
The Chronos Principle is a breathtaking journey through a series of intricate puzzles that explore the concept of time manipulation.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish*, Portuguese - Portugal* +1 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 16reviews | 100% | — | $1.6K |
| $2.99 | 300ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
The Chronos Principle is an innovative hidden gem. The levels are thought-provoking but aren't overly complicated until the final ones. The interface and presentation are slick, and the game introduces new obstacles every ten levels. There's no undo button because that wouldn't work, so be prepared for many restarts. You can play with a keyboard or mouse, but the keyboard is more responsive as the mouse doesn't always register my movements. Total playtime is around three hours, and worth picking up if you love puzzle games.
Very fun. Time mechanic is reminicient of P.B Winterbottom. Not that many levels but for the 3 dollars it is well worth it
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Amazing little puzzle game that I would define as "Short but Sweet". The idea behind the game is great, and the puzzles are all pretty interesting. I was maybe hoping for some more mechanics, like ghost-only exits, or spikes that don't target ghosts and whatever. But level 76 is kind of the culmination of how to deal with time; and even if it's a bit annoying to pull off I thought it was an amazing level. 22 also stumped me for a while, but a nice feature is that you can play any level, so I came back to it later. I think anyone who likes minimalistic puzzles should try this one, even out of sale, but keep in mind it is rather short.
Impressively clever little thing. The core idea of parallel, but interacting timelines is not actually unique, but its execution in the minimalist environment was really, really sweet. The Chronos Principle is one of the best abstract/minimalist puzzles out there, I'm hoping to see more games like this someday.
Интересная головоломка.
this game is so cool... and make me think hard of some levels :V you shoud try it if like puzzle game, and illusion :thinking:
Сойдет, но не моё
Całkiem fajna gra logiczna. Choć mechanika sobowtórów jest w grach znana od dłuższego czasu (przychodzi mi tutaj do głowy "Braid", który wyszedł chyba w 2008 roku), to twórcom, między innymi dzięki zastosowaniu równie znanej mechaniki śliskiej podłogi (wiecie, o co mi chodzi) i paru innych przeszkód udało się stworzyć naprawdę pomysłowe i świeże zagadki, które, choć wymagające, nie powodują u gracza frustracji. Z pozostałych rzeczy, to grafika ma tryb zarówno ciemny, jak i jasny, no i w grze jest też obecna historia, która, choć nie jest zła, i może w pewnych aspektach zaskoczyć, jest jedynie dodatkiem do tej paczki łamigłówek. Polecam dla fanów gier logicznych do rozgrywki na jeden wieczór (zarówno z uwagi na czas przejścia, jak i (adekwatną) cenę).
Fun, short game. They puzzles aren't that challenging (not a breeze either), but the exploration of the idea is interesting. I do wish you had a fast forward button though, because say you spend time thinking in-between steps, well you have to sit there for that entire time until the box moves, which does get annoying. Not so much that it's a quit moment, just you know it does detract a bit from the experience. As far as accessibility goes I don't have good short-term memory or visualization ability but was able to complete all levels without too much difficulty (a few gave me a bit) by simply taking a good look at it.
This game seems fun, but before diving in, I was hit with poor display issues on a Mac. There are no resolution settings, so the game auto-opens in full screen, with only a small 1/4 hosting the game. To press any buttons with the mouse, I have to guess where they would be if the game was fullscreen, and the button presses in the 1/4 screen respectively.
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