
The Awakener: Forgotten Oath is a rogue-like action game with a highly flexible combat system. ACT and Rogue-like lovers will embark on a thrilling adventure in a magical world called Sylvalond.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Very underrated/underappreciated game.[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3602428110 The Awakener: Forgotten Oath has a pretty decent combat system, hits and combos feels satisfying, it's nothing groundbreaking but still fun to play. There's five different characters with interesting and very different combos/attacks. Unfortunately there's not enough levels, not enough bosses and not enough biomes so it can become repetitive after just a few runs. The developers recently updated the game again and added new stuff, including skins and weapons but it's far too grindy to unlock them. https://steamcommunity.com/sharedfiles/filedetails/?id=3602427561 If you enjoy character action games and roguelites I recommend this game on sale. Don't expect good level design though as the levels are just small arenas with waves of enemies. In high difficulties the game is also poorly balanced in my opinion (might be a skill issue). The graphics are still pretty good, attacks and spells effects are quite impressive. Overall The Awakener: Forgotten Oath is a pretty decent indie action game, far from perfect but still enjoyable despite it's flaws. I can't give it a higher rating because there's not enough content and it's way too frustrating in high difficulties. https://steamcommunity.com/sharedfiles/filedetails/?id=3602465051 [h1]Rating 5/10.[/h1]
The Most 5/10 Game I’ve Played in a While I’ll give The Awakener this: the core combat loop is solid. As far as action roguelikes go, swinging weapons around in this game actually feels good. Animations are snappy, hits land with decent impact, and once you get into a rhythm, carving through mobs is mostly fun. If all you care about is a few evenings of turning your brain off and dodging/rolling/parrying your way through arenas, you’ll probably have a decent time. That said, everything wrapped around that combat ranges from “bare minimum” to “actively annoying.” Combat & Gameplay Moment-to-moment, fights are fluid. You dash, you combo, you clean up a pack of enemies, you move to the next room. On that very narrow axis, the game does its job. It scratches the “I want to whack things and see numbers” itch well enough. The problem is that it never really evolves. Rooms all start to blur together into the same handful of layouts. Runs stop feeling like “new attempts” and start feeling like you’re redoing the same two or three arenas with slightly shuffled enemy spawns. For a roguelike, that lack of stage variety is brutal; the whole point of the genre is mixing things up enough that repetition feels exciting instead of tedious. Here, it leans hard toward tedious. Progression & Cosmetics (a.k.a. The Shard Tax) Cosmetics are where the game quietly shoots itself in the foot. The obviously most desirable skins, like the sexy elf skin everyone is going to gravitate toward for example, are shoved behind a steep 50-shard price tag, while most other skins sit at 10. It’s not subtle, and it doesn’t feel good. When the “cool” or “fanservice” cosmetics are five times the cost of everything else, it just comes across as transparent milking of player interest rather than a fun long-term goal. I don’t mind grinding for cosmetics in general, but the value proposition here is way off. The gameplay doesn’t have enough variety to justify that kind of grind for dress-up. Level Design & Variety This is where the game’s indie seams really show. Stages are tiny arenas with little to distinguish one from another. There’s no real sense of place, no memorable layouts, no interesting environmental hooks. You’re not learning routes, mastering tricky spaces, or adapting to weird room gimmicks...you’re just clearing yet another nondescript box full of mobs. After a handful of runs, you’ve basically seen everything the game is going to throw at you structurally. From there, it’s just repetition for the sake of progression. Sound Design: The Absolute Weak Link The sound design is, bluntly, the worst part of the experience. There is effectively no musical variety. It feels like the same ~15 seconds of music looped endlessly, over and over, until it drills into your skull. No shift in tone, no escalation, no atmosphere-building... just one tiny loop that never goes away. Good action roguelikes use sound and music to carry tension, hype up boss fights, or give you some sense of momentum. Here, the audio actively undermines that. It makes the already-repetitive stages feel even more repetitive, because your ears are stuck in the same tiny prison cell the whole time. Verdict The Awakener: Forgotten Oath isn’t a disaster. The combat is competent and sometimes genuinely fun. You can get a few enjoyable hours out of it. But it never climbs above “fine,” and a lot of its design choices (repetitive stages, barebones variety, mediocre presentation, grindy cosmetic pricing, awful music loop) keep it firmly nailed to the middle of the pack. Full price? Nah. On a decent discount? Sure, if you’re starved for an action roguelike and you know exactly what you’re walking into. Score: 5/10 – Very average. Worth a pickup on sale, nothing remotely spectacular.
STOP. FORCING. CHROMATIC ABERRATION. STOP. FORCING. DEPTH OF FIELD. STOP. MAKING. GAMES. BLURRY.
This is a weird one to recommend. On the one hand, it feels like a demo a studio would send to a publisher to get funding for a full project. While there is a good amount of content, especially for the quality at this price point, some things feel weirdly unfinished, like the Relics system. On the other, the combat is the bulk of the game, and it's close to flawless, especially at this price point: not quite DMC level, but games like DMC probably have triple the budget at least of this one. I recommend it, but temper your expectations. You're not getting another Bayonetta or DMC at $17USD. You will get an otherwise rock solid combat experience with rougelite features that need further fleshing out to make the game fulfill its potential.
The game has massive potential but unfortunately suffers from a lot. The combat is great but not enough, and for some reason I keep seeing KBM controller even thou I am using Controller and no solution fixed this. I would definitely recommend if they worked a bit on it but not at the moment.
hard to explain, Roguelite Devil May cry but it doesnt have the cool combos of DMC. a dumbed down dark souls if you will.
The combat is pretty fun but there's not a lot of content so it gets old fast. I'd pick it up if it's cheap.
Sinceramente... Não é bom. Eu gosto bastante de roguelikes e esse simplesmente não é bom o sufificente. A mecânica não é boa o bastante e os cenários não tem alteração, são sempre os mesmos. Achei enfadonho e lento, além de ruim.
动作勉强可以,但作为肉鸽并不好玩,缺乏build且爽不起来,看在制作组还在更新的份上,给个好评
视角跟屎一样
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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