
A light city-building game that combines elements of card games and tower defense, where players must survive daily enemy attacks and gradually grow their strength to ultimately defeat powerful invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it. Thought I'd be buying some garbage at first but turns out the game is quite deep and offers a big variety. I would like to see some unit stat so I can see which is good against what unit and how the unit leveling system works. Would also be nice to have some explanation on the treasure system and what 'exploit' does. Would be nice to be able to remove buildings on demand and not necessarily only the latest placed. The banish system could also get some Quality of Life where instead of reseting the whole thing you could pay gold to unlock certain cards again.
很对胃口的经典之作!就是内容太少了,数值也不详细,
上头!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really like this game, and the idea behind it. the autobattler genre needs more game like this to push it along. you get options that are cards that become buildings that spawn units at the end of each day (card choice period) where then your city sends out units to the battlefield and the result ends to the start of the next day. very good game but needs much much more content and updates. would be very good if the dev would give it attention but in the state it is in i think its a great challenge.
一个作者跑路的狗屎
获得的宝物不会升级
好玩
戰績升級基本上對戰局沒什麼效用 越後面的關卡敵人升等的速度非常快出兵又是倍增 而且有時候禁10幾張卡都刷不出卡 我就曾經滿裝了禁14張卡刷16次刷不到合成卡 每一場都有永遠刷不到的卡
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.7K | 1.2K | 93% | $8.99 | |
| $5.5K | 67 | 87% | $2.99 | |
| — | 0 | — | — | |
| $596.4K | 1.9K | 87% | $7.49 | |
| $37K | 101 | 61% | $12.99 | |
| $10.1K | 59 | 75% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.9K | 81 | 69% | $9.99 | |
| $20.9K | 738 | 83% | $1.49 | |
| $20.9K | 189 | 84% | $11.99 | |
| $20.9K | 226 | 79% | $4.99 | |
| $20.9K | 78 | 88% | $9.99 | |
| $20.9K | 261 | 77% | $4.99 |