
Traverse mirrors as if they were natural extensions of space to solve puzzles and uncover secrets. Reshape your perspective to perform gravity-shifting acrobatics as you jungle-gym through a sprawling environment. You'll never look in a mirror the same way again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Art of Reflection is a first-person puzzle game that explores mirrors as if you could pass right through them. What happens when you cross through a mirror and walk around in mirror-land? What if objects, or even gravity aren't the same on the other side? Unfold complex reflected paths as you learn to navigate this world with mastery.
Your primary tool is a snap zoom that lets you pass through mirrors, cover long distances in an instant, redirect effortlessly midair in slow-motion, and more. Solve puzzles inside a room, then clamber your way upside-down across the back side of the same structure. A labyrinthine architecture is waiting for you to uncover its hidden corners.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid puzzle game about warping through mirrors. The puzzles are good and varied, and just moving around is fun and unique due to all the warping. I thought I might be too spatially challenged for this game but it was fine. Wouldn't quite make my *top* tier recommendation list, but definitely worth playing.
It’s just a 3D puzzle game with no story, but it really made me think in a whole new way. The puzzles are sometimes challenging, but they’re definitely within the player’s reach—there are no traps or design flaws; in short, it’s exactly what I was hoping for. But one small downside: it’s hard to predict where you’ll end up when you zoom in or out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game does an excellent job of teaching you mechanics by guiding you to figure them out yourself. As you finish more puzzles, they join the overworld in a way that gives you a great sensation of progress (though it can get a little overwhelming when you go back to finish the optional content), and also opens more ways to just frankly abuse the game mechanics and physics to go places - I'm pretty sure I did a small sequence break nearish the end, but it's honestly hard to tell how intended "pull yourself across the entire map, re-angle yourself and push yourself a million miles away until you're perfectly over your destination" was. If I had to choose a game to compare Art of Reflection to, it'd be Portal. Sure, there's no entertainingly insulting robot lady guiding you through different test chambers, but it gives me a very similar "what do you *mean* I can do that? Have I always been able to do that? Can I do that earlier on my next playthrough?"
You wouldn't think a game about looking at balls in a mirror would be hard, but I was struggling within about three hours or so. But in a good way. Very good puzzle game. Very, very good. Akin to Portal 1, more than Portal 2. (Portal 1 was more about trying to figure out how to solve a complex room. Portal 2 was about finding the right portal-able wall.) And they kept introducing new mechanics I wasn't expecting. Brilliant little game. Probably beat it in about 8-9 hours.
Except for the few of the levels is pretty interesting game concept But constant finagling of objects and angles, and a couple of infuriating levels were a deal breaker for me
Cool puzzle game on the level of Portal and Manifold Garden. No plot, very pretty and relaxing. Great for a small indie project!
If you have played manifold garden or superliminal than you will enjoy this game great atmosphere fun puzzles.
