally game breaking, more just comedic. check it out!
The game has exceeded all expectations I had. The combat, the atmosphere, the characters, the enemies and the puzzles are very well done and fun. Highly recommended for those looking for a challenge.
MOZE MIELI DOBRY POMYSŁ ale zgadki wykoanie gemlpejowe naprwde naprwde jest srednie by nie mowic inaczej no cuz raczej odradzam a jak juz to ytylko na jakeis wiekszej przecnece ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
3/5 This game is not for me.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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