
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
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About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Лично для меня это дополнение превзошло основную игру (хотя она безусловно тоже очень понравилась). Прокладывание труб конечно могут немного задушить, но новые механики разбавили процесс игры. Новые персонажи достаточно интересные, мне даже хотелось пообщаться с ними больше. [spoiler]Теперь придется еще долго отходить от концовки... [/spoiler] Из минусов: два раза вылетала игра и в некоторых локациях случались фризы, но в целом не так страшно (по крайней мере тут нет бага с материалами как в основной игре)
Este DLC necesita un parche urgente, la optimización es mala, no importa como configures los gráficos y tampoco importa si activas DLSS porque es como si no lo activaras. En el mundo exterior baja a 30fps de golpe y no es normal, el juego base en calidad ultra me funcionó perfecto. El juego ha perdido fluidez y suavidad, me ha crasheado 4 veces ya en menos de 2 horas, arreglen esto por favor.
12 часов DLC ( не знаю что там можно делать 20). К середине дополнения основные исследования сделаны, ресурсы автоматизированы и приходится просто перематывать время. Вариативности альтеров нет, вот тебе 4 - пересоздавай их. Своих денег, скорее всего, стоит, но с историей оригинала - не сравнима. На момент выхода есть фризы( обычно при попытке с высокой точки осмотреть всю местность) и вылеты (раз 5 за игру вылетело).
It was Good enough. Is not near as good as the main game but its a bit of more gameplay. My main cons are: [list] [*] The initial exploring is exiting at the beginning then is just TP everywhere. [*] Setting up [spoiler] Megafluid [/spoiler] is a Pain in the ass. [*] The only interesting plots is the begging and the end of the DLC between is just investigate. [*] Alters history are not really deep and almost pointless. [/list] If you liked the gameplay of the main game you will probably enjoy the DLC, but the story could have been better.
Great dlc and for a great price!
"Last Variable" is a great addition to the world of "The Alters." If you enjoyed the base game and just want more of this world and this story, Last Variable delivers a surprisingly long and very fun, more in-depth gameplay focused experience that I thoroughly enjoyed. It doesn't have as strong of a story or nearly as strong of characters as the base game, and the endings may fall flat for some, but "Last Variable" makes up for it with a very fun gameplay system that adds so much depth to the base game's resource manangement. My only complaint is that in the later game its pretty easy to get super overpowered and not have to worry at all about resources, especially since you kind of have to just wait for some story events to happen to progress. Overall, "Last Variable" is a great expansion, and it practically feels like a sequel with its 10-20+ hour campaign. If you didn't enjoy the base game, this won't win you over, but if you loved the base game and just want more, this is for you. It doubles down on what worked with the fundamental mechanics of the base game, while allowing the gameplay to shine more with very in depth progression. 8/10 P.S - PC performance leaves something to be desired. The framerate chugs in certain areas, especially when a key event happens that changes some areas.
You'll freak out when you realize how much gameplay they added in a single DLC in 2026' era
*UWAGA SPOILERY* Sama rozgrywka na plus, 11 Bit dodało nowe mechaniki a wszystko toczy się na jednej mapie, pod tym kątem DLC zostało dopracowane. Przyczepić się mogę natomiast do tego jak mój RX9070 XT działa z tą grą, kilka razy dostawałem crashe Unreal Engine 5, do spółki ze sterownikami AMD, biorąc pod uwagę że problem dotyka tylko gier na UE5 to w ostatnich aktualizacjach silnika musiało coś zostać skopane. (w każdym razie będę wdzięczny za komentarze jeśli ktoś ma podobny problem z The Alters lub innymi grami na UE5) Problem mam jednak z zakończeniem, dwie opcje jakie dostaliśmy są niezadowalające i moim zdaniem brakuje opcji trzeciej (TUTAJ ZACZYNAJĄ SIĘ SPOILERY DOTYCZĄCE ZAKOŃCZENIA) w której Jan przekazuje wyniki badań kolejnej interacji by nie zaczynać od zera. argumenty Jana Bota mnie nie przekonują że trzeba wszystko zresetować i kolejny ma dalej badać jak poprzednik od początku? bez sensu zwłaszcza że nie dowiedzieliśmy się czym jest oaza i żaden z 319 Janów nie dokonał przełomu więc jaki jest sens tworzyć kolejnego który zrobi dokładnie to samo. Kolejna sprawa czemu nie odkryliśmy baz poprzednich janów? satruszek nagle zaczynał wszystko niszczyć byle kolejny jan startował od tego samego punktu? Podsumowując z dostępnych zakończeń tylko zakończenie cyklu wydaje się mieć jakikolwiek sens.
Break the cycle
Реализация квестов худшая которую когда-либо видел, постоянные софтлоки, частые проблемы когда застреваешь при быстром перемещении, иногда упираешься в невидимую стену. Есть квест на сбор 5 обломков. По началу этих обломков на нужной локации просто не было, обыскал ее вдоль и поперек. Затем спустя какое-то время после нового захода в игру, они появились, на той же локации где они и должны были быть изначально. Собрал только 3, нужно еще 2, но их нигде нет. Я уже просто задолбался бегать и искать их. Пошел гуглить, пишут, что один обломок должен быть прямо возле входа в базу, но его там нет! Остальные места либо недоступны сюжетно, либо там тоже нет обломков. Спасибо разрабам, охрененный экспириенс играть через гугл и постоянные софтлоки. Я не знаю какими рукожопами надо быть, чтобы заруинить такие банальные вещи.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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