
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Writing this feels different. I took at look at the community for the Alters game and today there were only around 2000 people playing this game. Of course, we're all most likely playing The Last Variable and my goodness, I simply cannot ruin the ending of the game for you. If you're reading this and you're deciding whether to buy the DLC, yes. Do so. The game is just like the main game but you're the scientist trying to discover everything in the Oasis, that isn't ruining anything to say as such. No, you can't customize your suit, or anything about your base beyond what you could do in the main game. The story is phenomenal. Perhaps a bit annoying at the aspect of leaving your Alters behind periodically, you'll understand what I am talking about. It's been 13 years of no human contact, they would be so excited to see a live human being, but noooooo. That is a bit of a spoiler but I don't think it'll ruin anything for you. The gameplay isn't the reason to play the game, it is the story. I would wish they got a little deeper with your alters customizing their space to fit their personality or something but hey, whatever. I played the main game again just prior to the DLC coming out so I had it fresh in my mind and that was a good choice but if you're impatient, just go ahead and play the DLC, it'll be just fine.
Дополнение хорошее, хуже основной игры из-за меньшего количества диалогов, их слишком "научной" направленности и ощущения картонности происходящего из-за странного и почти отсутствующего взаимодействия самих альтеров. В плане геймплея тоже все несколько затянуто и присутствует куча лишнего бэгтрекинга. Но не критично. В общем если основная игра на 8, дополнение на 7. И я бы даже сказал что оно обязательно к покупке если бы не - [spoiler]абсолютная бессмысленность происходящего в плане сюжета, где нам показывают что решение ученого оказалось неправильным, он ничего не добился, а мы как игроки ничего не узнали. [/spoiler] . И именно из-за того что игра вообще непонятно что пыталась донести и зачем нужно это дополнение с сюжетной точки зрения, его в целом можно спокойно пропустить, ибо в целом 15-20 часов бороться с искусственными преградами и растянутым геймплеем ради этого - пустая трата времени, которая забудется через пару минут. Тем не менее за проделанную работу поставить отрицательный отзыв не могу.
Brilliant. Not as polished as the main game, but story and ending is great.
This is not a DLC technically. It’s the sequel, part of a two-part saga. The DLC is, strictly speaking, an almost entirely new entity built from the DNA of what came before. Instead of hunting for specific anomalies, you now must locate samples. You also have to lay down networks of pipes for three new resources, creating a different level of complexity. You still have to avoid anomalies and climb and drill; some things never change. Heh…some things never change… On top of that, instead of three different large regions, you are stuck in one massive region you continually expand into. This did make the late game more of a chore than a challenge. The opened regions proved more difficult to navigate, and I felt this was more of a time sink. I truly enjoyed the new mechanics, but at the standard difficulty, this is a much easier game to play. The alters you make are simpler, with shorter story arcs. And unfortunately, the game still suffers from the technical issues that plagued the base game—getting caught in terrain, spastic teleporting, and frame rate drops, an issue which gets compounded as your network expands. And the new mechanic, pipe networking, is intuitive but also frustrating, as you need to coordinate around geysers to split, combine, and accelerate production. This process is NOT intuitive, and I had to check discussion boards to fully understand the solution. And you will sink HOURS into the creation of this network JUST to funnel these three resources to your static base. I will say, however, that upon my final network, I did feel accomplished and satisfied that my web actually worked. It also helps that pipes don’t clip into one another, and no judgement if you broke the game to make your network operational. At 20+ hours, I found this to be an amazing game and worthy of purchase, with an added caveat… You have to be invested in the story. This is not a tale about survival and the pursuit to return home; it’s a story about obsession and a scientific mystery a group of characters ultimately sacrifice their minds and potentially their lives to solve. From the first minute, the game drops a sudden twist that knocks you off your feet, revealing an existential crisis it continues to dive into. Later choices only compound the issue, forcing you to confront the futility of human life against the age of the cosmos, culminating in an ending that has so far polarized the fan base. While I did predict the ending a couple of hours before the actual final act, it still surprised me with a few more shocks I wasn’t expecting, ending on a moment when the ending I chose (and yes, there is more than one) made me cry. But as a consequence, I return to the first line of this review. I don’t see a sequel to The Alters ever happening. This DLC is it, and once you play the game, you’ll understand why. There will likely never be an Alters 2…and for right now, I am okay with that.
