
Lovingly crafted with pen & ink, by one person over 4.5 years. In The Collage Atlas your presence, your gaze, your movements all matter. With these things you breathe life into this hand-drawn picture-book dream-world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a walking simulator game, but it's also poetry. It's a book that metamorphosed into a game. That said, I don't really understand it. I feel a little purposeless, wandering into discoveries instead of seeking them out, but it's hard for me to keep up with it mentally. It's doing something that my brain can't seem to grasp. Even if the collage atlas isn't THE game for me, though I still really appreciate what it does. I love seeing games that step out of the expected norms for how they should look and play. I feel like if I took a screenshot anywhere, I could use it like a coloring page. The intricacy of the linework and details show me that an incalculable amount of love went into this. you don't just sit down and make something like the collage atlas.
Came to this via Nathan Gibson's Indie Game Works artbook. An extraordinary amount of time, craft and patience have gone into designing this hand drawn world. For a one-man band, kudos. Clearly, a work of passion and single-minded dedication. Is it art in and of itself? Yes, possibly. Sadly, the largely monochrome visuals in this game weren't my cup of tea. Even after ten minutes I found myself wanting a bit more variety. Again, no dig at the creator; it's just my subjective opinion. The loose, fragmented, abstract narrative wasn't up my street either. Something concrete to uncover, people to discover and names to latch onto - I didn't realise how much a game might need these until it was missing. Unlike, say, Proteus which absolutely has no story or even any gameplay, so doesn't attempt to occupy your time, this game does have something. It's just not nearly deep enough to sustain my attention. Likewise for the gameplay. Perhaps it's meditative for some. For me, I couldn't fully immerse in the lovely setting (the birdcalls, the ticking clocks, the opening out of the landscape to an inky horizon) because every time I captured letters to move on the game, or found a key, or any sort of object - a small cut scene would start with overlaid, reverbed acoustic guitar. Overall, a fantastic effort and genuinely a wonder to view. But, not for me to stay here that long. I would recommend, though, because no doubt it absolutely is up some people's street. Just neither artsy or intellectual enough to stimulate, or gameplay-heavy enough to occupy attention.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8K | 621 | 53% | $1.99 | |
| $3.8K | 91 | 79% | $2.99 | |
| $2.7K | 18 | 67% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $6.99 | |
| $200.7K | 458 | 93% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 50 | 50% | $9.99 | |
| $13.2K | 76 | 87% | $8.99 | |
| $13.2K | 370 | 95% | $1.99 | |
| $13.2K | 71 | 49% | $7.99 | |
| $13.2K | 128 | 56% | $7.99 | |
| $13.2K | 229 | 76% | $1.79 |