
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 2.14/day in the week after.
About
Purchasing the Standard Edition of The Casting of Frank Stone will unlock exclusive rewards in Dead by Daylight via your Behaviour Account*, including:
"Murder Mill" Shirt Cosmetic for all Original Survivors released before May 7th, 2025.
"Murder Mill" Badge & Banner
2 Million Bloodpoints
The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
For those who find comfort in the unknown, and glee in the grotesque, Supermassive Games’ cinematic storytelling brings new levels of emotion, immersion, and intensity to this darkly rich universe.
Experience a never-before-seen look at the wider world of Dead by Daylight, Behaviour Interactive’s acclaimed multiplayer horror game. Filled with spine-chilling twists, this dark original tale is certain to haunt you long after it’s over.
*A Behaviour Account with linked entitlements to both The Casting of Frank Stone and Dead by Daylight is required to claim rewards.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6Kreviews | 62% | — | $3M |
| $9.89−67% | 8.2Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Release the frank ocean files behaviour
Story was mid and thats all the game really had, story so yeah.
gostei muito do jogo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| 2.1Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какая-то ерунда если честно. Как будто сделано на отъебись: 1 - пролагивает 2 - озвучка даже не мудацкая, я не могу подобрать нужных слов, насколько она отвратительна 3 - сюжет вообще какое-то говно несвязное. Я так понимаю, что тут надо шарить за Dead by daylight, чтобы понимать хоть что-то. И самое главное - здесь можно убить персонажа в прошлом, но, оппа, в настоящем он все равно будет жив)))) Фигня короче, не советую. Темные картинки от тех же создателей гораздо, гораздо лучше. Играйте в них
Si venis del DBD, The Casting of Frank Stone arranca jugándote a favor con la nostalgia. Supermassive Games metió se metio en el universo de Dead by Daylight para intentar darnos lo que siempre le pedimos a Behaviour: narrativa de calidad sin depender de leer un texto. ¿Lo lograron? Sí y no. Es un juego que aprueba con lo justo, donde la afinidad con el material original te salva del aburrimiento. Lo que entra por los ojos y los oídos Guiños y fanservice del bueno: Los ruidos del motor, las animaciones de ciertos elementos, los efectos de sonido y los detalles en el entorno son un abrazo al fan de DBD. Visualmente cumple sobradamente y se siente inmerso en ese mundo sangriento y macabro. Optimizacion a medio cocinar (Versión PC): El apartado gráfico en líneas generales está muy bien logrado, pero no está exento de sus "momentos Behaviour". Hay sombras que hacen cosas raras con la luz y bajones de FPS en momentos donde la pantalla no debería estar sufriendo tanto. Falta pulir esos detalles de rendimiento para que la experiencia sea fluida. El diseño de Frank: El clímax visual se lo lleva el mismísimo Frank Stone. Su diseño final me encanto: imponente, aterrador y completamente digno de terminar como un Killer con su propia mecánica en el juego principal. Jugabilidad: ¿Quick Time Events o paseo por el parque? Si venís de jugar Until Dawn, The Quarry o la antología de Dark Pictures, acá vas a sentir que te sacaron mucho: Pruebas de habilidad calcadas: Hay QTEs con el formato exacto del Skill Check de DBD. Dificultad casi nula: Para ser un juego interactivo donde la tensión debería basarse en el fallo, los QTEs son los más escasos y regalados que se hayan visto en el género. Si pestañeás despacio, igual te da tiempo a apretar el botón. Ritmo lento (muy lento): Hay tramos larguísimos donde la acción brilla por su ausencia. Te la pasás caminando, mirando repisas y esperando que pase algo potable. Guion, personajes y el lío multiversal El dilema de la historia: El lore de Dead by Daylight es gigante, denso y fascinante. Sin embargo, optaron por meterse en el terreno de las líneas temporales alteradas. La idea de hacer algo fresco no está mal, pero por momentos se siente que desaprovecha la riqueza directa del lore original. Efecto "Salvavidas" al final: El guion tambalea durante dos tercios del juego, pero el tramo final remontó considerablemente. Es justamente el desenlace el que le da sentido a la existencia del título y cierra el puente con el universo de DBD de forma brillante. Cero empatía con el elenco: Los personajes son bastante olvidables ("MEH" les queda cómodo). No llegás a conectar del todo con ninguno, aunque eso sí: el juego logra con éxito que le agarres bronca a más de uno. Veredicto Final Como experiencia en PC, The Casting of Frank Stone cumple con lo básico si sos fan del palo. Para el jugador que acumula cerca de un millar de horas en el juego base, encontrar cada referencia y entender el destino de la trama le da un valor añadido que justifica la jugada. Ahora, si sos un jugador ajeno a la Ente, que busca un drama interactivo potente con decisiones de peso... te vas a aburrir bastante. La falta de ritmo en la primera mitad y la escasez de mecánicas jugables lo dejan muy tibio en la comparativa con otros exponentes de la toma de decisiones.
