
The Butterfly Sign is a detective story putting players into the role of the survivor of a disastrous incident. The protagonist takes an experimental drug which immerses him in the depths of his mind. In his memories, he will discover the ones responsible for the disaster, little by little, step by step…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ඔබ සෙල්ලම් කිරීමට පටන් ගත් විගසම ඔබ ත්රාසජනක හා විමර්ශනවල ඇදහිය නොහැකි වාතාවරණයක ගිලී යයි
dette spillet er kult med sine små detaljer og superide
A sötét hideg falak, a csöpögő víz hangja, a helyiségben eltört dolgok, gyenge megvilágítás - mindazok az árnyalatok, amelyeket a fejlesztők nagyon jól tartanak. A helyiség minden tárgya olyan pontossággal készült, amely segít átadni a hely atmoszféráját, ahol vagyunk. A grafika hatása fokozza a zenét, ami nagyon finom megközelítés a játék témájához.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
במהלך כל המשחק הרגשתי את עצמי כבלש דרסטי, החוקר מקרה מרחיק לכת. מבחינתי, זה היה כל כך מדהים לנסות להתאים את הרמזים כדי לעקוב אחר שרשרת הרצח ההגיונית ובסופו של דבר לעשות את זה. יתר על כן, יכולתי להריח את הדם. ועכשיו אני אומר זאת רק על ידי רגשות, רשמים ורגשות. מצד שני, כלומר מצד המקצועיות והביצועים, אני יכול להשוות את המשחק הזה, אפילו לשים בשורה אחת, עם כמה מיצירות המופת של תעשיית המשחקים. יכול להיות, אני מגזים קצת, אבל פשוט אהבתי את המשחק.
The Butterfly Sign is a first-person psychological detective adventure that builds its identity around memory reconstruction, crime investigation, and uncertainty over what can actually be trusted. Developed by Quantum Phoenix Studio alongside Michail Romanov, Denis Esie, Bogdan Rozymny, Artem Lynev, and Artur Samoylenko, and published by Quantum Phoenix Studio, the game aims higher than a straightforward exploration experience. Its mixture of environmental storytelling, puzzles, dialogue decisions, and investigative work creates an intriguing mystery, even though the execution occasionally reveals the limitations of its production. The story follows Jack, the sole survivor discovered after a devastating incident at Memority Hospital. The facility had been involved in research surrounding Rammex, an experimental substance intended to restore damaged memories and potentially regenerate nerve cells. Unfortunately, Jack cannot clearly remember what happened during the catastrophe. Under the supervision of Dr. Romanov, he uses Rammex in an attempt to recover his missing memories and determine who was responsible. This immediately gives the investigation an unusual foundation because Jack is simultaneously the detective, a witness, and one of the most important pieces of evidence. Most of the adventure effectively unfolds inside reconstructed memories while Jack's physical body remains in the hospital. This makes the environments inherently questionable. A corridor, conversation, object, or crime scene may represent something Jack genuinely experienced, but his damaged memory means the player cannot automatically assume that everything is being presented accurately. The game uses this uncertainty to strengthen its psychological atmosphere and gradually complicate what initially appears to be a relatively direct investigation. Exploration plays a substantial role. Memority Hospital and its surrounding environments contain clues, objects, documents, and other details that help reconstruct the events surrounding the disaster. Players must pay attention rather than simply follow objectives from one location to another. Investigating murders and examining environmental evidence provides the experience with a stronger detective identity, while puzzles interrupt exploration with problems requiring observation and logical thinking. Difficulty settings also allow the challenge to be adjusted, with harsher settings creating significantly greater consequences for mistakes and death. Dialogue and decision-making add another layer to the investigation. Conversations can provide different responses and opportunities depending on the situation, while some decisions influence how subsequent events unfold. The choices are not merely presented as decoration around an otherwise completely linear adventure. Instead, they reinforce the idea that the player is participating in Jack's reconstruction of events. Even relatively small decisions can make the mystery feel more personal because the player must decide how to react to information rather than passively watching every revelation. The narrative develops across multiple chapters and progressively expands beyond the original question of what happened at the hospital. Rammex itself becomes increasingly important, and the investigation begins raising uncomfortable questions about the research project, the people connected to it, and Jack's own memories. The strongest moments occur when the game makes the player question whether a discovery is genuinely reliable. This uncertainty provides more psychological tension than conventional jump scares or constant threats could have achieved. Atmosphere is among the game's better qualities. Its Unreal Engine 4 presentation uses detailed textures and photogrammetry techniques to create realistic surfaces and environments. The abandoned and damaged hospital naturally lends itself to unsettling exploration, particularly when the player enters quiet rooms without knowing what information or danger might be waiting inside. While