
A light city-building game that combines elements of card games and tower defense, where players must survive daily enemy attacks and gradually grow their strength to ultimately defeat powerful invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No updates
跑路了,根本不更新
I love the Tug of War game type, I played this style of game over and over again back in Warcraft 3. In this case it's only against AI and pretty grindy, but I'm happy with that as long as I can play a decent Tug of War.
Great game. Didn't even notice it was a translation. Amazing replayability and can't wait for more updates. Damn good work.
Barebones oldschool roguelite autobattler with strategy and deckbuilding elements. I hate grinding and this game certainly requires a lot of it to advance but when the core gameplay loop is this compelling and oldschool it's hard to be mad. It truly feels like a game made 30+ years ago, with no tutorial, explanations of how to play, or indications of what many of the features in the game even do. Experiment and find out is the order of the day. Easy recommend if you like this sort of thing. I'll be playing several rounds per day for a while yet. edit: Late game balance is poor. Win/loss depends entirely on what card draws you get from Goddess Statue. If the draws are bad you just wasted 30 minutes. Still not going to change Recommend rating, the game is still worth the price and can be improved with further patches.
This game is too random to be fun. It's idea is nice. It will be good to play with several changes: 1. Since it's not a competitive game, why don't add a random system based on the resource of the level. Like basically if one have less stone, then increase the pickle! 2. Sometimes, it's just so hard to get critical constructions, like the military school, population, and leveling up the town center... Imagine you play for 30 minutes and everything is doing just fine. You are going to win, and just need to increase population or level up your army with military school... Seriously, it's not an online competitive game, make it fun to play!!!!!!!
不更新了
fun, fun ,fun, Its a good game.
好玩
上头!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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