The art of Reflection is a great puzzle game build around innovative central mechanics that are explored quite thoroughly. The vibe of the game is very relaxing, with it simple shapes and soothing music its easy to feel a bit adrift in this game, especially after being stumped. The structure for this game is quite open which is an interesting approach, it definitely made me feel overwhelmed and lost at times but it can also be quite freeing and really satisfying to apply now familiar concept retroactively to previous areas. I quite like the colour mechanic it has to keep track of what areas you can work on. And the music evolving over time as you finish more section is also great. Don’t let the aesthetic fool you, the puzzles in the game can be really tricky, it’s hard to keep all the orientation and cause and effect in your head sometimes but that does make it quite satisfying if you figure it out. There are also instances where a more creative sometimes cheesy feeling approach gets you quite far, mostly in the more exploratory puzzles but I actually quite like this contrast as it always give you something to work on. There were puzzles I ended up avoiding after trying several times but the game doesn’t expect you to finish all of them to reach the ending which is nice The game explains almost nothing to you directly, instead it uses its puzzle structure to guide you towards solutions and then build on that idea to introduce complexity. Overall I’d say this is done quite well given its more open structure, just don’t expect it to hold your hand. The demo is a bit more structured with some guidance so maybe try that first if you're unsure or get confused early on I would definitely recommend you check it out if it seems interesting, here’s hoping I can find the will to push through those last couple puzzles
엔딩을 보기까지의 도구는 처음부터 다 주어져 있지만, 본인이 무엇을 해야 하는지 잘 모른다면 그만큼 걸리는 시간이 늘어나고 머리를 싸매게 만드는 개인적으로 제일 좋아하는 부류의 퍼즐 게임입니다. 또한 반 오픈월드 형식이 그 점을 더욱 부각시켜주죠. 지금껏 해보았던 3D 플랫포머 퍼즐 중 난이도 중상 정도로, 전반적으로 막힘없는 진행 중간에 예상 외의 챌린지를 던져주기에 관심이 있으시다면 머리 쪼개질 준비 하시는 편이 좋겠습니다. 무엇보다도 공간지각력을 제일 크게 요구하기에 그 부분에서 부족하신 분들은 정말 많이 힘드실 수 있기에 무리가 되지 않을까 싶네요. 제목에도 씌여있다시피 게임을 관통하는 요소인 반사, 리플렉션은 게임의 알파이자 오메가이며 난이도 상승의 주범입니다. 처음에는 단순한 좌우반전으로 시작하지만 나중에는 두개 이상의 거울이나 공간 수축 등의 요소와 결합해 안그래도 어려운데 특히 더더욱 어려운 부가 레벨들에서는 극상의 난이도를 제공하죠. 단순 클리어 까지는 몇 시간 걸리지 않았지만 모든 레벨 클리어까지 하려니 거의 2배의 플레이타임이 된 것 같습니다. 이런 게임에서 비주얼과 사운드까지 전부 챙기기엔 무리일 수도 있겠으나 이 정도면 게임의 주 요소인 공간 및 거울과 맞물려 아름답고 잔잔한 분위기를 만들어내 게임을 하는 내내 충분히 만족스러웠습니다. 최근 몇년간 인디 게임들 중 3차원 퍼즐 장르에서 자주 보이고는 하는 레이트레이싱(혹은 비슷한 번쩍이는 효과들)이 없어서 정말 다행입니다. 살짝 아쉬운 점이라면 배경 사운드가 너무 조용해져 빌 때가 있는데 그때 제 머리가 과열되서 두근대는 소리가 들리고는 했네요. 엔딩까지 보고 나니 제일 크게 느꼈던 점은 제작자가 넣고 싶었던 요소들이 더욱 많았던 것 같은데 모종의 이유로 짧게 끝냈던 것도 같습니다. 이런 것들은 추가 DLC나 맵 에디터/워크샵 등의 추가 컨텐츠가 생긴다면 정말 좋겠습니다. 정말로 만족스러운 게임이였고, 퍼즐 장르를 좋아한다면 꼭 해봐야 할 작품이라 생각합니다. 그럼에도 불구하고 아직 잘 알려지지 않았는지 스팀기준 공략글들이 토론장에도 거의 없네요. 도전과제 100퍼센트를 달성하려면 먼 길이 될 것만 같습니다...
Manifold Garden and Superliminal had a baby then divorced right after and now Portal the step dad who comes around only once in a while... The Art of Reflection feels like the baby here. So much potential, such interesting mechanics. But just didn't work out. I think a really bad idea to have built this big "hub" to explore so early in the game. Save that for later. Don't disorientate so soon. I absolutely loved the old demo(not sure if the current demo is the same). Keeping it linear worked well. Once I got my bearings straight and had a good flow to the mechanics I made some good progress but then I got stuck in a non-stop zipping around "where the hell do I go to next" loop that just burned me out. Almost like a love-hate I had with the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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