
A short horror experience rendered with a real-time VHS filter (grain, scan lines). Freely explore the spaces of a strange yellow maze. Independently created by a 12-year-old developer using UE5, it immerses you in a purely liminal space atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Overview
A solo-developed short horror experience shot on VHS. You wake up in an endless yellow maze. No items, no fights—just a camcorder and LIMINAL SPACE!
Key Features
- VHS Filters: Grain, scanlines and tape distortion The effect.
- LIMINAL SPACE: Contains many LIMINAL SPACE scenarios
- First-Person Immersion: Footsteps echo, lights flicker, walls never end.
- Solo Dev, UE5: Created by a 12-year-old developer using Unreal Engine 5.
Perfect for one-sitting horror fans, liminal-core addicts and anyone who wants to see what a teenager can ship on Steam.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good, my only problem is the lighting and filters, a option to increase/decrease lighting and a option to change the VHS filter intensity would be very nice.
It's a decent representation of the original idea. I like that it stays closer to the core concept and that there are no traditional levels. That said, there's just... nothing. And not in the good way, not like it's some smart, mature, existential experience, or that the place is so vast you can't even comprehend it. It's literally empty in a way that feels hollow. This creates a mix of good and bad feelings, on one hand, it captures that eerie, isolating sensation you might have in real life if you were truly lost in such a place. On the other hand, it feels cheap, like the developer just wanted to make a quick tech demo. For 99 cents it's acceptable, you get what you pay for. But still, there's simply nothing: no end goal, no entities, barely any music, not even footsteps or ambient sounds. It doesn't need to be packed with stuff, but if it's going to be this empty, at least make me feel like the character is slowly losing their mind. Overall, it's not really good or bad, it's just in between. Better than the over the top slop with 200 different entities everywhere, but I really wish we'd get games that properly capture the original Backrooms lore, complete with the still lifes, liminal vibes, and atmosphere that made it special in the first place. 4/10
Starting off as a gamer who enjoys Backrooms games, this game does provide what I enjoy about the Backrooms: varying environments with some atmosphere, lots of interesting areas, and some decent lighting. There are no entities, which some do not enjoy, but there are 1 or 2 places that hint at something else being there, which does match the vibe of the original Backrooms post. While the sound effects and layout of the maps are not perfect- and glitches are present in the game- the developer made this game starting at least at age 12, and that actually is quite impressive. I know I do not know a lot about unreal engine, and know nothing about how I would make a game. So I must say that the developer deserves a lot of credit for trying to make, and for making this game. Plus they don't charge a lot for the game- only $1! I recommend it with a 7/10 rating. You will get at least an hour of enjoyment out of this game if you like to explore. Plus a 3rd tape is in the works so for $1 you will be getting much more content than many other Backrooms games that are honestly much worse than this one!
非常经典的后室形象,作品虽然没有特别突出的亮点,但是质量非常扎实,纯步行模拟器,很有代入感
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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