
Slay waves of monsters with your mouse, collect coins, buy permanent upgrades, and grow stronger round after round in a compact incremental action game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Monster Slaying
is a bite-sized action incremental game where your mouse is the weapon. Move your damage area across the battlefield, melt groups of monsters, collect coins, and survive increasingly rewarding rounds. Every run feeds into a permanent upgrade tree, letting you increase your damage, expand your reach, improve your economy, unlock stronger enemy waves, and push the arena further with each layer of progression. The game is built around fast rounds, satisfying feedback, and constant upgrades. Kill monsters, watch the numbers climb, spend your earnings, and return stronger.
Features
- Real-time mouse-driven combat: move your damage area directly over enemies to destroy them. - Fast round-based progression with clear rewards after every battle. - Permanent upgrade tree with unlock paths, power spikes, economy boosts, and new challenges. - Coins, divinity progress, enemy summaries, and combat stats after each round. - Expanding arena progression as your power grows. - Multiple monster families with different reward and difficulty scaling. - Juicy hit feedback, coin pickups, screen shake, UI polish, and satisfying upgrade purchases. - Designed for short sessions, long-term progression, and “just one more round” momentum.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Linear, no skill required to progress faster. Nothing new mechanically happening here, just different art. If you enjoy incrementals then you've played this game before it just looked different.
The pacing blew me away! Loved it. I am kinda over the short time based rounds thing though.
クリアまで2時間ちょっと。 終盤だけ、あまり変化なく退屈になるが、それも30分程なのでそれほど苦痛ではない。 そこに行くまでには順調に成長しそこそこ爽快感もある為、満足だった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
클탐 늘리기 노가다 제외하면 많이 짧은편 재미는 있는데 진짜 너무 짧음 50%는 할인해야 살만한거같음 솔직히 1000원분량임 의문점은 오비탈 << 이거 존재의 의의를 모르겟음 극초반에 테스트 몇번 해보니까 없어도 되겠다 싶어서 미뤗는데 진짜 겜 끝날때까지 효능이 하나도 없었음... 그래도 재미는 있었고 짜치는 요소도 없어서 추천은 누르는데 할인없으면 추천은 못하겠음
Approx 90min of gameplay for about $5, cheaper than a movie so thats pretty good. I wouldn't not recommend it, so recommendation instead.
Very basic loop and short game time. After the first 10 minutes I wasn't even engaging with the game anymore, just start the round, leave the cursor in the middle of the screen and wait for the shop. This game doesn't do a good job to stay engaging or even get you excited with unlocking new stuff.
100% - 62min ... very very short Game... but for the price "okay"
It's exactly what it says on the tin. A short little incremental with a decent upgrade path that you can finish in a couple hours. Nothing groundbreaking, concept wise, but it's inexpensive and kills some time!
Do you have 90 minutes and 5 dollars that you no longer want? There are worse ways to spend those things. Thumbs up.
Really fun just a shame it's such a short game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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