
Experience the intricate dioramas and connections of your life, and the ripples we all make, in this award-winning narrative puzzle game about death, loss, and mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.2Kreviews | 80% | — | $140K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被封面诈骗了! 没仔细看还以为是类似纪念碑谷的视错觉解密游戏,谁知道是顶着温馨画风的恐怖游戏(其实也不是很恐怖但是bgm阴森以及音效一惊一乍的)。核心玩法是点击式场景解密,类似锈湖,但是方块场景旋转机制很容易迷路和漏东西,引导做的也不好,动不动就卡关,可能制作组也知道吧,在游戏内放了攻略的链接(是youtube视频)。我很喜欢游戏文案这种淡淡的冷幽默,虽然到最后也没看明白讲了个什么谜语人故事。整体来说是个休闲小游戏,比较便宜我就不打差评了。 几个挂机成就是何意味?
difficult puzzles, deep story, and a beautiful design. Overall a great play, but the mechanics and map movement (while obvs specific and intentional for the game) took away from the full enjoyment and immersion of the story for me. I get what they were going for, but I think it could've been made to be a little less clunky/convoluted. Definite 7/10 imo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Dutch
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风清新的解谜游戏,难度适中,玩完有种惆怅的感觉
很有意思的一个游戏,可玩性很强,整体画风是几何图案,看起来协调舒服,只不过有时候会被音乐吓到(苯人就是这样一点惊吓都承受不了的)第一遍通关用了3.3h,遗憾的是没有看懂故事想讲的是什么,可能是每个章节之间故事线联系得不够紧密,最终章虽然是坐小船联系了一下之前的情节,但语言表达还是有所欠缺,没有总的回顾一次整体故事,所以有点云里雾里。 总体来说(不错;可以;一般;nono) 游戏技巧:不错;游戏画风:不错;故事线:一般;音乐:nono。 以上纯为个人体验,仅作参考。
挂机根本就不算时长,必须一直在游戏里点点点
整体美术风格挺好,一周目我比较慢什么都点来看看,打了三个多钟,有一点点恐怖(主要是配乐的因素,无突脸),整体还行吧,有一定可玩性,二周目就很快了(后面的时间是在刷成就),内容很碎片化(其实没搞懂到底想讲什么),开始还比较新奇,后面就有点无聊了(最浪费时间的是找路,这真的挺烦的)第五章感觉写的一般,(有点烂尾了)。不过史低时买的话(几块钱)打发时间还可以吧。(为什么没有一般这个选项,10分最多打6分)
玩法还算有趣,难度适中,别被温馨治愈的风格骗了。郁郁症谨慎游玩,剧情比较压抑,越想越难过。。。
比起纪念碑谷解谜元素少多了,故事性更强,情感浓度很高,微微恐怖元素。游戏全程3小时。
评分:7 / 10 【点击式解谜 唯美】 点击式解谜游戏,碎片化叙事,内核黑暗创伤,画面精致,解谜深度不高,重复游玩性低,游戏流程1.5小时。 骨折推荐!
好黑暗的小故事,在管道那边困了有点时间,管道苦手orz
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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