The Casting of Frank Stone –İnceleme Genel Değerlendirme The Casting of Frank Stone, Supermassive Games’in karakter odaklı sinematik anlatım uzmanlığını, Dead by Daylight evreninin karanlık mitolojisiyle birleştiren deneysel bir korku anlatısı. Oyun, doğrudan aksiyona dayalı bir yapım değil; atmosfer, karakter gerilimi ve çoklu zaman çizgisi üzerine kurulu bir psikolojik gerilim anlatısı. --- Hikâye ve Anlatı Yapısı Oyun 1980’ler atmosferinde, küçük bir kasabada geçen film çekimi üzerinden ilerliyor. Bir grup genç sinemacı, terk edilmiş bir çelik fabrikasında korku filmi çekmeye çalışırken Frank Stone efsanesinin gölgesine giriyor. Anlatı yapısı: Çoklu bakış açısı Zaman sıçramaları Seçim-temelli sonuç zinciri Dead by Daylight evrenine mitolojik köprüler Senaryo, klasik slasher kalıplarını kırmaya çalışıyor ancak bazı bölümlerde tempo düşüşü yaşanıyor. Özellikle orta segmentte dramatik yoğunluk artarken oynanış ivmesi azalabiliyor. Artı: Karakterler klişe değil; travma, suçluluk ve kader temaları işlenmiş. Eksi: Bazı dallanmalar yüzeysel kalıyor; seçimlerin dramatik ağırlığı her zaman eşit değil. --- Oynanış Mekanikleri Supermassive formülü burada da korunmuş: QTE (Quick Time Event) sekansları Diyalog seçimleri Keşif tabanlı ilerleme Koleksiyon öğeleri Ancak burada önemli fark şu: Oyun daha sinematik, daha az aksiyon temelli. Dead by Daylight gibi “kovala-kaç” mekaniği bekleyen oyuncular için tempo düşük kalabilir. --- Atmosfer ve Sanat Tasarımı 1980’ler dokusu başarılı: Film greni hissi Endüstriyel mekân tasarımı Analog korku estetiği Fabrika bölümleri özellikle güçlü bir mekânsal gerilim yaratıyor. Işık-gölge kullanımı teknik olarak tatmin edici. --- Teknik Performans Çıkış döneminde: Çoklu monitör geçiş hataları Kamera kilitlenmeleri Ani FPS dalgalanmaları PC tarafında optimizasyon dalgalı. Konsollarda daha stabil bir deneyim sunuyor. --- Ses Tasarımı Ambiyans sesleri güçlü Minimalist müzik tercih edilmiş Ses efektleri gerilimi destekliyor Ancak bazı jump scare’ler ses miksajı açısından fazla tahmin edilebilir. --- Dead by Daylight Bağlantısı Oyunun en kritik noktası bu. Dead by Daylight oyuncuları için: Evren genişlemesi Lore derinleşmesi Entity mitolojisine göndermeler Ancak DBD bilmeyen oyuncu için de bağımsız bir korku hikâyesi olarak çalışabiliyor. --- Güçlü Yönler ✔ Atmosfer ✔ Karakter performansları ✔ Sinematografi ✔ Lore genişlemesi Zayıf Yönler ✘ Oynanış tekrar hissi ✘ Tempo düşüşleri ✘ Bazı seçimlerin yüzeysel kalması ✘ PC optimizasyon sorunları --- Sonuç The Casting of Frank Stone, korku türünde aksiyon değil anlatı arayan oyuncular için tasarlanmış bir yapım. Supermassive’in interaktif film yaklaşımını sevenler tatmin olacaktır. Ancak daha mekanik yoğunluk arayan oyuncular için deneyim pasif kalabilir. Puan (Profesyonel Ölçek) 7.5 / 10 Atmosfer ve anlatı güçlü; oynanış derinliği sınırlı.
I loved it! The experience was immersive, felt like a pulp horror movie adventure The cinematic storytelling was top-notch, I was hooked the whole way through But... getting the graphics settings just right for my RTX 5070 was a bit of a pain... Once dialled in, though, I had a blast!
Спустя столько времени я все еще не получил награды для дбд, а поддержка игнорит
Chapter 5 going for storage key npc's get stuck in door way and no way out therefor losing 3 hours of progress cause cant go back a chapter unless beating game or buying delux edition
The Casting of Frank Stone ist für mich vor allem wegen der Atmosphäre ziemlich stark. Das Spiel schafft in Teilen eine richtig bedrückende und beklemmende Stimmung, wobei Musik und Sounddesign sehr viel dazu beitragen. Jumpscares gibt es eher wenige - welche dann auch nur semi gruselig sind. Der Horror entsteht mehr durch die Atmosphäre und das Warten darauf, dass etwas passiert. Die Cutscenes sind teilweise schon sehr lang und das Ganze fühlt sich dadurch oft mehr wie ein interaktiver Horrorfilm als wie ein klassisches Game an. Man hat dafür ziemlich viel Entscheidungsmacht und kann den Verlauf der Geschichte und das Schicksal der Charaktere beeinflussen. Das macht es interessant, verschiedene Entscheidungen auszuprobieren. Allerdings zieht sich das Spiel an manchen Stellen dadurch auch etwas. Gerade wenn mehrere lange Cutscenes hintereinander kommen, hätte ich mir zwischendurch etwas mehr Gameplay gewünscht. Als DBD Spieler fand ich außerdem die ganzen Easter Eggs und Verbindungen zur Lore richtig cool. Es ist cool, bekannte Dinge wiederzuentdecken und die Geschichte aus dem DBD-Universum etwas näher kennenzulernen. Insgesamt definitiv kein perfektes Spiel, aber wenn man storylastige Games mag und mit dem DBD-Universum etwas anfangen kann, kann ich es empfehlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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