
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 311 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体来说还可以,就是结局太少了
This DLC was truly amazing and I would highly recommend it if you like the original Alters. Some cool new Alters, an amazing story and a [spoiler] of an ending (in a good way!) It also picks up pretty much where the original left off so it doesn't feel like those games/DLCs where you are pushed back in terms of tech just to do it all over again. It always felt like you were against the clock (like the original) without really pushing you over the edge. My only real complaint is that you can't really replay it, once you are done with the story it's pretty much over. Still, for the price it is well worth it! I see a lot of complaints about the pipe system, but for me personally it provided an interesting challenge and some nice content for the late game trying to optimize the flow of materials.
Вкратце: бомжи бесятся А так отличный спинофф
Отличное дополнение отличной игры, но оптимизация просто ужасная. Основная игра работала в 60 фпс без проблем а тут просадки до 15-30. Обновление 2.0.1.182 17 июля ничего не исправило.
Хорошее продолжение оригинальной части.
[h2] Heaven Sent Hell Bent [/h2] Люто крутое дополнение именно для тех, кому нравится оригинал — во всех аспектах. Теперь чуть больше геймплея и изучения локаций, меньше диалогов. Понравилась подача сюжета с научной точки зрения: всё «разжёвывается» для обычных игроков, даже несмотря на роль учёного. Также крутая концовка: мне, как писаке и любителю фантастики, она знакома, и я ожидал её почти с самого начала просто потому, что сам написал бы её такой же. Некоторых, судя по отзывам, поддушил менеджмент труб, но на нём можно не стопориться (хоть я и занял все гейзеры и замиксовал всё, что можно). Тем не менее трубы дешёвые, и не стоит на них экономить. Карта позволяет сделать по две качки, но это не обязательно — так, чисто занять время, пока идут исследования, или по приколу. Главный совет: держите 160 единиц ресурса из аномалий во второй половине игры. Bro, trust me. Единственное, чего не понял - эффект сирены. Эта сюжетная арка не имеет финала. Либо я его пропустил, либо специально оставили открытой для "додумать". До остальных мелочей докапываться не вижу смысла.
还没玩通关 忍不住先行点评一下 游戏继承了本体的优点 甚至更上一层 叙事和节奏也非常舒服 在找到之前基地的影片时 我泪目了 太触动人心了 过去的游戏记忆里各个队友的情谊涌上心头 ~~~!!! 更新20260726 通关了 意犹未尽 深刻又坦诚 很满意的dlc~~~! 再看一眼我铺设的管路和基地布局简直艺术品 哈哈
Очень понравилось, играл и не испытывал чувства что хочу всё бросить. Покупайте.
Одно из лучших дополнений, в которые я играл
Why I stayed? Because they had pizza
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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