
investigate the evidence left by a stalker and kidnapper and track the fate of a college girl. The player advances and watches the plot by clicking to make choices for the heroine at key moments, with different choices leading to different endings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
While investigating the evidence left by a stalker and kidnapper, track the fate of a college girl. The player advances and watches the plot by clicking to make choices for the heroine at key moments, with different choices leading to different endings.
Two unnamed police officers are investigating the media sensation “The Raw Incedent”. A college girl was kidnapped and imprisoned in the basement, but when her friend found the scene and called the police, the kidnapper was already dead and the victim of the kidnapping was in a state of semi-insanity, unable to provide any clues. The police found the kidnapper's voice recordings and security footage in the house, hoping to find the information that will reveal the whole truth. After two days of conflict and maneuvering between an ugly and rotten soul and a resolute and bold mind, the story finally unfolds in front of people.
The different options lead to three different endings, but only one of them is the truth. The other two are nothing more than someone's fantasies before death.
A short visual novel of psychological horror in an East Asian setting, available in English and Chinese, with a text volume of about 40,000 characters. Read John Fowles' The Collector before gaming for a better experience.
Genres
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可惜了,没有中评,只能说立意挺好的,但人物塑造有点空洞,不过总体对得起它的价格
我认为算是优秀的剧情作品。作为游戏来说的话可玩性比较低,只在最后结局的时候有选项,不care这一点的话可以玩一下。 对于剧情,其实我认为将其视作一个推理/极端/非现实的故事是不恰当的,背景里绑架男一切的计划得以实施是有很多契机/巧合的,他前半段尚未实施的原因从来不是因为他不想,而是不敢/不能/没等到机会;同时,我个人看剧情的时候没有过多的把重心放在女主最后具体的反杀举措上,我只觉得女主在与绑架男交流时表达的内容很对、对于被绑架的态度很对、选择反杀也很对,至于吃人,在我这里是无功无过的。 评测区讨论的最多的是绑架男这个恶臭观念的集大成者,我觉得作者这么写他倒也不算过于夸张极端,那些言论都是在现实的新闻上甚至生活中听见过的,在此通过地下室中的言语与心理描写全都表达出来了而已,其实都是比较私密的环境,此人走在大马路上的时候也许看起来很正常呢。。
爽!杀!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
棒棒
