
The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
The Art of Fight | 4vs4 Fast-Paced FPS is a free to play VR shooter game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. Has an Air Grab movement system as the pro movement mode. I tried pro, didn't get motion sick. Has a Tutorial demonstrating movement and combat. The gun models looked ok and fired ok on the gun range. You can play solo by picking bots on your team and on other side. This is a 4 Vs 4 PvP FPS. I think you can also play 1 vs 1 with bots on both sides. There is a gun range in the lobby. It has a in-game voice comms system. I didn't see any real money store with micro-transaction. You can buy guns and weapons with in-game currency like CS:GO. You can climb vertical routes with the pro movement mode. Did not see anyone playing at the time i tried it. CONS: Nobody is playing this. Try this, if you like FPS PvP games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dövüş Sanatı, VR'deki en hızlı çok oyunculu nişancı oyunudur. Hareket hastalığını önleyen, çevrimiçi veya yapılandırılabilir botlara karşı benzersiz 4'e 4 rekabetçi savaşlara izin veren, oyunun kurallarını değiştiren bir hareket yöntemi kullanır.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This VR exclusive PvP shooter died pretty hard, mostly because the low poly/minimalist graphics look awful. The 4V4 format the game offered is very limited... you just can't go into the crowded PvP arena section on Steam offering less than 5% of what the competitors do and expect to go anywhere. So, The Art of Fight | 4vs4 Fast-Paced FPS is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
.._.....____________________, , ....../ `---___________----_____] = = = = = D ...../_==o;;;;;;;;_______.:/ .....), ---.(_(__) / ....// (..) ), ----" ...//___// ..//___// .//___//
i wanted to like this but the movement is so lame. who wants to just constantly swing their arms back and forth for movement? Unfortunately i can't get the climbing to work on easy locomotion and it still sucks on pro mode. Sorry but its a neat idea with bad implementation. Why make the controls so complicated when similar games make it so easy?
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
At first I downloaded it. Played it once. Yeeted it off my pc. Then there was an event by an admin and I joined. They showed me there is SO MUCH MORE to the game, If you look at the basics you might think the controlls are weird and the reload animation is kinda basic. But when you look futher then that it becomes so much more. Its a parkour shooting game. Where you fly around thinking of the best way to suprise your enemies. Jumping off a tower with a katana. Or wall jumping with a pistol. Almost everything is possable and the game in itself is very creative. Ask me some stuff on discord if you have doubts (Captain Ezreal#1466) and ask me whats so addictive about it. I just like to parkour and fly around the map and then suddenly be behind an enemy with a knife. Please check out this game and try to learn the parkour. Cons - Textures can be basic and reload animation is basic Addictive
Abandonware, not a functioning game AT ALL
game bad
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |