
Navigate a haunting corn maze in this atmospheric exploration game. Manage your flashlight battery, search for compasses, and uncover eerie secrets while avoiding what lurks in the shadows. Simple mechanics, immersive tension—can you find your way out?
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About
Step into the eerie, twisting paths of The Corn Maze, a simple yet atmospheric adventure where finding your way out is only part of the challenge. Armed with a flickering flashlight and your wits, navigate the maze, manage your flashlight’s battery, and hunt for compasses to guide your way. But beware—something might be lurking in the shadows. Can you make it through the maze unscathed?
Key Features
Immersive Maze Exploration: Wander through a haunting corn maze with atmospheric sound and visuals. The maze's winding paths are designed to keep you on edge, while the eerie ambiance creates a tense, immersive experience. As you move deeper, the maze's environment reacts to your actions, adding a layer of unpredictability and mystery to each playthrough.
Resource Management: Your flashlight is your most important tool, but it has limited battery life. Players must search the maze for scattered batteries to keep the light shining. The decision to conserve your battery or use it strategically adds tension, as the darkness grows more dangerous without light. Manage your resources wisely, or risk losing your way in the dark.
Compass System: Hidden compasses scattered throughout the maze offer directional hints. They won’t give away your exact location but will guide you to key areas, helping you make your way toward the exit. Additionally, wooden stakes with numbers are placed throughout the maze, allowing you to track your progress and orient yourself, adding a subtle layer of navigation to the gameplay.
Dynamic Exploration and Hazardous Environment: The maze is alive with danger. The deeper you venture, the more unpredictable the maze becomes. Unsettling sounds or visual cues will heighten the tension. The maze responds to your actions, making each decision—whether to take a different path, conserve battery power, or trust the compasses—crucial to your survival.
Jumpscares and the Alien Threat: As you explore, expect unexpected jumpscares designed to keep you on the edge of your seat. The real threat, however, is a mysterious alien lurking within the maze. It watches your every move, and its presence is felt through eerie sounds and strange visuals that increase the further you go. At any moment, the alien could strike, making every corner of the maze a place of danger.
Simple, Accessible Gameplay: The game is designed to be intuitive and easy to pick up, with no complicated tutorials required. The controls are straightforward, making it perfect for short, tense sessions. The gameplay focuses on exploration, resource management, and the thrill of the unknown, creating an accessible yet engaging experience for all players.
Tension and Mystery: The maze isn’t just a puzzle—it’s a survival challenge. You’ll need to stay alert as you traverse its paths, with each turn potentially hiding something sinister. The sense of danger and mystery builds as you progress, with atmospheric changes and unpredictable events creating a sense of urgency and fear. Trust your instincts, be cautious, and keep your wits about you as you explore the maze.
About the Developer
At just 16 years old, I'm proud to introduce The Corn Maze as my first-ever game! The core gameplay came together in just one week, with another few weeks spent polishing, debugging, and fine-tuning the experience. This project was not only a fun creative challenge but also a chance to learn and grow as a developer.
I want to be transparent about the tools I used: while I relied on a bit of AI assistance to help speed up some aspects of development (like generating sounds or refining assets), the entire game was built and designed by me. Every detail, mechanic, and spooky corner of the maze was crafted with care and passion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Note: This is an honest, constructive, and unbiased review of the game. Nothing about the developer itself, how many hours were taken to develop this game, will be taken into account for this gameplay review. As always, it’s advisable to read high quality reviews and watch and review gameplay footage online before purchasing any game. I’ve played multiple horror games, including the most known ones such as Outlast, Outlast 2, Dead Space, FNAF, Dead by Daylight, Soma, Resident Evil, Slender Man: The Eight Pages, Granny etc., so I was looking forward to trying out new horror games. However, after playing this game for hours, I was utterly disappointed with the result of this game, which does not even come near the results of the top performing horror games on Steam. The game is incomplete and unfinished. There needs to be a lot more features than just exploring a corn maze with a semi-working flashlight and a compass. One major proponent the game is missing is being able to adjust the difficulty of the game. It should have adjustable difficulty settings, where easier difficulty settings offer a more friendly horror experience with weaker and slower enemies, while harder difficulties offer a more rigorous horror experience designed for more experienced players and more difficult enemies to avoid. Additionally, when the enemies are rather impossible to avoid due to the movement speed of enemies, there should be interactable hiding spots in the maze to hide from them, to avoid line of sight and to create distance between them. To add some small details, objects like batteries should be more interactive, by being able to pick them up by clicking a button such as E or LMB after facing your camera towards it instead of auto picking them up after walking over it. There also needs to be a lot more elements to the game such as interactable objects. If you’ve ever played Granny or Outlast before, there are a lot of interactable objects, such as objects to slow down enemies such as Granny, or even being able to ride elevators to change the setting. Just being a dark corn maze doesn’t really add much of a horror element to the setting. There also needs to be a switch between light and dark, by adding bright indoor areas, which can also feel horrific and scary by adding details in the gameplay setting. Additionally, having an alternate setting (such as an indoor setting to the maze) will help with the horror aspect of this game. To some people, being trapped inside a dark asylum building is more frightening than being outside. Being just pitch black outside with just a small amount of light doesn't make it "horrific", you actually need to add horror details such as theme details for it to have a good horror element. Additionally, the movement is clunky and poorly optimized, even for gaming desktops with reasonable to good specs: CPU Intel 13400, RAM 32GB, RTX 4070, Samsung Odyssey (32 inch) QHD Gaming Monitor 165 Hz. The gameplay is slow even with high end settings, and rotating the camera causes slowness and lag, which is frustrating for a gamer experience, which rather expects a smooth and clean performance. The UI is terrible: most fonts like the settings are written in Bold Arial font, and it feels not enticing at all to any horror gameplay. The red bloody font in the title looks alright, but it’s unnatural to the theme of the gameplay, which rather appears to be a simple horror game in contrast to the bloody red font of the game. The antagonists were rather boring and unsurprising. Apparently Grilick is supposed to follow you like the game description says, but I’ve also walked back and forth around and he hasn’t even appeared, and even if he did, he doesn’t really look scary and frightening. Also, these aliens are like the least intimidating creatures ever. On top of this, there is no gameplay plot or story that is even relevant to this game, no theme or horror whatsoever, just rather a boring corn maze that can be completed in under 4 minutes. On top of this, paying $4 for gameplay which can be completed like this is an absolute waste. This is coming from someone who has bought multiple horror games and spent hundreds of dollars on Steam, and I cannot say buying this game is worth it by any means. While I do want to support the developer of this game and continue playing it, there hasn’t been any major changes to the game after several weeks, only minor fixes to performance issues and crashes. In the end, this game is a waste of time for those who want to have a thrilling and frightening horror experience that they can remember or cherish, since this gameplay quality is terrible compared to other games, and not enough effort has been made to improve the game in terms of quality.
I love the atmosphere of this game, I feel like for the playtime I got the price was justified. This is a great first game, especially for something made in a week. Im excited for future projects.
I got to play test this game while it was still in development! Now that it is released on Steam, I'm stoked about the final product! You did a killer job for your first game ever! The Corn Maze has a complex maze map, which I really enjoy - you don't know what's going to happen next and there are lots of jump scares embedded throughout the map. l also enjoy the puzzle with the compasses, it's a cool idea you set it up like that (without giving any spoilers for other players). Anyways, I think it's a great game and I'm super looking forward to your next releases, Wizard! Keep up all the hard work - it's a big achievement to get a game actually published on Steam!! \m/
I thought this was a pretty nice game, short and simple concept. I've been on the search for short indie horror games lately, and this certainly satisfied my search. Also congrats on you man, I saw in the credits you made this in one week. That's genuinely amazing. Looking forward to your future projects.
After playing The Corn Maze from Wild Wizard Studios I found that it serves as a remarkable homage to the basic but scary horror games from the past. If you ever played the classic Slenderman game, The Corn Maze serves as a spiritual successor to Slender: The Eight Pages by combining elements of tension, exploration, and survival mechanics into an intense horror experience. The premise is straightforward but effective: The dark and creepy corn maze traps you as you navigate with just your flashlight's dim light. Your goal? Survive by gathering batteries and compasses to escape the maze while evading the threatening blue cone-headed creatures that pursue you from the shadows. The combination of sound design and restricted visibility creates intense suspense which keeps you constantly on edge while each path in the maze presents a chance for a thrilling confrontation. I had the pleasure of meeting the solo developer behind Wild Wizard Studios at Vincon 2025, and it’s inspiring to see such a passionate creator already launching games on Steam. As a solo developer Wild Wizard Studios has created The Corn Maze which stands as a remarkable accomplishment and they are developing Fry Day which puts players in control of an old farmer battling waves of angry chickens in a top-down shooter experience. My preview of Fry Day revealed that it will be an arcade-style experience that blends humor with intense action. The Corn Maze comes highly recommended to anyone who loves indie horror games. The Corn Maze demonstrates how simple concepts can produce exceptional horror experiences when properly executed. I can't wait to see what new projects Wild Wizard Studios develops!
Corn mazing
10/10!!!
Boring, ugly, and not worth playing if you PAID me $10...
Intended to be a horror maze game, realistically a high school game project finished in a week. Incomplete, lackluster, and below standards of any popular horror game out there.
love the project great baseline for the remake of the game. can't wait to see future projects
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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