
Have you ever thought about a superpower you could have?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Latin America
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A literal mobile game for the price of a triple-A game. At the same all the comments are bots, to get the review score up
Absolute garbage mobile game with bot reviews. Game used to pad out key bundles on key sites.
My name is Walter Hartwell White. I live at 308 Negra Arroyo Lane, Albuquerque, New Mexico, 87104. This is my confession. If you're watching this tape, I'm probably dead, murdered by my brother-in-law Hank Schrader. Hank has been building a meth empire for over a year now and using me as his chemist. Shortly after my 50th birthday, Hank came to me with a rather, shocking proposition. He asked that I use my chemistry knowledge to cook methamphetamine, which he would then sell using his connections in the drug world. Connections that he made through his career with the DEA. I was... astounded, I... I always thought that Hank was a very moral man and I was... thrown, confused, but I was also particularly vulnerable at the time, something he knew and took advantage of. I was reeling from a cancer diagnosis that was poised to bankrupt my family. Hank took me on a ride along, and showed me just how much money even a small meth operation could make. And I was weak. I didn't want my family to go into financial ruin so I agreed. Every day, I think back at that moment with regret. I quickly realized that I was in way over my head, and Hank had a partner, a man named Gustavo Fring, a businessman. Hank essentially sold me into servitude to this man, and when I tried to quit, Fring threatened my family. I didn't know where to turn. Eventually, Hank and Fring had a falling out. From what I can gather, Hank was always pushing for a greater share of the business, to which Fring flatly refused to give him, and things escalated. Fring was able to arrange, uh I guess I guess you call it a "hit" on my brother-in-law, and failed, but Hank was seriously injured, and I wound up paying his medical bills which amounted to a little over $177,000. Upon recovery, Hank was bent on revenge, working with a man named Hector Salamanca, he plotted to kill Fring, and did so. In fact, the bomb that he used was built by me, and he gave me no option in it. I have often contemplated suicide, but I'm a coward. I wanted to go to the police, but I was frightened. Hank had risen in the ranks to become the head of the Albuquerque DEA, and about that time, to keep me in line, he took my children from me. For 3 months he kept them. My wife, who up until that point, had no idea of my criminal activities, was horrified to learn what I had done, why Hank had taken our children. We were scared. I was in Hell, I hated myself for what I had brought upon my family. Recently, I tried once again to quit, to end this nightmare, and in response, he gave me this. I can't take this anymore. I live in fear every day that Hank will kill me, or worse, hurt my family. I... All I could think to do was to make this video in hope that the world will finally see this man, for what he really is
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Hours played at review time, across 31 reviews with recorded playtime.
its a mobile game dont bother
Игра в джагернаута. Нужно бегать и прошибать стены своей чугунной головой. Простенькая ерундовая игрушка с вырвиглазной девчачей графикой. Ни и цена копеечная.
An absolute masterpiece I found myself completely immersed in the game's immersive world and captivating story. The graphics were stunning, the gameplay was smooth and intuitive, and the characters were well-developed and relatable. 0/10
[b] We play as a robot and overcome obstacles. And so every level. Simple and with colorful graphics. The levels are easy and random... [/b]
An intense and satisfying combat game with fast-paced action and great weapon variety. The visuals are impressive, and the gameplay keeps you hooked with its challenging levels. Perfect for anyone looking for a fun and adrenaline-fueled experience!
The Absolute Destroyer, developed and published by ZERO5GAMES, is a compact and unapologetically straightforward action title that embraces simplicity as its core design philosophy. Rather than layering complex combat systems, elaborate storytelling, or sprawling progression mechanics, the game focuses on delivering an immediate sense of chaotic fun. Its central appeal lies in allowing the player to charge forward, obliterate obstacles, and push through each stage with pure momentum-driven satisfaction. For players seeking a low-commitment experience that prioritizes instant feedback and arcade-style energy, the game establishes its identity quickly and confidently. Gameplay unfolds across a series of levels that each present slightly different configurations of hazards and challenges. While the mechanics are minimal, the level design leans into randomized variations that keep the pacing brisk and unpredictable. You are given unlimited attempts, creating an environment where failure is a temporary inconvenience rather than a source of frustration. This generous structure transforms the game into a trial-and-error playground in which experimentation is encouraged. The emphasis is on rhythm—charging forward, smashing barriers, adjusting timing, and reacting to fast-moving threats. This loop is designed to hook players for short sessions, making it an ideal pick-up-and-play option rather than something to be tackled for extended periods. Visually and stylistically, The Absolute Destroyer wears its indie origins proudly. Its bright color palette, straightforward character animations, and uncomplicated environmental design contribute to a cheerful and lighthearted mood. The visuals do not attempt to impress with intricate detail or realism; instead, they complement the frantic, arcade-like atmosphere. This restraint also ensures that the gameplay remains readable, even during rapid sequences where obstacles fly past the screen. The controls follow the same philosophy—simple, responsive, and easy for anyone to grasp within seconds, regardless of experience with action games. While the game’s simplicity is its strength, it inevitably shapes its limitations as well. With no deep progression systems, narrative elements, or evolving mechanics, The Absolute Destroyer risks becoming repetitive after several stages. Players who prefer long-term goals, character customization, or mechanical growth may find the experience lacking in variety. The game’s challenge comes more from rapid reaction and execution than from strategic planning or mastery of complex systems. As a result, its appeal is narrower than that of more feature-rich indie action titles, and its small playerbase reflects its position as a niche offering. Despite these constraints, community reception has generally been positive, especially among players who appreciate fast-paced, destruction-focused gameplay loops. The game fulfills exactly what it sets out to do—deliver bursts of energetic fun with minimal friction. Those who enjoy quick arcade challenges or need a lightweight intermission between heavier games may find it surprisingly satisfying. Its affordability and low system requirements also make it accessible to a wide range of players, further reinforcing its role as a casual, easy-to-digest experience. In the end, The Absolute Destroyer thrives on its refusal to overcomplicate itself. It offers a simple, kinetic action experience that prioritizes momentum, instant gratification, and low-stakes replayability. Though it may not appeal to those searching for depth or narrative substance, it succeeds on its own terms by providing a compact and joyful destruction-filled romp. For players who enjoy the meditative charm of repeated attempts and the thrill of smashing through obstacles at high speed, it stands as a small but entertaining entry in the indie action landscape. Rating: 6/10
Damn... best game ever. F*ck god of war and elden ring. This should have won game of the year with ease. This is worth my 44 euros
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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