
Set in a universe parodying poorly managed MMORPGs, even the inventory sort feature has stopped working. It's now up to you to organize the players' messy bags and handle their occasional complaints.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Auto Sort is Broken, and it's now up to you to take on the task of organizing players' inventories.
The objective is simple: group identical items to organize the inventories and earn your reward!
Now that players are coming to your shop, you'll hear plenty of stories about the struggles of typical RPG/MMORPG players, such as pay-to-win mechanics, unbalanced classes, and much more.
Organizing inventories may seem like an easy task, but as players progress through the world, increasingly chaotic bags find their way into your shop—along with impatient adventurers.
The coins you earn from organizing inventories can be spent on secret achievements that unveil the story of the RPG/MMORPG world—a place where the developers seem to care only about profit.
Over 80 handcrafted inventories waiting to be organized.
Relaxing music and custom sound effects designed exclusively for the game.
Sharpen your spatial skills to find the optimal organization for each inventory.
Enjoy the humor as players vent about the typical issues of MMORPG games.
Follow the story of an MMORPG dying due to the greed of its developers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short game if you are into puzzles (aka Orgnanizing Blocks ). I already got the game 100% Love the ending.
Game is fun. Sadly, the dev should add the ability to fit the game to your screen in fullscreen. Glad than i found a tweak to be able to do it myself.
It's a simple game and the controls are imprecise, but the gameplay idea is nice and entertaining enough for the short time it takes to complete the game. It works on the steam deck, but controls are a bit awkward. Using the touchpad to move the mouse cursor worked best for me. This makes it challenging to complete the timed requests. Fortunately, there are not many of those and any failed requests repeat indefinitely at the end until you solve them. So no need to feel bad for failing the time limits. You also do not need to solve all requests to finish the game and get all achievements.
It cost £2, same as a McMuffin and provides equal or greater level of general reluctant amusement. Could be a bit more accurate in tracking where you drag items within an inventory, given that is literally *the entire game*, but what do you want for £2?
cute & fun! : )
20 minutos nesse jogo me fez ficar mais estressado que 300 horas de CarX. Puta que pariu, não funciona em background, o botão de pular conversinha não funciona. Alem de dar alt+tab e jogo parar, ainda sou obrigado e ficar lendo histórinha
While [b]The Auto Sort Is Broken[/b] aims for a much older visual style than its sibling [b]Save Room[/b] (also made by Fractal Projects), it still carries the fun of sorting inventories and nails the charm of the non-3D MMORPGs from that era. Its little bit of story and the flair of items, player characters and genre in-jokes round up the short-but-fun experience. Well worth it.
I prefer the other "Resident Evil" based games, but this one is quite enjoyable
Tbh, part of my dissatisfaction with the game is me going into it expecting it to effectively be Save Room 3, which was my own fault, especially since I played this immediately after both of the Save Room games, but I kept thinking about them a lot while playing The Auto Sort Is Broken because it gets wrong a lot of what they got right. First off, the controls. I'm personally not a fan of how you have to drag the items rather than clicking once to pick up and then clicking again to put down, but that's just personal preference and I can look past it. What I can look past considerably less is how the game's detection of where you're placing the items is MUCH worse than the Save Room games. In both SR game, placing items down felt perfect, I'd always place something down where I meant to without fail (whether or not placing it down there was a good idea is a different story). In Auto Sort however, I'd frequently find that the items get dropped one tile off in one or both axes and it would take a lot of fiddling in order to get the items to go where I wanted them to. This is something these devs had down to a science, I don't understand what happened. Secondly, the puzzles themselves. I like the changed focus towards grouping items next to each other, but the puzzles overall never get all that complicated. The game does try to make them harder sometimes by putting you on a time limit, but I honestly do not enjoy that mechanic as I often found that it was a complete crapshoot as to whether I'd solve them in time depending on if I happened to put everything in the grid in an optimal way on my first try. It did make them harder I guess, but in a way that made them frustrating instead. I did like the puzzles where you have to have to fit the players items in while avoiding the junk they picked up along the way, but sometimes it was too difficult to figure out what was trash and what was treasure, so to speak. Lastly, I'm not a fan of the achievements system. You just do puzzles until you get them seemingly at random, and then you buy them with the gold you earn also from doing puzzles. There's no skill or intricacy to them beyond progressing through the game, they just happen, so they ended up not feeling like much of an achievement to me. It also doesn't help that with the exception of the final achievement I already had all the gold needed to buy them the moment they popped up, and that when playing in a narrower than 16:9 resolution (my monitor is 16:10), the "You have new achievements" popup softlocks the achievements button as well as every other button. I had to alt+F4 every time this happened in order to actually buy the achievements I'd "earned". All in all, massive downgrade from the prior games these developers have made like this. Go buy the Save Room games instead. They're much more substantial for literally the same price individually.
好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 后室重生Backrooms Rebirth | $4.6K | 71 | 61% | $2.22 |
| FIND ALL 8: The road to the Maya | $4.6K | 144 | 99% | $1.99 |
| Pawsome Cats in Kittynawa | $4.6K | 99 | 99% | $2.99 |
| IGNISTONE | $4.6K | 55 | 95% | $4.49 |
| The Bunker | $4.6K | 55 | 53% | $2.99 |
| FM | $4.6K | 73 | 71% | $4.99 |