
Banner Saga 3 is the epic conclusion to a sweeping viking saga six years in the making. This strategic RPG, acclaimed for its strong story and compelling characters has won over 20 awards and been nominated for 4 BAFTA awards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An epic trilogy story, with the first two installments being excellent, but the third—this one—suffers from game-breaking bugs that make it unplayable. Right at the start, there's an unskipable loading screen that gets stuck; only by disabling Steam cloud saves can you get past it. However, after that, the game freezes on loading screens every 2–3 battles, forcing you to close it. When you restart, you lose at least one battle's worth of progress and the related story events, making the experience extremely frustrating. There are numerous posts on the Steam community about the same issue, but the development team has refused to release any fixes, citing that the game has been "stable for years." For these reasons, I can only give it a negative review until the official update addresses the persistent loading-screen freezes. Updated: The dual-narrative time design is quite interesting, but there are clear signs of rushed development. In the Chinese version, the end credits disappear, and just as I was getting immersed in the emotional resonance of the final black-and-white illustrations, the game abruptly jumps back to the main menu—this severely ruins the experience. I tried several times and it happened every time. Only after switching back to the English version was I able to properly view the full credits and illustrations. Given the series' poor track record with official Chinese localization, I really hope the development team will find a more reliable Chinese translation team next time. 史诗级的三部曲故事,前两部都非常好,但是第三部也就是这一部,无法游戏的恶性BUG十分严重。初期即有一个无法跳过的loading卡住,关闭steam云存档后才可以通过这里,但是之后游戏过程中每2-3场战斗就会loading卡住死机,强制关闭后重开游戏会丢失至少一场战斗和相关剧情的进度,游戏体验十分差。steam社区有大量关于同样问题的帖子,但是制作组却以此游戏已经稳定运行多年为由一直没有更新。出于以上原因我只能给予差评,直到官方更新修复持续loading死机的BUG。 更新通关感受:双线叙事的时间设计很有意思,但是有赶工痕迹。中文版结尾的字幕消失并且刚看到结尾的黑白插图正回味感动,就突然跳回主菜单界面了,非常影响体验,试过几次都是这样,切换回英文版才正常看完整制作名单和插图,结合这个系列糟糕的官方中文翻译质量,希望制作团队下次找靠谱的中文翻译团队。
This game is probably the most polarizing of the series. Due to bugs, or whatever story beats you've ended up hitting along the way. I personally did not have any bugs, but some of the fights were rather difficult. I feel like the ending could have been better, but I thoroughly enjoyed the story. A very unique series.
Freezes too much on load screen for the way the combat system works. Can't save during combat, so you end up having to do long combats again and it gets old. Happens on reload sometimes, which I wouldn't care about if it didn't do it after combat. It just goes to a load screen, the load bar keeps cycling, and nothing happens. Seems alt-tab related, but I tried windowed mode and it didn't fix the issue. I did like the 3 round combat idea, and having to swap teams around. But too much time wasted if the game doesn't load going into the next scene. So then you have to go back, do the dialogue, level up your guys, swap items, then fight again. Ew
7/10 旗帜传说第三部,也是完结篇,可是我没有打完,本来一口气打到了第三部,但是最后这一部给我的感觉很一般,没有前面两部那样吸引人了,玩法更加无聊,只能看剧情了。
Игра полностью пройдена на Steam Deck Сохранение из части в часть передаем через облачко по компу (так быстрее и 0 нервов) Данная игра - уникальное сочетание повествования и добротного погружения, где ты будешь действительно грустить по каждому потерянному персонажу. Несмотря на некоторые костыли в сюжете и местами разочарующим финале, эту историю желательно не пропустить мимо.
Don't buy this, the game constantly crashes. I've had to replay battles countless times just to finish the story. It's a shame, because I really liked the other aspects of the game. However, I can't recommend it due to these technical problems. It seems like the devs won't be fixing this.
This is still a buggy mess... unfinishable, bought it on steam for bucks to try it out here instead of Gog and its the bloody same
Unbalanced and broken game that is an insult to the first two of the series in every way imagineable. Don't buy.
I agree with some points stated in the negative reviews, but it's still worth grabbing this on sale. Story: * More cutscenes, but this also makes the barebones epilogue feel weird, since it barely shows the fate of the world and the characters in the ending. * Some choices continue to have a major impact on the story and also lead to really varied endings. Even though I played on easy difficulty (without save-scumming or using a walkthrough), I was unable to [spoiler]save Arberrang, with probably only 2-3 days left to save even a few remaining people[/spoiler]. Although, I somehow managed to [spoiler]get the ending deemed to be the best one[/spoiler]. Gameplay: * The kill requirement to level up characters still exists. But there is a minor improvement, all characters now have a minimum level of 8. * Just like TBS2, you can choose to continue a battle or stop/retreat. However, unlike TBS2, it doesn't impact the story and give one extra item instead. The TBS trilogy has some issues, but this is a game you should play at least once if you're looking for a game where your choices matters a lot. It's not easy to find a game with ambiguous morality that doesn't automatically reward good deeds.
Com certeza esse jogo é tão bom quanto os outros, mas infelizmente é impossível jogar. Em alguns momentos o jogo fica em uma tela de loading infinitamente. Reiniciar o jogo faz com que o save anterior seja carregado, fazendo o jogador perder progresso e cair na tela de loading posteriormente. Não sei o que mudaram do jogo anterior para esse, mas está cheio de bugs que impedem avançar na historia.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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