
PLEASE NOTE: Train Simulator is not required to play this game. The people of New Town are totally unaware,Of a place you imagine only if you dare,Trainsylvania is a spooky and frightful land,In which the Count of Monster Disco has a mansion so grand.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
This is a fun and well done I wish they would do another one for Halloween 2021 and other times of the year would be great. I have also bought Christmas themed add on's but there haven't been any new add on's like these for a long time it's too bad I would buy more if available
Also recommended as a tutorial to learn the basics of train simulators, such as shunting freight cars, transporting passengers, and operating steam locomotives.
Sympa, a prendre a 1€ car en réalité ce dlc ne vaux absolument pas les 10€, comme la plus grande majorité des titres de TSC, attendre les soldes. A 1€ j ai passé un bon 1 heure et demi dessus, DLC très fun, je me suis bien marré avec son ambiance 17/20
O Jogo é Perfeito tendo problemas apenas no modo "carreira" que ainda não consegui solucionar esta questão ! mas do mais ele roda perfeitamente em outro modos ! é bom e relaxante tanto para adultos quanto para crianças eu recomendo bastante !
良心DLC又便宜又好玩
The Count of Monster Disco, developed by Skyhook Games and Dovetail Games and published by Dovetail Games - Trains, is an unconventional entry in the train simulation space that trades strict realism for a playful, Halloween-themed narrative. Instead of focusing purely on technical accuracy and operational depth, the experience leans into a whimsical premise, turning the act of driving a train into a story-driven journey through a fictional world filled with monsters, quirky characters, and seasonal charm. Set in the imaginative region of Trainsylvania, the game casts players as Frankie, a loyal locomotive operator working under the eccentric Count of Monster Disco. The central objective revolves around preparing for a grand Halloween celebration, with tasks that include transporting decorations, delivering guests, and ensuring the Count’s elaborate party plans come together smoothly. This narrative framing adds a sense of purpose that goes beyond the usual “move cargo from point A to point B” structure typical of train simulators. Even though the story itself remains simple, its tone—often delivered with a lighthearted, almost storybook-like quality—helps maintain a consistent sense of identity throughout the experience. Gameplay remains grounded in familiar train simulation mechanics, requiring players to manage speed, braking, and routing while completing mission-based objectives. However, the complexity is intentionally softened compared to more hardcore simulation titles. The focus here is less on mastering intricate systems and more on enjoying the journey within a themed context. Missions are structured in a way that gradually introduces players to the environment and objectives, making the game approachable even for those who are not deeply familiar with the genre. This accessibility is one of its defining strengths, allowing it to appeal to a broader audience without completely abandoning the fundamentals of train operation. What truly distinguishes The Count of Monster Disco is its commitment to atmosphere. The Halloween theme is woven into every aspect of the game, from its stylized environments to its character design and narrative presentation. The world feels cohesive and deliberately crafted, with spooky yet friendly visuals that strike a balance between eerie and inviting. Rather than aiming for realism, the game embraces a more fantastical aesthetic, using exaggerated designs and thematic elements to create a setting that feels unique within the simulation genre. The audio complements this approach, reinforcing the mood without overpowering the gameplay, though it remains relatively understated compared to the visual and narrative components. Despite its charm, the experience is ultimately limited by its scope. As a scenario-based title, it offers a finite set of missions that, once completed, leave little room for continued engagement. There is minimal emphasis on replayability or emergent gameplay, and the lack of deeper systems or customization options may leave some players wanting more. The mechanics, while solid, do not evolve significantly over time, which can make the experience feel somewhat repetitive during longer sessions. This makes it best suited for shorter playthroughs, where its novelty and atmosphere can be fully appreciated without overstaying their welcome. Even with these limitations, the game succeeds in carving out a distinct niche for itself. It demonstrates that train simulation does not have to be confined to realism and technical precision, showing how thematic creativity can reshape familiar mechanics into something more playful and accessible. For players who enjoy simulation games but are looking for a lighter, more imaginative experience, it offers a refreshing alternative. At the same time, those seeking deep systems or long-term progression may find it lacking in substance. In the end, The Count of Monster Disco stands as a charming and creative detour from traditional train simulators. It may not offer the depth or longevity of more comprehensive titles, but its unique theme, approachable design, and cohesive atmosphere make it a memorable experience within its niche. It’s a game that prioritizes personality over complexity, delivering a short but enjoyable journey that feels more like an interactive Halloween tale than a conventional simulation. Rating: 7/10
Wie startet man das "angeblich von TS unabhängige Spiel"? Bei mir startet immer der Trainsimulator, will aber The Count of Monster Disco spielen. Wie komm ich dahin????
不错的dlc,布景啥的很有意思,虽然说剧情就是收集东西接怪物乘客但也挺有意思的
non è un gioco è solo una truffa che vi leva 10€ e vi mette delle musichette
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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