
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1527 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1234殚精竭虑区5678路边一条区9天含恨复活10天有大圣残躯惨淡送走
I am a founder that stopped playing around Mak release and recently got back, I am having a lot of fun and definitely recommend it if you enjoy autobattlers! There are more characters in the game now so there is more meta diversity, game feels very balanced, and I like the monetization where it is now after all the changes. Don't look too much into the 20$ price tag per hero, seems like they go on sale often and not all of them will fit your play style so you don't have to buy all of them, recommend just playing the game to find which of them you would like to buy first :) would be nice to maybe have a weekly free hero rotation so people could experiment with them first before buying
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好不好玩,好玩 矛不矛盾,矛盾 异步PVP决定了是个没有同步PVP严肃的游戏,但他非要每个月大更新,逼你反复学习,学习成本下不来 所以偏娱乐的玩家,很多时候就留不住(因为承受不了梯度每个月一变) 异步PVP决定了是个比PVE严肃的游戏,但他为了每个月更新,总是推出一些经不起仔细推敲的内容 每个大版本梯度全变,各种机制到处改,新职业出了半个月就小重做 (甚至包括几年前的商业模式大改,这公司自己把自己往死里整) ==== 只能说游戏真的好玩,但改变的速度快到你来不及分清哪个版本最好玩,与此同时它的严谨性和观赏性又不支持它变成一个严肃宏大的竞技,不上不下卡在那里了
本来是玩法、策略上都很优质的游戏,却因为平衡性导致了评价褒贬不一 官方对于新卡和新角色的推出是很卖力的。除了平衡性和自闭性这两点,没什么好喷的,所有DLC角色都很有风味,每个角色的推出也让现有角色的局外玩法有所扩展,深度不断增加,怎么玩都玩不腻。 给点不成熟的建议: 1、官方能否考虑降低新卡、新角色推出频率? 玩家方面,每次新卡的平衡问题都会引起社区大量不满,同时不少玩家会觉得频繁的改动导致自己需要不断适应版本; 官方方面,降低更新频率能减少成本。 可以采取的策略:尝试将赛季延长。单独设计活动模式入口,引入趣味玩法的同时不影响排位。这么一来活动也可以设计地更奔放,例如所有人开局有100金币!商店可以无限重置!每次升级奖励都变成随机附魔!再给活动模式加入奖励,打出10次黄金胜利可以获得活动称号。 2、官方能否推出更多有趣的商品? 目前游戏外地趣味仅限于皮肤,装饰等。。。其实有非常丰富的扩展空间,例如,加入角色的入场特效,击杀特效;为某张人气较高的卡牌设计可以替换的使用特效;为角色设计特殊皮肤,这类皮肤可以在升级、胜利、战败时触发特殊动作。 这些高级特效和皮肤完全可以用来营收。 总之,我希望能一直玩到大巴扎,你千万不要四啊
A really fun roguelike autobattler, with an insane number of different builds. It has a lot of smart design decisions to encourage build variety. It's very rare for two runs to go the same, and even very early on one run can vary from another. Characters are priced a bit high at 20 USD, but each of the seven characters play very differently, and people can (and do) play hundreds of hours only sticking to one character, so you can absolutely get your money's worth. Balance can sometimes be questionable, and new characters are sometimes overtuned, but the developers are generally quick to balance any obvious outliers. While the game is often buggy, the bugs very very rarely have a serious impact, and are more visual or slight usability annoyances. Content and balance patches are fairly regular, the game has very good support from the devs. Easily recommend to anyone who enjoys roguelikes or auto battlers, there's a lot to love and a ton of variety.
进商店来来回回都是那些个没用的东西,想要的东西永远不给,按概率也不可能10几天都不出来一张吧
既然制作人认为玩家不应该为排位分数焦虑,那么我这里有一个符合这个理念又能让所有人都舒服的方法,而不是像现在这样人人唾骂。别鼓捣你那个热补丁了,你就一个月大更一次就行了,你需要做的就是及时的删除所有的公式镜像。对你们制作者来说这是好事,你们的工作减少了。对于视频制作者来说这是好事,因为他们不需要为自己教学公式的作品失效而担心了。对于喜欢玩公式阵容的轻度玩家来说这是好事,显而易见。对于喜欢随机应变应对挑战尽力追求连胜的深度玩家来说这是好事,因为他们不需要再为自己尽力思考做出的战斗力最合理阵容遇到不讲道理的公式阵容白白掉血而担心了。接受这个建议吧,这对大家都好。我很喜欢这个游戏,所以我给好评,虽然我觉得你们现在做的不好——你们想要的东西太多而不受到任何人的爱戴。
Great game, I have bought each character and while i think the money structure is kinda lame it doesn't stop this game from being the best auto battler on the market by a long shot. Nothing else is even close.
Von Patch zu Patch wird es schlechter die Gegner werden unfairer, Lootglück wenn es vorhanden ist wird durch die unfairen Matchups vernichtet, so schwindet der Spaß mehr und mehr also lass ich es sein und wünsche denen die weiterhin Spaß dran haben alles gute.
新出的卡牌很难想象和大巴扎是一家的,设计师平衡做的稀烂而且每个赛季也就想着怎么改才能让玩家玩的不爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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