
Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 516reviews | 97% | — | $102K |
| $9.99 | 121ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以后可能会写评测
addictive puzle game .clever
日本語未対応で途中に出てくる手紙?の内容はいまひとつ理解していないが、ゲームプレイには支障はなかった。 ゲームはステージが進むごとにギミックが増えていき、パズルの難易度が上がるのを感じられて非常に良かった。 巻き戻しボタンが用意してあり、サクサク進めて間違ってたら戻せばいいだけなので気楽にプレイできる。 プレイ体験とパズル内容併せていいゲームなのでおすすめなのだが、一問だけパズルゲームにふさわしくないと思うものがあったということだけお知らせしておきたい。
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent puzzle game. Only thing i would change is the last puzzle and probably move it to extra content.
Pretty good lil puzzle game, I 100%'d in around 15 hours, the game gets tricky, but nothing extreme. I recommend if the game images got you interested.
> The mechanics are easy to understand but become interestingly complex when combined > I like the way the developer hides the secret rooms.
Tetrobot and Co. released all the way back in 2013, at the tail end of the first wave of the indie game boom. That means that, like many of indie releases of the time (Gateways anyone?), it's been buried under the many, many games that dropped in the bigger indie game boom of the mid 2010s - and that sucks, because Tetrobot is a strong puzzle game, with mechanics I haven't seen anywhere else in genre and a generous amount of high-quality content. In Tetrobot, you play as Psychobot, a nanomachine that goes into Tetrobots to repair them. It's technically the second game in the Tetrobot Cinematic Universe, after Blocks That Matter; well, the Blocks may Matter, but the plot here, while fine and cute, thankfully does not, and you don't need to have played the previous game to either follow or ignore the story here (Blocks That Matter is a good game though, btw). I don't usually summarize a game's story or conceit (that's what the store page is for) but, I bring it up here because, even if you're familiar with the puzzle genre, which is absolutely larded with good games these days, it can be hard to figure out what kind of puzzle game Tetrobot is; and the fact is, it really doesn't fit into any of the standard puzzle formats; even the big genre-advancing puzzlers like Stephen's Sausage Roll or Baba is You extrapolate from recognizable puzzle tropes, whereas, from the beginning, Tetrobot is doing its own thing. Loosely, very loosely, you could call it a side-on block sliding game. Each 'World' you enter is a broken Tetrobot themed around a new mechanic, with six stages each; each stage consists of multiple rooms, with multiple puzzles. The goal is to get to the warp at the end of each level, and to do so you will have to solve the 'basic' puzzles in the stage. But there are also three golden memory blocks in each level; you need to collect some of these to open up new worlds, but the real joy and meat of Tetrobot, for the puzzle enthusiast, is getting all three in every level. From the very first World you have to do some serious lateral thinking to get them; I would say that 75% of my time in Tetrobot has been spent on these optional, but seriously delightful, puzzles. All the puzzles in Tetrobot revolve around manipulating blocks of different materials, each with their own properties; sand blocks turn to glass when exposed to heat, whereas wood ones burn; steel blocks conduct electricity and are magnetic, etc.; if you've played video games, or worked with large blocks in real life, these properties won't surprise you; it's their implementation in a puzzle game that makes Tetrobot so unique. Well, that and the controls. You click around the screen, and your little Psychobot moves where you click; you can putter freely around the levels, moving back and forth between the rooms, bringing blocks from one place to another, figuring out efficiencies and tricks as you go. It's unique! But, er, you'll have to take my word for it (?) Reading back over this review, I see I haven't quite conveyed the holistic feel of Tetrobot, but I'll say this: I passed over this game multiple times, convinced it wasn't a "pure" enough puzzle game for my tastes (some of my faves are Magicube, SSR, Recursed, etc.); but I got it cheap, and, within minutes, I was hooked, sold, enthralled. All these elements come together in a way that defies easy summary but makes perfect sense when you have the thing in your hands. (Speaking of Recursed, Portponky himself recommends the game in his own review, so you know it's good.) The controls can be a little wonky, it's true. Input-wise they're sound enough and, while the game recommends a mouse, controller works fine (the game runs very well on the Steam Deck). But Psychobot's pathfinding is not good, and you're going to send him where you don't want him a fair bit, into laser beams and the like. It's not a big deal as there is a rewind feature, but it will happen, so be prepared for a little friction there. A bigger deal would be the bug(s) that seems to specifically revolve around that rewind feature. Every so often, when I hit the rewind, instead of taking me back one move as it should've, it would reset the entire level for me. Looking at the FAQ it seems like the devs know the rewind is buggy, but I don't think they're going to fix this particular issue if they haven't by now. It's a shame, and a definite annoyance when you're in the midst of the longer later levels but, once you know what to do, it's usually painless and quick to get back to where you were after a bugged rewind. One semi-complaint, too: if you're interested in memory block procurement, know that it is possible you may have to replay the levels, and do things in a specific order, to get them all; you need to be cognizant of which blocks you can take where, and may find yourself at the exit having expended blocks in a latter part of the stage when you needed to use them first earlier on. Once you get into the groove of the game this too isn't a huge deal, but it's worth noting. Tetrobot came out of nowhere, immediately engrossing me with a mechanical suite that I haven't seen in any other puzzle game, ever, and I've been playing a lot of them lately. No puzzle has been unfair, every new mechanic has been fun and explored in really cool ways, and, even if the story is easy to ignore, I appreciate the general slickness/cuteness/niceness of the visual and aural presentation here. If you like any of the games I mentioned throughout this review, you should do yourself a favor and get Tetrobot. It's a real gem. Thanks for reading this far. I run a Steam Group and Curator page called Selected Works, devoted to high quality written reviews of independent video games. I've linked it below. If this review helped you at all, I would greatly appreciate a follow. Thanks for your time and consideration! https://store.steampowered.com/curator/44858736/
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777
I usually don't like this kind of 2D puzzles but this one got me hooked and I managed to take all achievements. Very satisfying. The levels are increasingly difficult. A few bugs where rewinding a move gets you back to the start but nothing game breaking. Thumbs up.
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Players by region
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