
The Bell Echoes is a story-driven tactical roguelite. Fight alongside a cast of distinctive companions as you venture deeper into the Corrupted Lands, defeat powerful foes, collect Echoes and memory fragments, and uncover the truth behind the characters and the world.
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About
Throughout your journey, you will meet a cast of distinctive companions and venture deeper together.
New regions will open, new allies will join your party, and new storylines will unfold.
With every step forward, you draw closer to their pasts—and to the hidden side of this world.
Each character has a rich and versatile skill set, letting you freely plan an entire turn around your resources and chain multiple abilities together.
When your three party members link their actions together, a single battle becomes a layered, coordinated offensive of your own making.
Height, cover, displacement, knockbacks, collisions, and battlefield objects and terrain all have a real impact on combat.
Slam enemies into obstacles, trigger chain reactions through objects, and use terrain to reshape both offense and defense.
Even a seemingly limited battlefield can keep opening up new tactical solutions.
As you push deeper, your characters continue to grow in new directions.
Skill Insights can change how abilities function, while talents, equipment, gems, and other upgrades can push the same character toward completely different builds and playstyles.
Defeat powerful enemies and obtain precious Echoes to advance the story and unlock deeper regions.
But that is only the beginning.
Keep venturing deeper and collect Chapter Memory Fragments to uncover each character’s hidden past—and the deeper secrets of the world itself.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
看到说下个版本就要更新弓手了,狠狠期待!制作组加油
缺点:教程可以更好,前期失败有点懵。 优点:一旦理解规则,脑子会自动开始想“这回合能不能整一波大的”。 我觉得这就是好战斗系统该有的感觉。
方向是对的,战斗系统真有东西,希望后面更新别鸽
游戏是好玩的,目前刚玩到2章,话说前期难度是不是稍微高了点,肉鸽游戏上来没有让人爽到,反倒是步步为营的感觉。 这个压力值我玩的手游卡厄思梦境也有,但那边是类似杀戮尖塔的回合卡牌,影响不大,极偶尔才翻一次车,且爆压恢复后没有惩罚,这爆压扣血上限还是硬核了点,一把打下来血上限扣3次我也是醉了
偏硬核的肉鸽战棋。比起前作勇者之书有进步。
牧歌嘴是真的欠。 娅嘴也是真的硬。 但是他俩站一起我就想看下去。
战棋味很足,但又不是传统战棋。喜欢的是敌人和物体撞在一起那一下,感觉自己不是在单纯点技能,而是真的在摆局。
别的不说,能把队友举起来扔出去的战棋,先赢一半。
本来以为3人队会不会太少,玩完发现完全不会。因为每个人一回合能做的事情很多,而且技能顺序可以自己安排。这点比我想象中自由。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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