
A short horror experience rendered with a real-time VHS filter (grain, scan lines). Freely explore the spaces of a strange yellow maze. Independently created by a 12-year-old developer using UE5, it immerses you in a purely liminal space atmosphere.
Modeled estimate, not a reported figure. How we estimate →
About
Overview
A solo-developed short horror experience shot on VHS. You wake up in an endless yellow maze. No items, no fights—just a camcorder and LIMINAL SPACE!
Key Features
- VHS Filters: Grain, scanlines and tape distortion The effect.
- LIMINAL SPACE: Contains many LIMINAL SPACE scenarios
- First-Person Immersion: Footsteps echo, lights flicker, walls never end.
- Solo Dev, UE5: Created by a 12-year-old developer using Unreal Engine 5.
Perfect for one-sitting horror fans, liminal-core addicts and anyone who wants to see what a teenager can ship on Steam.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good, my only problem is the lighting and filters, a option to increase/decrease lighting and a option to change the VHS filter intensity would be very nice.
I beat this using the method from the 90s Ronald McDonald Halloween VHS tape. Very good graphics and atmosphere. I got scared even without monsters. What else can I say? IDK play it its cheap and fun walking sim.
one of the best backrooms games ive ever played!! please keep working on the next tape im so exited to see what comes next!!
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, simple Backrooms exploration experience, currently with 2 "Tapes"/chapters/episodes to play.
It's a decent representation of the original idea. I like that it stays closer to the core concept and that there are no traditional levels. That said, there's just... nothing. And not in the good way, not like it's some smart, mature, existential experience, or that the place is so vast you can't even comprehend it. It's literally empty in a way that feels hollow. This creates a mix of good and bad feelings, on one hand, it captures that eerie, isolating sensation you might have in real life if you were truly lost in such a place. On the other hand, it feels cheap, like the developer just wanted to make a quick tech demo. For 99 cents it's acceptable, you get what you pay for. But still, there's simply nothing: no end goal, no entities, barely any music, not even footsteps or ambient sounds. It doesn't need to be packed with stuff, but if it's going to be this empty, at least make me feel like the character is slowly losing their mind. Overall, it's not really good or bad, it's just in between. Better than the over the top slop with 200 different entities everywhere, but I really wish we'd get games that properly capture the original Backrooms lore, complete with the still lifes, liminal vibes, and atmosphere that made it special in the first place. 4/10
Очень сильно рекомендую, есть вайбы кейна. i recommend this very hard, it has kane vibes
not too realistic but it's just fine
This may well be one of the if not The best Backroom game I've experienced. And I'm not telling this just because I had it for just under a buck; I would have been glad even for a fiver or a bit more! Genuine exploration, many exits, and something meaty enough that I finally got lost. Thanks! Will gladly await for tape 3, and if it's a paying DLC, then count me in nonetheless as long as the quality is maintained. (Did I tell you this one played smoothly despite my prehistoric GPU? Well, you'd better believe it. It's better optimized [and maybe lighter] than Backroom 2005, The Complex, Backrooms: found footage or LiminalCore.) Now I must say I fell out a bit of my backroom hype since Kane Parson killed his own genius explaining his last movie as a pretext to madness and his own ISR as a simple mirror of the shallow thoughts. This is not why I was here, and I close to left the backrooms forever after these interviews. But this title was still on my wishlist and boy am I glad I've done it. You see, I'm more of "the backrooms as an entity" kind of guy. I like my backroom to try and dissect memories in order to comprehend what are the wanderers, grow from iterating on them, and using its lure language of light & shadows, wonders & monsters, so that it bring the foreign object right where it can perceive it best. But if there is one thing I always beleived the Backroom couldn't understand right, it was "outside", something out of itself. This game seemingly address exactly this. From the fake windows confused between hopeful skies and screensavers, sparkled in as a question mark, to eventually a glorious ending in the poolrooms; it feels as if the ISR finally understood the meaning of "wanting to get out". For new players, take the left for the short experience, the right for the long way, but do realize that this is one of the few which really rewards you from getting lost by the middle. You'll be able to explore a while in each areas before they feel like home. There is much to see here, and this may genuinely be the only backroom I won't delete for a while. It gave me a desire to return to it. (Also saw a door to the partyrooms I haven't found a way to yet!) In the hope you'll have as much fun with it! (P-S: despite not being in the game settings, you can crouch by pressing the left ctrl; the dev had to tell me and now you know too.)
The visuals in this game are fantastic. It almost looks real in places. I will say that if you stand still some things seem to glow on the edges sometimes. I'm not sure if any of the levels actually have exits as I never found any but there are a couple levels that look really good and are nice to just walk through. No enemies but I don't think it needs it it's really just about the Ambiance
An excellent walking simulator. You can actually get lost in some of the levels But I wasn't a big fan of the use of meme images, nor of the Yellow Rooms appearing too often
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