Я конечно понимаю, что нейросети повышают производительность труда и все такое, но вы если их используете вы будьте любезны в оптимизацию и качество. Ролики сгенерины, так ладно бы они были хорошего качества, но нет , они идут дай бог в 15 кадрах так еще и с визуальными ошибками. Код тоже написаны либо нейросетью либо все сделано с помощью модульного программирования . Оригинал был высокого качества во всем. А это какая-то халтура на прогрев гоев.
С этим длс играть совсем невозможно. Совсем не оптимизировано. Очень большие фризы. Не могу оценить сюжет и другое, потому что карту исследовать не получается. И это я попробовал играть с низкой графикой
ベースのシステムは本編から大きく変わっていないため、本編で培ったノウハウが腐らない さらに言えば、既に本編で楽しめた人に対してはゲームプレイ部分の面白さは保証されてるともいえる そしてゲーム部分の新要素がそこまで多くない代わりに、ストーリーについてはしっかり作りこまれ「適当に分岐を増やした、ただの本編の増量版」ではないように作られているところも高評価 DLCのレビューを見る人は本編既プレイだと思うので特に伏字にはしないが、居残り男のその後という「もうちょっとだけ続くんじゃ」の方向で作ってくれたのは非常に嬉しい (ただ、注意点として本編で選んだ分岐によっては話が繋がらない人もいるかも) 新しいオルターシステムと量子コンピューターについても世界観的に納得のいく設定になっており、序盤で丁寧に説明もしてくれるので違和感なくスッと受け入れられた ガッツリ本編をやった人向けに作られているので、「DLCだけで楽しめます!」みたいな安直な作りをしていなかったのもとても良かった
3/5 - Average As much as I like The Alters, I found this DLC had a bit too many flaws for my taste. While it takes quite a while to complete, there's not that much content, it is just VERY grindy. It takes place over one large map you will slowly unlock to build your stuff. It throws new ressource mechanics at you, that while interesting at first, become a real headache to build up. You also have fewer alters and they required more micromanagement than I remember from the original game. It often feels like you don't have enough hands on deck to take care of all the work. It's still worth playing but I honestly would wait for a good sale.
剧透警告 [spoiler]谁教你迭代是把成果全删之后交给下一个循环复制人从零开始研究的?这前300多次包括这一次循环完全是白干,最后的结局两个选项也是奇异搞笑,一个循环一个斩断循环,相当于一个是屎另一个是屎到淋头,为什么没有一个不删除成果交给下一个循环真正的迭代研究?[/spoiler]
*UWAGA SPOILERY* Sama rozgrywka na plus, 11 Bit dodało nowe mechaniki a wszystko toczy się na jednej mapie, pod tym kątem DLC zostało dopracowane. Przyczepić się mogę natomiast do tego jak mój RX9070 XT działa z tą grą, kilka razy dostawałem crashe Unreal Engine 5, do spółki ze sterownikami AMD, biorąc pod uwagę że problem dotyka tylko gier na UE5 to w ostatnich aktualizacjach silnika musiało coś zostać skopane. (w każdym razie będę wdzięczny za komentarze jeśli ktoś ma podobny problem z The Alters lub innymi grami na UE5) Problem mam jednak z zakończeniem, dwie opcje jakie dostaliśmy są niezadowalające i moim zdaniem brakuje opcji trzeciej (TUTAJ ZACZYNAJĄ SIĘ SPOILERY DOTYCZĄCE ZAKOŃCZENIA) w której Jan przekazuje wyniki badań kolejnej interacji by nie zaczynać od zera. argumenty Jana Bota mnie nie przekonują że trzeba wszystko zresetować i kolejny ma dalej badać jak poprzednik od początku? bez sensu zwłaszcza że nie dowiedzieliśmy się czym jest oaza i żaden z 319 Janów nie dokonał przełomu więc jaki jest sens tworzyć kolejnego który zrobi dokładnie to samo. Kolejna sprawa czemu nie odkryliśmy baz poprzednich janów? satruszek nagle zaczynał wszystko niszczyć byle kolejny jan startował od tego samego punktu? Podsumowując z dostępnych zakończeń tylko zakończenie cyklu wydaje się mieć jakikolwiek sens.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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