character presentation and certain visual elements can feel dated compared with larger productions, the environmental work generally succeeds in supporting the mystery. Sound design strengthens that atmosphere considerably. Background noises, electrical equipment, water, distant environmental effects, and other subtle sounds prevent the locations from feeling completely static. Silence is used effectively as well, allowing seemingly ordinary areas to become uncomfortable simply because the player expects something significant to happen. The audio rarely needs to overwhelm the player because the combination of isolation and environmental detail already creates tension. Its shortcomings become more noticeable when individual mechanics are compared with the ambition of the overall concept. Movement, interaction, animation, and some puzzle elements can feel somewhat stiff, while portions of the storytelling lack the polish required to make every dramatic moment convincing. Searching environments for clues can also slow the pacing, especially when the next useful interaction is not immediately obvious. Players expecting the mechanical sophistication of a large-budget detective game should therefore temper their expectations. Steam Deck compatibility is another area requiring caution. The game does not have an official Steam Deck Verified or Playable designation, so it should be considered unverified for Valve's handheld. Its Windows-focused design, partial controller support, older technical implementation, and dependence on first-person navigation and interactions mean that a completely trouble-free handheld experience should not be assumed. It may be possible to run it through SteamOS and Proton with adjustments, but desktop PC remains the safer platform for experiencing the game as intended. Despite its roughness, The Butterfly Sign deserves credit for approaching detective storytelling from an unusual perspective. Searching through the protagonist's damaged memories gives ordinary clue hunting a more interesting purpose, since discovering evidence does not necessarily mean discovering objective truth. The hospital, experimental treatment, murders, branching conversations, and reconstructed memories gradually become interconnected parts of a mystery that encourages curiosity. The result is a flawed but imaginative psychological adventure. Its mechanics and presentation occasionally show their age, yet the central concept remains compelling enough to distinguish it from more conventional first-person exploration games. Players who appreciate slow investigative experiences, environmental storytelling, puzzles, psychological mysteries, and narratives built around unreliable perception are the most likely to enjoy what it offers. Those seeking fast action or exceptionally polished detective mechanics may find the experience less satisfying, but its unusual approach to memory and investigation gives it genuine character. Rating: 7/10
将残的灯火不吹灭,压伤的芦苇不折断。鼓励性好评,无中文自己找机翻估计勉强可玩。come on china text. 来个中文。202211上,某宝,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,它处自定义包入的本体约2元。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。目前就这,看以后追评。
The Butterfly Sign tiene una premisa interesante: eres el único superviviente de una masacre y la clave para descubrir la verdad está escondida en tus propios recuerdos. Hay misterio, hay potencial visual y algunos momentos consiguen crear una atmósfera interesante. La ejecución es demasiado torpe: la oscuridad vuelve algunas zonas prácticamente injugables, los puzles no siempre permiten corregir errores y los crashes aparecen desde el principio. A eso se suma que el capítulo 2 apenas parece aportar contenido nuevo. Lo peor es que el proyecto quedó abandonado. Sin parches, sin soporte y sin capítulo 3, lo que queda es una historia partida por la mitad: una premisa interesante atrapada en un juego inacabado. ❌ No recomendado —no merece tu dinero ni tu tiempo
Συνολικά όμως, για την τιμή αυτή είναι μια από τις καλύτερες εμπειρίες ντετέκτιβ που είχα τη χαρά να παίζω. Δεν είναι κάτι πρωτοποριακό ή ιδιαίτερα μοναδικό, αλλά κάνει τα πάντα σωστά και είναι ένας διασκεδαστικός τρόπος να περάσετε αργά το βράδυ. Καταπληκτική δουλειά στους προγραμματιστές και ανυπομονώ για νέες κυκλοφορίες.
Ideea principală este să înțelegem ♥♥♥ au loc acțiunile, ♥♥♥ au fost comise crimele. Sincer, a durat mult timp pentru a pune toate indiciile într-o singură linie și, în cele din urmă, pentru a rezolva puzzle-ul o singură crimă. Îmi plac provocările și rezolv toate acestea cu mare plăcere. Cea mai mare problemă a mea a fost acest nenorocit de stingător. Nu mi-am putut da seama de ce este acolo absolut.
Сложно что-то сказать: очередная ходилка-смотрилка с упором на сюжет, который ещё разделён на 3 эпизода a.k.a. 3 игры, из которых в Стим увидел только две. Опять есть помещения без какого-либо лора но зайти в них можно, есть детективная составляющая и вариативность, которая на протяжении игры нигде и никак себя не продемонстрировала, кроме как в описании игры. Вторую игру даже за 100 рублей (сейчас столько стоит) покупать желания нет, потому что и третьей части/эпизода нет. Лайк разрабам за старания и интригу, но на меня не подействовал эпизодный подход игры, каждая из частей которых проходится за 1 час
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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