
In "The Capture Worlds" you will travel to other worlds to fight monsters which you've never seen before. Capture them, train them and fight back! Become the new ruler of the monsters! Start your new journey now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain
Engagement
Reviews
So, I have only played about 30 to 45 minutes of this game. In that quick play session, I caught myself thinking "This game has a lot of potential." I also saw how unpolished the game is. Some text can go missed due to their location, a lot of the characters seem like cookie cutter copies, the controls are slightly wonky and unintuitive, the story is supplementary at best, and some of the monsters and animations look just plain goofy. It made me a little nervous seeing how it was made in Unity. However, a couple things to keep in mind: this game is in very early access, and it seems as though the dev team for this game is very small. All things considered, there is fun to be had in this game. The monster collecting, breeding, fusing, and monster variants bring a lot to the table. Real time combat is interesting, and can be made even better. I haven't dabbled in much else of the game except for catching a few monsters. I would say get this game if you're a Pokemon fan looking for something interesting or enjoy the concept. If there is one thing I can ask the dev or dev team: stay hungry. I see you being in-touch and up-to-date on updates to the community, and that is greatly appreciated. I feel that you truly ambitious on what kind of game you want to make, and I hope you definitely stay with it and exceed expectations. There's a lot of good here. These days, a lot of people say that, especially with games, you vote with your wallet. I vote for you guys. Keep doing what you do. Don't let me down! :)
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
Basicly the pokemon game I always wanted as a kid. I love the open world ishness of it and the real time combat. The crafting system alowing you to build and customize your house is cool. Im interested to see how this game develops and I would like to see it become somthing big.
I was hoping for an open world Pokemon and would have settled for a buggy mess. Unfortunately, this was too painfully amateur, incomplete, and buggy to play. Would not recommend.
good fun
pretty good game, has tons of potential: this game may not have the best graphics, nor is it bug free, but the basic mechanics are great! it replaces the turn based game play that we're used to in monster collecting Role Playing Games and replaces it with something awesome, not to mention that the game developer(s) added the ability to craft items and remodel your home into any design you please. this game is off to a good start, but it also has plenty of potential that the developer(s) could add more evolution paths for the monsters (specifically for the starting ones), they could even add a fusion machine so that you could combine monsters into totally unique and powerful ones (the drawback could be that after combining two or more monsters the new monster's level resets back to level one).my point is this game has tons of potential and I hope that the developer(s) could choose to achieve that level of potential
"The Capture Worlds"de daha önce hiç görmediğiniz canavarlarla savaşmak için başka dünyalara seyahat edeceksiniz. Onları yakalayın, eğitin ve karşılık verin! Canavarların yeni hükümdarı ol! Yeni yolculuğunuza şimdi başlayın!
No soy de hacer muchos analisis sobre los juegos, mucho menos explayarme demasiado... asi q sere simple y conciso. Te gusta la tematica "Pokemon"? Valoras el trabajo de una desarrolladora indie (conformada por unas pocas personas, o hasta en algunos casos solo una)? Si es asi, compra este juego. (En el peor de los casos siempre podes pedir reembolso). Despues de probarlo un rato pense en devolverlo y mantenerlo en la lista de deseados para comprarlo, quiza, mas adelante (cuando este mas completo), pero desde mi experiencia puedo decir q no son muchos los juegos de este estilo para PC, asi q me decidi por apoyar el proyecto con mi compra (sobre todo al ver el entusiasmo de la desarrolladora, q literalmente saca parches con mejoras y contenido casi todos los dias, esperemos q siga asi). Si, el juego esta bastante verde... pero creo q tiene mucho potencial. Lo mas destacable para mi fue el hecho de q al utilizar tus "monstruos", el control se transfiere desde el pj al mismo... es decir q uno pasa a manejar el mounstruo con WASD (algo bastante fresco con la ya "quemada" mecanica de pokemon). PD: Si por casualidad el desarrollador lee este comentario, decir q no me agrada el metodo de teletransporte aleatorio a los distintos mapas... espero q sea algo provisorio y lo cambien mas adelante. Salu2.
"The Capture Worlds" is an incredibly bad Palworld/Pokemon/Digimon ripoff where you run around an almost certainly asset flipped sandbox and pretend to have Pokemon battles so you can be the very best, in a world where underaged kids just roam around the wildnerness. WTF are the parents doing while all this goes on? Anyway, yeah, this is the crappest Pokemon ripoff ever made. The developers abandoned this 7 years and 6 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging a completely delusional $12 USD for this. Yeah, twelve bucks!!! Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. So this is "free", because it's abandoned. Worse, it was never intended to be free. The developer intended to charge even more for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I got ripped off almost as much as Pokemon, and I didn't even spend any money. That's how bad this is.
muy buen juego, lo estoy empezando a jugar y me llamo bastante la atencion, ahora me gustaria hacer criticas constructivas para mejorar el juego, si me lo permites. -podrias hacer que los niveles tuvieran mapas fijos porque salen aleatorios y que dijera en que nivel estas porque no aparece en ningun lado. -podrias darle una historia a cada mapa poniendo un boss final antes de poder pasar al siguiente nivel, para asi calcular el nivel de poder de cada uno de mis mounstruos. -podrias arreglar un mapa que es desertico no muy grande, que al entrar se crachea el juego y tengo que reiniciarlo. -podrias hacer que la comida y la bebida aumentara mas la barra por el hecho que se necesitan al menos 15 peces para llenarla barra y se baja en media hora, la proporcion esta un poco exesiva y tampoco el personaje al devilitarse no le afecta en nada. -podrias hacer que el corral de mounstruos donde los dejas ese que comprar por 15.000 de oro, hiciera que subieran de nivel progresivamente ya que estan afuera y no en el npc. espero leas esto y te sirva, como dije antes el juego tiene mucho potencial y es unico, yo lo recomiendo totalmente esta muy bueno, saludos
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| ARK: Survival Evolved | $92.3M | 773.3K | 83% | $9.89 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Valheim | $54.1M | 538.4K | 94% | $9.99 |
| Blade and Sorcery | $51.8M | 61.8K | 97% | $29.99 |