
This adventure game follows the mystery of a bell said to have the power to grant wishes, as you build your deck and challenge six magicians. A roguelike mode with changing routes and item choices also offers strategic battles separate from the story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
This is a turn-based card battle game where you build a 10-card deck from 26 types of Arcana cards, then summon familiars from the cards you draw during battle.
The game features both Story Mode and Roguelike Mode, each offering a different gameplay experience.
Each familiar has HP, ATK, and SPD stats, as well as different effects depending on whether it is placed in the Main or Support position.
Where you place a summoned familiar can greatly change the power it brings to the battle.
Even the same card can take on a different role depending on its position, making it important to choose based on your hand and the current battle situation.
The player has access to signature magic with a limited number of uses.
Even in situations that cannot be overcome through familiar effects alone, using your signature magic at the right moment may open a path to victory.
Familiar effects, card placement, and the timing of your signature magic.
Choose the best move from your limited options, defeat three enemy familiars before your opponent does, and seize victory.
In Story Mode, the story follows the mystery of a bell said to have the power to grant wishes, as the protagonist and his childhood sweetheart challenge six magicians together.
On his way home with his childhood sweetheart and girlfriend, Hitomi Yoihoshi, Ichito Tokimiya is suddenly drawn into a magical ritual known as the “Arcana Rite,” within a pure white world turned upside down.
Seven bells have been given to seven magicians. Each bell holds the power of summoning magic, known as Familiars, and it is said that whoever gathers the mysteries dwelling within the bells will have a single wish granted.
Though Ichito is not a magician and finds himself bewildered by the impossible situation, he carries one desperate wish he must fulfill. Together with his childhood sweetheart, he steps into the battles of summoning magic.
Kiyomizu-dera, the Kamo River, the Kyoto Imperial Garden—set across the streets of Kyoto, this is a modern fantasy packed with dramatic supernatural flair!
Use Arcana cards to defeat the six magicians, and set out with your childhood sweetheart to make your wish come true!
In Roguelike Mode, you build your deck by choosing from the cards and routes presented to you, then aim to clear three maps by making use of items and amulets.
At the start, choose which cards to add to your deck from a series of two options, and build a 10-card deck.
Players choose their route, progress through battles and events, and advance across the map while replacing cards along the way.
Since the flow of the game changes depending on your card and route choices, making the right decision for each situation is key.
In Roguelike Mode, in addition to regular Arcana cards, items and amulets also appear. Items activate special effects when used, while amulets provide effects simply by being held.
You can also use magic fragments obtained during the game to prepare your forces at shops, so gather the power you need for each situation and build your own strategy for clearing the mode.
By playing through the mode repeatedly, you can also gain initial upgrades.
Keep challenging it again and again, gradually strengthen your forces, and aim for deeper strategies.
Genres
Stats
Languages: Japanese, English
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.