
Gather resources, build your base, and lead your people to victory in this captivating reimagining of classic RTS, set in the Bronze Age. Secure fertile land, fend off raids, and stockpile food to generate knowledge and unlock powerful village advancements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inspired by the real history of the Bronze Age Near East, TFC: The Fertile Crescent blends classic base-building RTS gameplay with a fresh, strategic twist.
Establish your village near fertile land and carefully balance your food surplus against your growing population and army. In TFC, food isn’t just for survival; it fuels growth and technological advancement. A strong surplus accelerates your population growth and earns you Knowledge Points, unlocking new strategic options. But if your farms are raided or your food runs low, even the most powerful economy can collapse.
Manage your hard-earned Knowledge Points wisely. Choose Village Improvements that counter your opponent’s strategy, strengthen your defenses, or push you closer to victory—whether through military conquest or building a Wonder.
Food is the foundation of every successful village. Locate fertile ground and build your settlement around it to sustain your growing population. Balancing your food surplus against your villagers and expanding military is crucial, and protecting your farms is key to survival. Conversely, raiding enemy farms is a powerful way to cripple their economy and demoralize their people.
Inspired by the giants of the genre, TFC expands on classic RTS mechanics in innovative ways, offering multiple strategies to explore from the start of each match. With several paths to victory, you can swiftly adapt your strategy in response to enemy actions. Your ability to leverage this freedom will determine whether you face crushing defeat or achieve glorious victory.
Begin settling a small village, where every player starts on equal footing. As your village grows, a pivotal choice awaits: ascend into the Bronze Age and lead one of three legendary civilizations, each with unique strengths.
Strengthen your village by unlocking powerful Village Improvements. Spend Knowledge Points to react quickly to enemy tactics, boost your economy, or seize the initiative in battle. Whether you're fortifying your defenses or accelerating your growth, your strategic options are always impactful and easy to execute.
Campaign with 10 missions
Skirmish to battle it out against the AI with 4 difficulty levels
Hordes to survive the waves of mountain nomads invasions
Sandbox to explore the game leisurely without the pressure of mission objectives or enemies
Multiplayer for up to 4 players to challenge other players online on dedicated servers with host migration
Play co-op by adding bots to online games, or invite a friend to play Hordes
Modern QoL like grouping units and customisable hotkeys
Full save and load support for all single player modes
Spectate games in multiplayer
Save, share and load replays to interactively study matches to learn from the best players, or from your own mistakes
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 368reviews | 89% | — | $129.3K |
| $14.99 | 23ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buggy, performancewise and some missions did´t work
Feels very clunky and not that fun, I doubt this would improve, and there are better strategy games out there worth your time.
divertidinho
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Norwegian, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom jogo
Great game, can be very addictive in a Civilization 'one more turn' sort of way. Some aspects about unit selection/AI could be improved, but it's still really fun and the art-style and setting are both very cool
Is The Fertile Crescent worth it? = yes. It is not flawless and there is definitely more that could have been done with it but this is a charming little RTS being sold at a very reasonable price IMO. I think it would be an excellent first RTS for someone new to the genre. It is also an easy recommendation for experienced RTS players who like the setting of the original Age of Empires but want something slightly smaller and more relaxing. The pixel-art style is pretty good, the music fits the setting and the whole game has a lovely atmosphere. It also runs well on a low-spec machine. In the beggining the gameplay is quite similar to Age of Empires. You establish a settlement, gather resources, construct buildings and gradually put together an army. One fairly unique feature is that your town centre generates workers automatically, which I really liked. Food is also the REAL heart of the economy. Your population constantly consumes it, so you begin by gathering red berries and hunting until your farming infrastructure is strong enough to support a growing population of workers and warriors. The larger your settlement and army become, the more people you need gathering and producing food simply to keep everyone alive. This makes food more than just another resource used to purchase units. It places a genuine limit on how quickly you can expand and how large an army you can maintain. It also allows for strategies based on attrition. Blocking access to resources, disrupting trade or surrounding a settlement can do real damage without requiring you to destroy every building directly. There are some clever environmental decisions too. Fertile ground can be used for farming or dug up for clay, forcing you to choose between producing food and gathering building materials. Wood and metal are also finite, so expansion eventually becomes necessary. You can play defensively, but you cannot really turtle sit inside one tiny settlement forever and expect the economy to sustain itself. Unlike Age of Empires, there are only two stages. You begin as a nameless pre-civilisation culture before falling into the sphere of influence of one of three major Bronze Age powers: Assyria, Babylon or Egypt. Each civilisation has its own flavour, and even though of the unit line up is shared it feels less monotonous than vanilla Age of Empires does. The campaign is good and acts as a solid introduction to the mechanics. It was entertaining and took me about six hours to complete on the hardest difficulty. The campaign alone was worth the price, while the additional skirmish, PvP and Hordes modes make it an even stronger recommendation. The problem is that those additional modes do not have quite enough depth to keep the game interesting indefinitely. Skirmishes can become repetitive once you understand the economic loop and the differences between the three civilisations. Hordes is a particularly good idea that feels slightly underdeveloped. You must survive up to 15 waves on the hardest setting, but the mode is largely about managing your population and somehow keeping enough people alive. You never really get the opportunity to construct a proper fortified settlement and discover how long it can survive. An endless version with more time to establish a base, build defences and withstand increasingly difficult waves would add a huge amount of replayability. The foundations are already there; the game simply needed a little more development around its alternative modes. I would also have liked to see animal husbandry and a larger selection of civilisations and units. The Hittites are the obviously missingciv but the same basic formula could eventually support the Phoenicians, Greeks, Persians and plenty of others. The Fertile Crescent is both a good game and a demonstration of a much larger idea. There is some wasted potential here IMO but the game is affordable enough that I do not feel particularly bleak about it. For the price, it is an easy recommendation. With more factions, a broader unit roster and deeper alternative modes this could have been a much bigger RTS. Hopefully the developers take the formula further in the sequel... which I bought and installed while writing this review.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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