
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1537 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
改动难道不是以行动线为根基吗? 设计师但凡还想再碰这个英雄,捋一捋前两天双龙进店能看到的这些老弱病残,不会觉得有点好笑吗? 用+1火3盾的信号塔玩火?还是班戈鼓多武器。 数据提供的是改动方向,水多加面,面多加水无可厚非,现在这种夷九族式的赛季中清算,直接把双龙入坑玩家累积的游戏经验清空,把人请走。强度超模的时候不作为,热补一发直接暴露根本不玩游戏,平衡性改动一坨构式。 啊对对对,我们鼓励大家使用多英雄进行游戏。 我的朋友基本都退坑了。 始终记得那天夜里打巴扎突然蹦出来一个充能减半的技能,到处找不到活动公告,恶心的我想吐 “[呲牙]很有趣啊,我觉得很平衡啊,你看我的猪猪玩的不是很开心吗”
令人失望的游戏,令人绝望的更新
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
顶级平衡,太伟大了!
我不知道设计师是用什么来考虑设计的,任何角色强度太高,需要削弱是必然的。但是,设计师总是乱削一通,要削就是一刀死是吧?完全不管削的是否合理。作为1000+小时的玩家,对这种行为完全接受不了,超级差评!!!
Really enjoyable roguelike autobattle deck building-thing. Unique. Chill. Decently balanced. I dont mind buying the DLC characters, lots of bang for your buck, and ultimately they are optional.
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Game is very fun but $20 per character is highway robbery. Don't pick it up unless they change the pricing or put on a good deal.
I do have a strong feeling that there truly is a tendency in your matching system which always cause an unfair battle. Those decks with high rate are much moreeeee likely to appear. what a terrible frustration!What's more, I have to say your strategy design lacks of diversity increasingly. This was what I believed the advantage that sets your game apart from other competitors. Don't you realize you are formalizing every step players make and your game experience? The new update can hardly be described as a disaster but the dawn of your decline. '
적당히 하고 넘길 게임이라 생각했는데 하다보니 시간이 훅훅간다 이제는 그만두고 싶어도 못 그만두겠다 ㅅㅂ
真的好玩啊
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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