
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A deeply moving story and smooth gameplay.
介於推薦與不推薦之間,考慮到現在還做這麼懷舊的遊戲最終還是給出推薦 遊戲是類似超任時代的薩爾達傳說+聖劍傳說那種感覺,前期玩起來還算蠻新鮮的 雖然沒有等級系統不過可以透過魔石變強,算是變相的等級系統 主要問題還是雖然遊戲本身分了四個時代但每個時代的野外場景差距太少 怪物種類也不太夠,加上探索的寶箱獎勵很差導致後面玩起來的感受不好 不過戰鬥的手感還不錯,每個武器特色有做出來,雖然說強弱差距有點大 劇情算是本作比較優秀的點了,而且有前後呼應並且伏筆都有回收 原價買這款其實不太推薦,如果半價的話應該是差不多的價格
saikou
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高开低走,性价比低。
Great!!!
se你再接再厉
只能说很古典的作品,内容驱动力不强,适合哪天不知道玩什么的时候摸个迷宫
A good enough action game that could have been phenomenal had the developers not tried to force it to feel like a worthwhile $60 game. The game starts and ends amazingly but leaves a bit to be desired in the middle. Overall, I did really enjoy my time with this game, but it feels like the weakest of the Team Asano games, which to be fair are all very good games. I wish they utilized the time travel aspect better in game play and had tightened up specific areas of it, but overall the lore behind the land and its characters kept me coming back to learn more. Pros: - Presentation - Story - Navigation + Combat Cons: - Pacing - Repetition - Fear of excluding (Difficulty and Exploration) ---------------------------------------------------------------------------------------------------------------- Pros: Presentation: The game itself looks and sounds phenomenal in all aspects. The pixel art and sprites are beautifully crafted and environment is stunning to look at as you play, leaving you wondering what the next area you explore will look like. Character portraits are all amazing illustrated and unique which helps play into the story of the game as a whole. The music itself was wonderful and kept sticking in my head while away from the game. On top of this, the sound design is very well done and helps make actions feel impactful and the voice acting is among some of the best I've heard in a video game, I can't think of any of the VAs that did anything less than a fantastic job Story: The story revolves around Time travel and magic and uses both to great effect in its story telling. It is wonderful to watch how humanity rises and falls with the advent of magic overtime and how the themes of tradition vs innovation are explored within each age through each character's opinions. The cast as a whole is pretty solid and it was always interesting to see how the modern day character's were impacted by their ancestors actions. The narrative as a whole also does a very good job foreshadowing its twists, I felt that a large majority of them felt well setup and earned. Overall, I found myself constantly wanting to learn more about the world and its people which is what kept me playing through to the end. Navigation + Combat: 7 weapons are featured in this game for combat as well as various puzzles which allows each encounter to feel different from the last. On top of this, the game utilizes a "magicite" system which lets you add passives to each weapon that allow you to utilize them in different ways, such as the spear dealing less damage, but splitting into 3 separate spears, which allows more damage if all 3 spears connect with an enemy changing it from a precise poking weapon into a glorified shotgun. The abilities that your companion learns also make navigation and puzzles more interesting and help to break up an monotony between encounters or story. The dash ability as a whole is really a game changer as it allows you to get around the map quicker as well as weave around enemies attacks easier. ---------------------------------------------------------------------------------------------------------------- Cons: - Pacing The game really wants you to feel like you got your $60 out of it. Because of this, there is a lot of padding, especially in the middle sections of the game, to help extend the overall playtime. There are also way too many side quests. While most of them add to the story and are interesting to do, some of them just revolve around go talk to X person then Y person then Z person and turn in the quest which just feels like bloat in the end. This also leads to situations where you may not be engaging with enemies for 30 minutes or an hour which feels very jarring in an action game and feels more paced like a JRPG. If this game were condensed a bit more and sold for like $40 it would feel significantly better. - Repetition There isn't a lot of diversity when it comes to standard enemies. About halfway through the game you will have seen every enemy type and from then on out will fight the same enemies with differing groups mixed in. This is a bit of a let down as it would have been interesting to see how enemies differed and evolved throughout each separate age which would have helped the time travel aspect. This unfortunately is also the case for the optional content. Many of the games optional bosses are slight variations on bosses that the main story already had you fight leading to some end game boss fatigue. I will say that some of them add enough variety to feel different, but most just feel like the same boss with 1 additional move. The time travel aspect also leads the field areas between the ages to feel very samey. They do a good job with allowing the human settlements to change and expand across the ages but little to nothing changes for fields and caves. While it makes sense that natural areas would not change as much over time, it is still boring to have to navigate an area that you have already traversed 3 times before and leads me to just want to dash past everything. - Fear of Excluding A bit of an odd section but I noticed throughout the entirety of the game, it was very scared to let you miss out on something. The most noticeable aspects of this are when your companion points out anything and everything as it comes on the screen. Even with the companion Chattiness set to reticent they would still point out treasure chests and bombable areas as they came into view. It also feels like the game is scared to let people "fail" and not continue the main story. Puzzles in the main dungeon areas are not particularly hard or utilize the companion skills in interesting ways and the game gives you so many outs in combat that it feels hard to actually lose a fight. The game even causes the final boss battle to become a victory lap in the event that you die in the final phase. The sad thing is, this game shows that it can do interesting puzzles and fun boss combat it just relegates most of it to side content incase it is too difficult. There are still a number of main story bosses that I felt were at least some what engaged with the difficulty of the fight, but those were usually pretty early in the game before I had so many resources at my disposal.
Histoire incroyable et gameplay bien cool pour chill !
Geiles old school 2D Zelda Feeling verpackt in einem wunderschönen 2.5D Gewand.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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