
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy divertido. Unas 30 horitas que se llevan muy muy bien. No tiene gran dificultad, y es bastante sencillo sacar el 100%.
Very fun Zelda-like, the OST is very well done and the collection aspect feels extremely satisfying.
If you were a fan of the 2D Zelda games, this will deliver an even more exciting experience through it's diverse combat and stunning pixelated world. You will love the plot twists through out your gameplay, as the time travel mechanic not only enhances gameplay but the story line as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 12.1K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $10.7K | 22 | 95% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una promesa en HD-2D sepultada por la monotonía y el diseño frustrante The Adventures of Elliot: The Millennium Tales llegaba con un cartel inmejorable: Square Enix y Claytechworks trasladando la fórmula visual HD-2D de Octopath Traveler y Bravely Default al terreno de los RPG de acción. Sin embargo, lo que prometía ser una travesía legendaria a través de cuatro épocas en el continente de Philabieldia termina revelándose como un ejercicio de reciclaje constante, relleno artificial y decisiones de combate exasperantes. Combate roto: el suplicio del permastun y el desequilibrio El salto de la fórmula al combate de acción en tiempo real hace aguas en sus fundamentos más básicos: Bloqueo de animaciones y encadenamiento injusto: El sistema de esquiva y las ventanas de invulnerabilidad (i-frames) son ridículamente inconsistentes. Cuando te enfrentas a grupos de bestias o a los jefes de las eras avanzadas, basta un impacto elemental para quedar aturdido; si coinciden dos proyectiles o ataques continuos, el personaje entra en un bucle de permastun del que es imposible salir rodando, gastando la barra de vida mientras Elliot simplemente recibe golpes congelado. El soporte de Faie no compensa: Las habilidades mágicas del hada Faie y la personalización mediante Magicite tienen buenas ideas de personalización de armas, pero se diluyen frente a una inteligencia artificial enemiga que prioriza arrinconarte y castigar las animaciones de ataque lentas sin opción real de recuperación. Un mundo milenario… calcado cuatro veces La premisa de viajar en el tiempo a través de la Doorway of Time (Puerta del Tiempo) para salvar a la princesa Heuria de Huther suena ambiciosa, pero la ejecución de la historia y el mapa es perezosa: Reciclaje descarado del mapa: Visitar la Era de la Protección (Age of Safekeeping), la de la Reconstrucción, la de la Magia y la del Florecimiento (Age of Budding) debería haber ofrecido cuatro mundos vivos y contrastados. En la práctica, es exactamente el mismo mapa de Philabieldia con un filtro de textura y paleta de color cambiado. Mazmorras fotocopiadas: Las cuevas, ruinas y templos se repiten con mínimas alteraciones geográficas en cada época. El concepto del milenio no enriquece la trama; solo sirve de justificación argumental para que el jugador recorra las mismas rutas cuatro veces seguidas. Trama formulaica: La progresión de la historia en cada era sigue un patrón idéntico: llegar, buscar la anomalía temporal, resolver el dilema local con personajes planos y derrotar a jefes que, para colmo, se reciclan con versiones ligeramente potenciadas más adelante. Misiones secundarias de recadero entre épocas El diseño de misiones abusa del viaje temporal como mera herramienta de relleno: Te obligan a cruzar la Puerta del Tiempo una y otra vez para recoger objetos intrascendentes en el pasado y entregarlos en el futuro (fetch quests descaradas). Los acertijos ambientales y las tareas opcionales son triviales, consistiendo casi siempre en pulsar palancas evidentes o farmear materiales para mejorar el Magicite, alargando artificialmente las horas de juego para maquillar la falta de contenido genuino. Otras quejas evidentes El incesante e insoportable parloteo de Faie: La acompañante no deja de interrumpir con comentarios obvios cada pocos segundos («¡Mira allí!», «¡Cuidado con ese camino!»), rompiendo la inmersión y obligando casi de inmediato a silenciar o reducir su frecuencia de diálogo en el menú de sonido. Peculiaridades del cooperativo: Aunque incluye cooperativo local donde el segundo jugador maneja al hada Faie, la experiencia es extremadamente limitada y pasiva para quien no controla a Elliot, sintiéndose más como un añadido de compromiso que como un modo bien integrado. El bloqueo artificial del final verdadero: Condicionar la resolución real de la historia a completar una cantidad desmedida de farmeo y misiones tediosas denota una necesidad desesperada de justificar un precio de lanzamiento completo. Conclusión Bajo su encantador envoltorio visual HD-2D y una banda sonora a la altura, The Adventures of Elliot: The Millennium Tales tropieza en lo esencial. Un combate lastrado por el permastun, un mundo sobreexplotado a base de reutilizar los mismos escenarios a través de distintas épocas y una estructura de misiones soporífera hacen que esta odisea milenaria se sienta más como una condena a la repetición que como una gran aventura de rol.
好玩,有GB圣剑传说的感觉!
A fantastic experience all around! I was given this as a gift from a friend but i can easily say that if i had bought it myself i would have felt it earned every penny!
Absolutely fabulous game.
首先必须给10分~ 继八方旅人2后的全成就游戏! 因为很喜欢画风所以买来玩 玩了后也很喜欢这些角色 优点音乐画风都很好 故事依旧简单粗暴 缺点就是战斗有些许单调 地图和小怪有一些重复性 冒险探索来说还是不错的 还有不能远程联机 可恶 boss战来说还蛮有趣 武器也各有优劣 应该很难互相配合 谁不想拿着圣剑和魔法盾 和可爱的飞飞一路冲刺去冒险呢!!! 冒险家艾略特和妖精飞飞 世界第一! 希望自在此处~
it's great. hope they make more like it
amazing game, looks n plays great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 4K | 69% | $29.99 |