
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
设计师不玩自己的游戏就不配设计游戏
谨慎入坑,游戏里有大量隐藏要素,新手进去会像无头苍蝇,最明显的就是每个怪物的掉落,都需要自己去查,或者是依靠大佬开发的软件挂在一边。 build难组 简单来说,想要玩懂需要大量游戏外学习时间。(如果能忍住数倍的游戏时间在游戏外进行学习,相信你做什么都会成功的)
排位强度太大了,每个职业总有那么几个公式,偶尔自己发现其他的套路,不管怎么想办法去搭配,结果还是被移交
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加强猪猪的前中期,精简卡池,或者给猪猪加个等级技能能加一次商店刷新,消耗费用+1块。这版本猪猪前中期玩什么都难赢,能不能赢全看走位,不管是小武器,小火,炉子,五中,果篮吊床,前中期秒人速度比不了海盗、卡卡、黑妹,成长比不了马克、厨子,守也守不过厨子、盾核鸡煲,前中期玩啥都难赢;就算能苟住了,一个没加速减速基本只能走地的职业后期还没点稳定的解控能力,玩什么都得祈祷对面别冻到关键物品,暴击率没别的职业的物品全靠技能和吃糖,玩起来纯在享受
我不知道是不是我个人独有的状况或者说这个版本真的改动了匹配系统,但是现在运气差一点就完全打不了了。 其中官方表明的: 让达到传说级评级更加困难+降低了黄金级和钻石级的排名积分变化,需要更高的平均胜场才能晋级下一级别:目前黄金5 五胜(还是6胜)是完全不不会动段位的。 体感到的:就是低胜排到高胜的几率体感变得特别高,我经常再前五天0胜碰2-3胜的;刚刚一把,0胜到底,7天滚粗,在最后一天甚至匹配到了满血完胜的角色。我不是很懂,这合理么?(如果合理,我只能认为这个赛季玩得人太少了,样本少了) 此外,随机事件给的东西我不知道是不是出现bug了,一局小型的回复道具给了我4次香蕉;又或者一局连拿到3-4次的同一个伙伴。 当然匹配和随机道具问题都是体感,没有办法完全证明的问题。而经济问题就影响很多了,我大部分前期low roll了以后,不出经济事件,完全没有能力去超市补充战力,从而被滚雪球。就算在中期稳住,经济也爆炸了。 当然也可能归结为我菜,但是前三个版本我都偶尔能钻石胜利或者北伐成功的菜鸡玩家来说,这游戏走位恶心就算了,比如减速充能流遇到充能减半,比如冰冻遇到辉耀大锤或者仙女环,这些都没有问题。但是现在就连拿箱子都拿不了就很窝火了。 我一般打排位就是为了拿箱子,也不冲分,但是现在拿箱子都成为了奢望。综上我不觉得这个版本适合像我这样的非专精随机玩家在黄金后玩排位,会玩得非常艰难。当然也不推荐这个版本入坑。 ---------------------------------------------------- 8.13 在经历了数把,又是不平衡的匹配后,我依然不推荐有玩家新入坑,直到匹配系统弄好。喜欢第7天0胜的打6胜的对手么?喜欢第8天2胜打对面带冰附魔的7胜么?你要说让我打一个同样在淘汰边缘的兄弟,输了我就不说什么了。是专注于锦标赛内容去了还是说觉得这样随机匹配真的很cool?不会真没那么多样本让玩家去碰了吧?我打的区为啥就不能碰到区多蠕动一两轮呢
司马了,运气差别玩
Extremely unbalanced. No reason to play any character other than the dragon pair and/or no reason to run a strategy other than regen/healing/shield. In addition, you will be spoon fed basically automatic losses facing people deeper in their run than you are so you just begin at a natural disadvantage in many matches, sometimes every match of your run. I had a lot of fun, but ultimately I can't endorse this game. The additional characters being 19.99 a piece and the best character in the game being one of them is unsurprising and a common business practice, but still lame and should be noted. Reynad is someone I deeply respect, but as someone who's so skilled at magic and hearthstone, card games in general, I have a hard time believing he had anything to do with those half baked mechanics being implemented.
The other reviews you'll see that mention the monetization are off-base. Each character can provide hundreds of hours of varied gameplay and the base game comes with three. If you ever enjoyed drafting any TCG, this game is that on steroids.
Greedy and low effort
The game is ok, but the company is so outrageuosly greedy, I'm flabberghasted. On the game menu (not only in the Demo, but in the actual game), you permanently see characters that you can't play unless you pay 20$ (EACH!!!). After you just bought the game, thinking you get a full game (the price for it seems to be including the full game, as it's such a small game), but no; for the full game you pay more than RDR2 and GTA V combined. For an autobattler. What. the. Fahck. But where their greed just hit me like a truck is when I clicked on the big icon on the menu that leads to their online merch shop. They ask for 70$ for a f'ckin MOUSEPAD, 120$ for a on-demand printed hoodie and so on. Holy sh^t.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 27K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.5K | 99 | 51% | $19.99 | |
| $6.1K | 27 | 96% | $7.49 | |
| $0 | 8 | 75% | Free | |
| — | 0 | — | — | |
| $0 | 12 | 58% | Free | |
| $0 | 102 | 70% | Free |