
Set in a universe parodying poorly managed MMORPGs, even the inventory sort feature has stopped working. It's now up to you to organize the players' messy bags and handle their occasional complaints.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Auto Sort is Broken, and it's now up to you to take on the task of organizing players' inventories.
The objective is simple: group identical items to organize the inventories and earn your reward!
Now that players are coming to your shop, you'll hear plenty of stories about the struggles of typical RPG/MMORPG players, such as pay-to-win mechanics, unbalanced classes, and much more.
Organizing inventories may seem like an easy task, but as players progress through the world, increasingly chaotic bags find their way into your shop—along with impatient adventurers.
The coins you earn from organizing inventories can be spent on secret achievements that unveil the story of the RPG/MMORPG world—a place where the developers seem to care only about profit.
Over 80 handcrafted inventories waiting to be organized.
Relaxing music and custom sound effects designed exclusively for the game.
Sharpen your spatial skills to find the optimal organization for each inventory.
Enjoy the humor as players vent about the typical issues of MMORPG games.
Follow the story of an MMORPG dying due to the greed of its developers.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple puzzle game, some get weirdly frustrating. But that's not why I'm downvoting it. I'm downvoting it because the one thing that you need for such a puzzle game is for it to be easy to control so you can place things easily. This is somehow beyond broken and pieces will randomly snap to someplace NOT where I put them about 30% of the time, requiring picking the piece back up and re-placing it. That alone is frustrating beyond reason, but then doing that **REPEATEDLY** on a timed puzzle and that being why it fails? The game's entire "lulz funny" vibe is that the game you're doing this for is about to be shut down. Well, if the devs who made the save room games fell this far? I can see why it's being shut down.
20 minutos nesse jogo me fez ficar mais estressado que 300 horas de CarX. Puta que pariu, não funciona em background, o botão de pular conversinha não funciona. Alem de dar alt+tab e jogo parar, ainda sou obrigado e ficar lendo histórinha
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é adorável. Me deu uma nostalgia dos mmorpg online que eu joguei, e acho que traz uma mensagem importante, apesar de ser um jogo de quebra cabeça: Não venda seu carro pra comprar cash no jogo, pois os servidores podem fechar a qualquer momento kkkk
I prefer the other "Resident Evil" based games, but this one is quite enjoyable
While [b]The Auto Sort Is Broken[/b] aims for a much older visual style than its sibling [b]Save Room[/b] (also made by Fractal Projects), it still carries the fun of sorting inventories and nails the charm of the non-3D MMORPGs from that era. Its little bit of story and the flair of items, player characters and genre in-jokes round up the short-but-fun experience. Well worth it.
Short game if you are into puzzles (aka Orgnanizing Blocks ). I already got the game 100% Love the ending.
A fun puzzle game, just like the Save Room duology. A little short, though :( Let's hope that you have lots of similar cool ideas, in the future ;D
Auf den ersten Blick total toll, aber auf Dauer sehr nervig und langweilig. Nur ein Schauplatz, keine Sonderfertigkeiten, Puzzles lassen sich nicht überspringen, oder suboptimal lösen. Man muss so lange rummachen, bis man die perfekte Lösung hat. Man könnte ja für weniger Belohnung, alles einfach passend da reinstopfen, aber nein, es müssen perfekt angrenzende Blöcke gebildet werden. Wobei die Belohnung eh unnötig ist, weil man dafür ja nichts kaufen kann. Es gibt zwar einen "Achievement Shop", aber da gibts nur lustigen Quatsch. Ansonsten gibt es nur eine Stadtansicht, und die Sprüche wiederholen sich leider auch sehr schnell. Die erste halbe Stunde ist sensationell gut, aber dann kommt nichts mehr dazu und irgendwann nerven die immer gleichen Puzzles nur noch. Ich hatte jedenfalls für weniger als 3 EUR schon mehr bzw. länger Spaß. Leider keine Empfehlung.
I am changing this from not recommended to recommended, but leaving the old review below [strike]struck out.[/strike] This is a simple puzzle game where you put tetris pieces into a grid. It's a pretty simple concept. First, the bad. Where the pieces drop needs to be calibrated. More often then not, the piece will snap into the wrong spot and you have to move it. This is annoying, and is really bad on the timed puzzles. I came into this wanting more, which was the wrong approach. I like this to be a mechanic of a larger game, than the game itself. However, revisiting the game knowing it was just a puzzler made it a lot better. The beginning is slow and repetitive, but about halfway through you will start getting some that will challenge you. This is when the game really comes online. The dialogue works and really shows the dev's appreciation for gaming as a medium and their stance on predatory business practices, especially when it comes to microtransactions. Even the achievements are only earned by "buying" them with the gold you get for completing levels. Without spoiling anything, the ending of the game is cute. Get this if you like puzzle and know you'll get a max of 2-3 hours out of the whole game. I was watching TV while playing so I expect my playtime would be shorter if I just locked in instead. [strike]Inventory management is one of my favorites, but this isn't it. You are tasked with fitting tetris pieces into a grid with no leftover space. More often than not, the piece will not place in the spot you are trying for, and be off by one. Some items I think have "gravity" in that they always drop as low as they can go, or it's this bug, and I honestly can't tell. This would be 'just okay' if it weren't also for the fact that some of the puzzles are timed, and you'll be lucky if you complete it due to this bug. Even IF that bug weren't here, the game is very repetitive. You'll likely enjoy the first 20 minutes or so, but after that it's really more of the same. To be fair, I don't know what I was expecting. I've been looking for games like this so I've been playing Dredge and Backpack Hero, so maybe the fact that this game is only the inventory management aspect and nothing else is on me. The good about the game though is that it's clear the devs have a passion for gaming. "Players" (you're the NPC) have little lines of dialogue that air out the frustrations we see in games all too often. The pixel art looks good, and the music sets the vibe. if I were a game dev, it's more than likely I would make something similar to this game, as least as a starting point. I also think the achievements are implemented in a really fun way. Rather than "do this thing" you have to buy the achievement from a shop, and it's only available after said event happens. It's only a button press away, and definitely has artistic merit about the futility of achievement hunting and the cycle of violence of predatory game development practices. I'll probably finish the game, and don't plan on asking for a refund. It was only a couple dollars. If you like the tetris piece inventory management and NOTHING else, you'll like this game. if you want that to only be one element of the game, play something else like the aforementioned Dredge or Backpack Hero.[/strike]
cute & fun! : )
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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