
A vampire and a girl... who are they? The two of them have a secret and solve a strange case... In a world where paranormal activity takes place, "Player" solves a case in which a non-human becomes a suspect. Such a "detective adventure" is coming to STEAM.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
CP很香 steam版是不是沒打算更新了OTZ
I am only at the first chapter but I can already say that this game is absolutely incredible!!! The narration is well-balanced with the action scenes (ngl, the moment I had to run away from the unknown person frightened me like nothing ever did...) ! A work of art, I tell ya!!
Ive played a lot of RPG maker games and this one was def a gem, but is slightly different than other popular ones like IB or the witches house. The case book of arne is more so a visual novel with some small minigame segments so if you dislike lots of reading instead of exploring, this isnt for you. 10/10 mystery 10/10 vampire
Wonderful! So fun! Can’t wait for more!!!
喜欢,希望后面几章赶快出!
Ich finde es schade das es keine Deutschen Übersetzung hat
总结一句就是: 邪恶的!!! 血腥的!!!!! 可爱的!!!!!!! 阿尔涅大人!!!!!!!! [spoiler] 阿尔涅大人还是个中二傲娇嘴嫌体正直的吸血鬼大人[/spoiler]
烂尾作
The Case Book of Arne, developed by Vaka Game Magazine in collaboration with HARUMURASAKI and published by Vaka Game Magazine, is a gothic mystery adventure that blends elements of detective fiction, fantasy, and light horror into a cohesive and atmospheric narrative experience. Released on Steam in late 2020, the game invites players into the peculiar city of Lügenberg, a place where humans and supernatural beings coexist in uneasy harmony. The story centers around Arne Neuntöte, a vampire detective whose refined demeanor hides a troubled past, and Lynn Reinweiß, a young noble girl whose curiosity and courage draw her into the world of monsters and mysteries. Together, the pair form an unlikely partnership, tackling cases that blur the line between human crime and supernatural phenomenon. From its very beginning, the game establishes a sense of intrigue and melancholy that never fades, balancing moments of lighthearted interaction with the ever-present weight of dark secrets. At its heart, The Case Book of Arne is a narrative-driven mystery adventure with light puzzle-solving and investigation mechanics. Rather than relying on combat or open-world exploration, it focuses on interactive storytelling, deduction, and dialogue choices. Each chapter introduces a new layer of the central mystery, pushing the player to examine clues, question witnesses, and piece together events through both logic and intuition. The game features a series of investigation segments where players must identify contradictions or use Arne’s supernatural abilities—such as transforming into a bat or manipulating objects using his vampiric powers—to progress through the case. These sequences offer subtle but enjoyable interactivity, giving players a sense of participation in the unfolding mystery without overwhelming them with complexity. The pacing is deliberate, keeping the focus on atmosphere, character development, and emotional tension rather than mechanical depth. One of the game’s greatest strengths lies in its presentation. Visually, The Case Book of Arne is crafted with a distinctive anime-inspired art style that balances elegance with a touch of the macabre. The characters are beautifully designed, each with expressive portraits and detailed animations that bring the story to life, while the backgrounds—gloomy streets, candlelit rooms, and shadowed corridors—enhance the gothic tone. The color palette often contrasts bright, pastel character art with dark environments, symbolizing the tension between innocence and danger that defines the story. The music and sound design complement this aesthetic perfectly, alternating between somber piano themes and soft, mysterious melodies that underline the emotional and investigative beats of the narrative. This harmony of art and audio creates a captivating sense of immersion, transporting the player into a world that feels both fantastical and eerily human. The writing in The Case Book of Arne stands out for its careful balance of humor, melancholy, and suspense. The relationship between Arne and Lynn forms the emotional backbone of the game, evolving from curiosity and skepticism into trust and mutual understanding. Their dynamic—Arne’s stoic, weary pragmatism contrasting with Lynn’s bright determination—evokes a timeless detective duo archetype while maintaining a distinct supernatural flavor. The dialogue often mixes witty exchanges with moments of poignancy, as both characters grapple with the moral and emotional implications of the cases they encounter. The narrative also delves into themes of prejudice, identity, and the coexistence of different beings, using the supernatural setting as an allegory for societal divisions. The writing succeeds in maintaining tension and mystery while giving each case a moral weight that lingers beyond the immediate resolution. While the gameplay itself is fairly simple, consisting primarily of point-and-click exploration and dialogue-driven deduction, the story’s structure keeps the experience engaging throughout its runtime. Divided into several chapters, the game builds momentum toward an intense and emotionally charged finale that ties together its central mysteries. Each section introduces new revelations about the world, the nature of the supernatural beings, and the characters’ intertwined pasts. Despite its brevity—most players can complete it in about six hours—the pacing feels well-judged, never dragging or rushing through key developments. The inclusion of minor puzzles and “trial” sequences, where players must identify inconsistencies or present evidence, adds variety without detracting from the story’s flow. It is evident that the developers intended to create an accessible mystery game that prioritizes storytelling over difficulty, making it approachable for both casual players and fans of narrative adventures. However, The Case Book of Arne’s strengths also highlight its limitations. Its linear progression means there are few branching paths or alternative outcomes, which limits replay value once the mystery has been solved. Players seeking deep mechanics, multiple endings, or complex investigative systems may find the experience too straightforward. Yet within its modest scope, the game’s focus on emotional storytelling and atmosphere feels deliberate rather than lacking. It is a work that values tone and character above spectacle, and its short length ensures that it remains tightly written and free from unnecessary filler. While minor technical issues such as occasional interface clutter or awkward transitions have been noted by some players, these do little to detract from the overall quality of the experience. The game’s polish, art direction, and soundscape more than make up for its mechanical simplicity. Ultimately, The Case Book of Arne stands as a touching and stylish example of how indie developers can create deeply engaging narratives within limited frameworks. It thrives on mood, character, and theme rather than scale, delivering a story that lingers long after its credits roll. Through its mix of gothic mystery, supernatural lore, and heartfelt human drama, it evokes the spirit of classic detective fiction while adding a modern, fantastical twist. It is a game that rewards those who appreciate deliberate pacing, emotional storytelling, and richly atmospheric world-building. For players who enjoy visual novels or light adventure mysteries with a unique aesthetic and compelling characters, The Case Book of Arne offers a memorable experience—one that is both haunting and beautiful in equal measure. Rating: 8/10
五年了,为了DLC又重打了一遍主线,结果发现只是个简短的小番外 主线并没有更新,续作也没有下文(允悲) 总之是个互动[spoiler](逃命)[/spoiler]比较多但整体简单的小游戏 比较在意妈妈的身份,但是不知道还有没有机会知道了...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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