
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 19 → 4.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩体验很一般,不过真结局(结局3)还是很香的
I think it's a good game with some fun mechanics and a decent time travel romp that would make Doc Brown's head spin. Combat is fun and seamless, and with a lot of different weapon types, one can find their preferred playstyle. Some characters are lovely and have real growth and wonderful arcs. My biggest gripe is that story overall feels really bare bones. Even getting to the true ending you don't feel like Elliot has really grown or changed throughout the story, nor most of those around him. If anything, he's more indentured to being an adventurer by the end of the tale, so much it's made into a joke. Such a lack of intrigue in how the main character is written is shocking from a team that is known for 8 gripping stories per game (Octopath).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love it
音乐只能说是中规中矩,你跟ff系列或者八方系列完全没得比。画面不如八方二。剧情感觉不如三角战略,可能打到真结局会有所改观吧(但是你三角战略也有真结局,真能比过吗?)。地图设计复用严重,好的不学去学古墓丽影,得拿后期技能才能探完前期副本。还有很多“何意味”的道路设计,没有宝箱也不是近路,不知道意义何在。四个时代要去从0探索4张几乎一样的地图,为了拖游戏时长而拖。 战斗系统的可拓展性尚可,可以无脑平A也可以通过飞飞打出一些操作,有几场boss战还算有趣。终于能在过剧情时看到动态立绘,这是进步。公主和飞飞的陪伴系统做的也还行,比八方旅人好。 因为一些滤镜的缘故,我很少差评se的游戏。但这部作品只能说整体差强人意,有这钱和工期不如去开发八方旅人3。
剧情首先就已经只会票价了,至于很多人提到的战斗方面,我倒是觉得魔石配招+多种武器组合其实玩法也很丰富的,并不是一直AAA就结束了。魔石抽卡也并不会卡玩家的进度,并且没有等级之后,反而不用像八方里那样中途需要刻意练级才能更舒服的通关。整个游玩流程都非常享受!好评!
比较对电波的一款游戏 以浅野组拿手的 hd-2d 风格打底,配以se的音乐,精致的人物立绘,王道的剧情(三结局)。一人控制两位角色的体验很有趣。极难变“魂游”,毕业后无双; 地图缺少记忆点。探索奖励大多可有可无。攻击方式比较单调,需搭配魔石构筑循环。价格偏高。 总的来说,剧情党值得推荐
遊戲性很不錯 喜歡薩爾達系列的玩家應該都會喜歡 可惜內容不算豐富 建議打折再買
断断续续加上出差上班,从发售打到现在也有快两个星期了。 首先必须承认,se的定价确实过高,相对于游戏的体量来说确实贵了(se日常乱定价),但我认为这是一款如果有兴趣的话可以在打折时购入的游戏;然后就是剧情有些地方相对平淡,演出可能较弱。 但是我喜欢的地方也很多!像可以直接在地图上看到洞窟/通道/迷宫的猫咪和宝箱的收集情况,以及很可爱的角色设计,以及se一直优秀的音乐。而且和猫猫的互动也很可爱,喂猫&和猫玩耍的内容也很治愈。 各个时代的角色之间也都做了强关联性(毕竟其实就是个小村子)这一点我也很喜欢,在玩的时候会一边思考她们的关系性。不过在此就不多做剧透。 最喜欢的角色是迪奥娜,如果愿意玩到最后,请一定要去寻找迪奥娜的信! 感谢飞飞复活了我那么多次。
普通に出来のいい2Dアクションゲームだった 2Dアクションにありがちな敵に触れただけでダメージを食らうということも無いのも個人的には評価 キャラもストーリーも良かったがストーリー上1000年という時間だとマップに変化があまり加えられてないのが少し残念だった
8.5/10,好玩喵,不妄我2月就预购了豪华版,能看出来SE是想创新的,抛去固定回合制选择了类塞的动作玩法,还有一部分迷宫和boss设计都很有创意,飞飞的能力设计也很有意思,就是全部内容都集中在类似的四张图上,做全收集的时候稍微会有些审美疲劳。剧情方面,前两个结局平平无奇,真结局真是过得巨爽,掩盖了我跑重复图和重复路的所有负面情绪,最后boss战太牛了,HD-2D做成这样真的厉害!期待下一部新作!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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