
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,平衡一坨,就为了卖你那dlc,又不打折,垃圾
海盗姐拿着一堆臭鱼烂虾,大型/小型/中型全是废牌,怎么和双龙打,把把能摸到潜水服吗?赢个几天就匹配厉害对手给你,搞这种,控你胜率,你一输,想要的东西给你来一个,搞毛啊,每一天事件加点东西有用吗?还不是一脚踢死。打得好不如排的好,平衡太差了,这个赛季更是,再不改就是垃圾游戏。
fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.5M | 5K | 95% | $29.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 12.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.2K | 99 | 51% | $19.99 | |
| $6.1K | 27 | 96% | $7.49 | |
| $0 | 8 | 75% | Free | |
| — | 0 | — | — | |
| $0 | 12 | 58% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏好玩,优化很史,如果可以接受缺点则建议入手 1.卡,点击物品卡,移动物品卡,查看物品卡,划过物品会卡,连对战也会卡,一个异步pvp游戏为什么这么卡。 2.游戏内无训练场无图鉴,物品什么标签,第几天出现,附魔什么效果,事件什么作用,全靠记,有些强力物品在后期才出现,你不看图鉴可能都不知道找什么。 3.局内游戏无倍速,战后回放无慢放无暂停,点了回放无法退出必需再看一遍,无数据报表,无历史战绩,复盘只能看到每个物品的单独数据。
经典好底子+烂运营
good
I am a founder that stopped playing around Mak release and recently got back, I am having a lot of fun and definitely recommend it if you enjoy autobattlers! There are more characters in the game now so there is more meta diversity, game feels very balanced, and I like the monetization where it is now after all the changes. Don't look too much into the 20$ price tag per hero, seems like they go on sale often and not all of them will fit your play style so you don't have to buy all of them, recommend just playing the game to find which of them you would like to buy first :) would be nice to maybe have a weekly free hero rotation so people could experiment with them first before buying
越玩越不会玩,就很烦
I've been waiting for this game and following its development from time to time since Reynad announced it in his hearthstone days. I can honestly say that, motherf*cker did it. It's a beautiful game with beautiful art and animations. And the gameplay is a breeze of fresh air, new and fun mechanics in the asynchronous autobattler scene. Now to the controversial part; I remember Reynad promised there will be no microtransactions and pay to win aspects, and for the most part he stood by his word (minus the season pass incident). But I'm not sure how to feel about new hero packs. They simply can't go on releasing new heroes forever, it has to stop somewhere. And when it stops I'm afraid they will be selling cards for money. I really hope my fears wont come true and the game stays beautiful.
非常耐玩的游戏,每一个角色都有完全不同的卡牌和玩法,再辅以数量繁多的卡牌,技能,事件等等,可以说每一局的体验都是不一样的。 虽然卡牌和技能非常多,但其实玩法思路上和云顶之弈还是有很多共同之处的,如果有玩过的话想必能很快上手,但区别在于这个游戏的卡牌实在太多了(强调!),导致真的很难像云顶那样公式着玩,几乎只有运气好的局才能公式,我想这是这个游戏最大的优点,不过这同时也增加了游戏难度 关于令人不太满意的地方,在我看来首当其冲的就是初始只有3个角色,而每个dlc角色的价格居然和游戏本体一样,我觉得这有点不太合理吧。还有就是角色强度不太平衡,不过我玩的不够久还是不要不懂装懂了,新玩家的话最好还是提前了解一下游戏,选个强力点的角色专门去玩,省的折磨到自己了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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