
The Battle for Sector 219 is an abstract strategy card game where two players field a sci-fi army battling a rival race for control of a world's capital city. The game is easy to learn and quick to play but has a depth of strategy usually found only in games that takes much longer to play.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is a quick-playing little strategy game of card positioning. I don't know if physical copies exist yet, but it's clearly intended to be. Players have the same deck (different art) and take turns playing 2 cards each. Cards will destroy an opponent's card if a previously-played card can support it (artillery being an exception here). The objective is to occupy your opponent's base space on the opposite side of the city card in the center. You can see from the screenshots that each card has three 3x3 grid diagrams described on them. The first describes where supply can come from in relation to the card being played. The center diagram indicates which spaces this card attacks when played, which will ammount to nothing unless the card is supported. That brings us to the third diagram, which indicates which spaces the card will support after it goes into play (assuming it isn't destroyed by your opponent). You can only ever occupy your opponent's base space with a card that will be in supply when played. Read the short manual here: http://sector219.com/rules.pdf for exceptions to the rules. Overall the game is pretty light and there isn't much variety since there's no variation to the player decks. You either get lucky with the sequence of cards you draw, or you don't. It does take a little forward thinking to figure out what your best play will be and the shuffle does mean you can't commit to the same strategy every time; however, with a card pool of 26 per player, there's not a whole lot of room for surprises. I hate to downvote this, but for what it is, it's a decent way to kill ten minutes or so and it's not terribly exciting or even tense. As a short distraction, it serves its purpose, but there's not much meat on this plate. If the setting existed, I'd give it a solid neutral - YMMV. Note: There is a weird bug where losing is counted as a win, and winning is counted as a loss. Hopefully that gets fixed.
Battle for Sector 219 is a digital version of a fast playing card game. Imagine a 3x3 grid, with an obstacle in the middle. Each turn, you play two cards into that grid. No, it's not Tic Tac Toe, bear with me. Each card represents a supply route, an attack range, and a support fire range. The supply route dictates where you can play, you must keep a supply chain from your side of the base to where you seek to play. If the card has an attack range that overlaps an enemy card when you play, and you have another card's support range overlapping that card, you can attack with that placement, destroying an enemy card. You can only attack along with placing a card. That is the game. You try to capture the other player's side of the base, and you are jockeying for position. Only two card plays per turn, yes, but these are two incredibly stressful plays where you and your opponent are engaged in a proverbial knife fight in a phone booth, trying to wreck each other's placements and advance as best you can with each play, trying to squeeze every ounce of firepower you can out of these two simple plays. Because, really, you're only three cards from the opponent's base at all times, and it is incredibly easy to forget that if you try to advance up one side and leave the opponent with one card on the table. The game itself runs fine. Only played AI but the AI is solid. Online play is on offer, in the mobile sense of you make a move and wait for the opponent to sign back in and make a move, which absolutely murders the pace of the game on PC but works just fine for mobile. The rules link just goes to a PDF at the official site. The digital implementation feels a little bare bones, but there is not much to complain about beyond that; you have music, decent thematic animations... All in all, this is an incredibly smart and challenging card game that can be played in under 5 minutes
[h1]A Sci-Fi Card Game[/h1] https://youtu.be/iwgCQuQu3hE + Nice artwork on the cards - No tutorial or any hints on how to play within the game. It actually directs you to an online manual and expects you to read through it and figure out the rules on your own. - The gameplay itself as far as I understood is boring and uneventful. You basically take turns trading attacks, and then eventually your base gets blown up however I didn't understand how or why. - The game is difficult to understand. It tries a bit too hard to be different, and in doing so becomes a bit too foreign and indecipherable
太傻了这游戏 上手没有任何引导,就给个How to play的一长串干巴巴的文字给你看怎么玩 只能稍微看了下然后和AI对战了几次了解下游戏玩法 大概就是每张卡有三种属性,就是点开卡后下面的3个格子 1.第一个格子是可以部署的位置,就3种: 一种上下左右4个箭头的,一种8个格子的,表示可以放置在己方任意一张卡片的四周的4个方向或者8个方向上 另外有一种空降单位(名字:Drop squad,部署格子虽然也是4个箭头的,但当中是一个星星),它只能部署在你当前所有单位都无法到达的位置上,但它不能作为其他单位的跳板 2.第二个格子是攻击范围,第三个格子是支援范围 这2个属性需要一起来说,大致上来说你放下去的一张卡牌的攻击范围内有任意敌军,且它在你其他卡牌的支援范围内,你就能击杀这张卡 但这里面又有一张特殊的卡牌,Artillery,攻击范围内不是一个十字瞄准,它可以直接攻击前方2格内的单位而无需其他单位的支援 3.游戏胜利两种方法 一种是占领对方的基地,基地就是你一上手能摆放卡牌的那个位置(初始有一张卡牌的上下两点分别是双发的基地) 另一种是在全体卡牌用完后,剩余单位多的那方胜利 4.游戏总体来说,卡牌种类少,攻击只有在你放下卡牌的那一刹那,而且还只能打一个 放下后,桌面上的卡牌就只能干瞪眼被打或者提供支援范围 看上去很高大上,实际上真的不怎么好玩