趁打折买了后一直放仓库,想起来终于打完了写一下评价(有大量剧透请慎看) 艺术含量过高了吧这集?!前期玩简直要被游戏男主哥第一人称塑造气晕呕血了,锐评为没有人类了。剧情有反转铺垫,作为一个短篇文字游戏叙述故事很清晰,但没有什么参与选项。存档点作者会特意标出来最好要存档。扣一颗星表示还可以。 有三个结局,个人感觉没有所谓传统意义上的好结局。唯一真结局最后反应了当下各种社会争议谣言等等吧,反讽类短片。 最后就是我严重怀疑作者做这个游戏出来是有一部分私心是想安利《收藏家》这本书来着。玩完后非常好奇阿。女主设定不同于市面上普通女主这点比较喜欢,与男主塑造形成强烈对比。比较可惜的点在于后期场面处刑环节塑造有点乏力,感觉没有那么前面精彩了。 总而言之这个游戏体量较少,可以在打折的时候顺手玩一下。剧情方面千人千面这里不多描述了。
一个关于女性主义的小游戏,男女主的塑造都挺扁平的,而且最后的反击我感觉也没那么符合现实 我也没觉得有什么反转,感觉其实挺平的。。有点俗套,像一些批量生产的广告小说的情节 个人认为唯一的优点就是画风,立绘特别漂亮。女性主义这个出发点应该也是好的,应该也是加分项和卖点。 但总的来说还是不推荐玩,因为人物是那种很扁平的恶,情节也并不出彩。
眼球鸡肉味嘎嘣脆
一般般,画风挺好看,女主很有魅力。男角色塑造的太恶心了很逆天
picked this up for the artwork and the heavy theme. enjoyed the story, however I wished there was a little more to the game. more unique art or motion to each slide, more chances for you to make the story more personalized (more choices to choose from). nonetheless still enjoyed the game/story and loved the art
整篇游戏过完了,差不多一个半小时。基于对游戏真实的游玩体验与思考,我反复斟酌,还是觉得她值得一份推荐——为这份存亡中的冷静、为这场无妄之灾的愤恨、为李虎琳,为许则。 游戏的展开是以第三人称为引入的,两名刑警通过录音与监控一步步还原“生啖事件”的真相:从此处开始,剩下的所有视角与发展都是以犯罪者的第一人称去推进。此处需要特别点明,该部分对犯罪者的心理速写、行为逻辑与三观指引进行了大篇幅的描述;简要概述就是一头极度自我、自负,社会化程度较低(是的,我认为从他有意识地隐匿踪迹,并切实地为自己的犯罪行径担心、不安时,便已然具备了一定程度的社会化。然而从结果来看,这些行径比起残余良知的警示,更像是懵懂幼崽拙劣的模仿……顺带一提,他一直强调需要李虎琳具备孩童般的“无知”与“纯真”——啧,照镜子呗【无任何赞美或欣赏之意,单纯想鄙夷一下】),义正言辞,装模做样的人畜。具体的我不过多描述了,毕竟这部分得给我报工伤——总之,推荐建议自己过,冲击力极佳。 对于罪犯,这些简要的介绍就足以。而这篇游戏最打动我的,让我想重点论述,我最欣赏的——是对于李虎琳与许则,这两位女性角色的塑造与打磨:自由中渗透着野蛮,无畏里过渡着恐惧;是浴血的英雌,更是点燃圣火的赫斯提亚。 李虎琳,对于整件犯罪经过的外理态度与应急能力,有理有条,临危不惧:她从未放弃过求生的本能,从未轻视过自己的能力,也从未消磨过无价的尊严;她所拥有的那种能撕扯烂一切,张扬到狰狞的生命力,绮丽到天悬地转,令我目眩神迷——我们丧失了这样的女性太久了,我们遗忘了这样的女性太久了,久到整个反抗的结局,我反反复复地阅览了三遍:原来她美丽的皮囊下不再是一名怒目圆睁的人,而是一头茹毛饮血的兽;一头坚韧的,欲望的,活着,活着,只想活下去的恶兽。抛下了所有无用的犹疑、怯懦,被碾碎了就生长,被打破了就用锋利的残骸接敌,手起刀落、血迹斑驳、咽骨吞肉! ……我几乎是流着泪看完的。震撼,而除了震撼,再无其他。她的存在就像是大火后的灰烬,洪水后的浊流。你看到她,就想起大火,想起燃烧,想起烈焰熊熊的那一刻——想到那铺天盖地的山洪。 我想我再也无法把女性与任何柔弱、娇软似的词语联系在一起了,李虎琳向我展示了另一种可能,一个更为冷酷残忍,却更让人热血沸腾的可能——厮杀。 许则,李虎琳的好友,第一个从蛛丝马迹中找到她的人,也是使得李虎琳能打出那一下,推翻命运那恶贯满盈的一刻钟的奠造者。“李虎林,无论发生什么,你要活着,踩着别人的血肉活着,牺牲别人的性命活着。” ——活着,要活着,哪怕只剩下一口气,哪怕断骨抽筋到心倦神疲,要活着,要狰狞地、张牙舞爪地活着。 除此之外,这篇游戏还存在一些小小的瑕疵:对犯罪者的行为逻辑描述自洽,但心里描述及其之多;可视化闭环虽简洁明了,但留给体验者的探索与解读空间也很小……稍稍有点脸谱了,希望之后能改进一下。另外,对于李虎琳的食人行为,官方宣告居然是出于某种神秘力量的介入?对于精神类患者确实更容易出现此种情况,这样的处理虽然贴合于李虎琳的塑造,但这种处理是否显得有些过于潦草?真心觉得官方有能力给出更好的解读与发展,希望能有反转吧。 总之,瑕不掩瑜。视觉类小说我玩的不多,这篇的体验感算得上中上(虽然只有一次交互吧)。不过大家的中意点应该各有千秋,如果想要对标现实问题,以及对如今男女两性间持久的平权问题,以及一些社会恶性事件存在一些自己的见解,推荐各位亲自游玩一下。思考也好质疑也罢,不失为自我力量积累的一类途径。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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