
A light city-building game that combines elements of card games and tower defense, where players must survive daily enemy attacks and gradually grow their strength to ultimately defeat powerful invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
策略要素很低,只有反复刷刷刷,依赖反复游戏得到的升级点数提高基础过关,比起类吸血鬼幸存者的游戏没有一点爽感,游戏过程虽然有事做但真的十分枯燥。 现在作者跑路了,别买了!
if you like auto battles with meta progression then this is a game for you. Translations are not complete and the ux is not amazing but they are not impacting the game in a negative way. So far i have a lot of fun with this game while simple it scratches an itch i have. For the price i suggest you try it out.
好玩,抽卡加资源采集加对战,真的是太好玩了。唯一缺点是对面升级太快了,压根跟不上
还行,但是为什么获得了相同的宝物,宝物不升级呢
游戏模式还是能接收的。但是 我就不明白 在我又刷完一次 准备升级的时候 他卡了 点什么都没有反应,然后我关掉它 在打开 我的存档就没有 ,神经病啊 我一边边的刷荣誉 他竟然只是独立存在某一个存档里么???狗屎一样的设定。别玩! 依托答辩!
Love it. Thought I'd be buying some garbage at first but turns out the game is quite deep and offers a big variety. I would like to see some unit stat so I can see which is good against what unit and how the unit leveling system works. Would also be nice to have some explanation on the treasure system and what 'exploit' does. Would be nice to be able to remove buildings on demand and not necessarily only the latest placed. The banish system could also get some Quality of Life where instead of reseting the whole thing you could pay gold to unlock certain cards again.
缺新手指引,期待更新吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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