[h1]Behind Enemy Lines[/h1] The Battle for Sector 219 is a strategical card game where two players vie for control of a capital city. Utilizing various troop cards, you must maintain supply lines alongside attacking enemy units, all in an effort to advance towards the enemy base while defending your own. The push & pull style of gameplay where any single turn can mean defeat keeps these games short; however, complexity is still very much present. Although The Battle for Sector 219 is really fun and unique, highly desirable game features that are currently absent, along with a lack of depth due to a weak variety of cards keep Sector 219 from being something truly great. [h1]Gameplay[/h1] [u][b]Rules[/b][/u] The complete rules for The Battle for Sector 219 can be found [url=http://sector219.com/rules.pdf][here][/url] on the developer’s official website. When you start up The Battle for Sector 219 in Steam, the “How to Play” (tutorial) will just present you with a slideshow of that website. It is a very weak introduction to the game, akin to throwing you into the deep end of a pool, but automatic rule enforcement along with highlighted spaces/enemies alleviate the burden. After playing a couple times, everything will make sense and things will start to click. For those that just want a basic idea of the game, I’ll present the bare bones edition below. A single card sits in the middle of a virtual, dynamic board (no definite boundaries, expands as you place cards). This single card represents the world’s capital. Your base is permanently positioned immediately below that card, and your opponent’s base is mirrored accordingly. Cards are placed on an imaginary grid, adjacent to each other. The goal of the game is to place one of your troop cards onto your opponent’s base spot. Each troop card will have 3 different stats representing it: supply direction, attack direction, and support direction. The supply direction dictates where that troop can be placed (adjacent to a previously placed card, diagonally, away from other troops, etc.). The attack direction dictates where that troop can attack once placed onto the board. The support direction can be thought of as spaces of continuous suppressing fire provided by that placed unit. An enemy will be destroyed if a unit attacks (which it can do only when initially placed on the board) while that particular enemy is also under support fire. There are some cards that deviate from this, such as the Artillery, which can automatically destroy an enemy one or two spaces in front of it. 2 Airstrike cards are also provided to each player that can be used to destroy any enemy on any space. Exceptions to all of the above rules and additional complications are presented in the above linked website. [u][b]Multiplayer[/b][/u] Online multiplayer is supported with a matchmaking system; however, local coop is not. The matchmaking system is automatic (no lobbies or private matches) and asynchronous play can be utilized – make a move, leave, come back and continue. Also, online/solo play has no option to create a custom game: modify time limit, number of rounds, card limits, etc. For those that are wondering, there also doesn't seem to be much of an online community to play against. To be fair, The Battle for Sector 219 is fairly new so that is to be expected, but due to the lack of depth (explained in the next section), it would have had a hard time maintaining a solid player base anyways, especially without continuous support (additional troop cards, game features, etc.). [u][b]Lack of Features[/b][/u] The Battle for Sector 219 definitely feels like an Early Access game, or one that is still in its beta build, even though the game is [b]fully released[/b]. I understand that this is the virtualization of a physical tabletop game so there is only so much the developer can do I suppose; however, it doesn't excuse the lack of very basic/QOL features that The Battle for Sector 219 desperately needs. Some of the missing features include: [list] [*][u]No local pass & play coop[/u]. [*][u]No deck customization[/u]: Each player has a deck of 26 cards. There are only 5 different cards, not including airstrikes. The lack of variance is disconcerting. [*][u]Only 1 AI difficulty level[/u]: After acclimating to the rules, the game becomes a little too easy. There isn’t much of a challenge, or even any surprises for that matter, as you continue to pummel the AI enemy. To be fair, the AI doesn’t make any stupid moves/mistakes, but a couple common strategies will always do the trick. [*][u]Inability to host/play custom matches[/u]. [/list] [u][b]Video Gameplay[/b][/u] https://www.youtube.com/watch?v=SceHdmqDGws [h1]Verdict[/h1] I can easily see the tabletop version being a blast to play. The game mechanics themselves are very interesting and unique; however, the PC version offers essentially no online play (due to having such a small community - I don't fault them for this), no local coop play, and a very weak solo/AI play. At least with the physical cards, it's possible to modify the decks and play with a buddy. Even so, I still recommend The Battle for Sector 219 to fans of tabletop games, [i]barely[/i], because it seems to be a huge pain to purchase the physical copy itself (not available on major online retailers), and the premise behind the gameplay is still enjoyable and worthwhile to try out. If you are on the fence, definitely wait for a sale. [code] This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/. [/code]
[h1] It's not that bad, right??? [/h1]
It's pretty tough, but once you win your first game you'll be hooked. Surprisingly deep tactical gameplay. Great for short bursts of intense gameplay - especially when playing online.
Tried to play it vs humans. Just says waiting for turn and then I suddenly lose the match. Looks like an ok game, if it would work...
This is a really fun little strategy card game. Each game takes 5-10 minutes to play and you can pick up the mechanics after a couple of goes (just make sure to read the short online guide first). Each game pans out differently enough to keep things interesting and there's quite a bit of depth to the strategy of making your selections. The AI is actually pretty decent and will give you a good challenge but there is also a multiplayer mode. Overall, a thumbs up and worth getting if you like your strategy in short fast bursts.
I own the physical version and this is a very nice digital implementation of that game. If you like quick card games to play when you have 10 minutes, this is a good choice.
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