
Test Zero is a roguelite, cyberpunk, shooter-platformer. You will explore this test chamber. Fight other test subjects, gather resources and go on.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Test Zero is a rougelite, cyberpunk, shooter-platformer.
Maps and weapons are procedually generated.
Explore the test chamber
Fight other test subjects
Gather resources to craft better weapons
You can explore the full project and our development journal.
Click "Visit the Website" on the right →
(This links to our GitHub repo)
Genres
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Languages: English
Reviews
Test Zero, roguelite, cyberpunk, nişancı-platform türünde bir oyundur. Bu test odasını keşfedecek, diğer deneklerle savaşacak, kaynak toplayacak ve yolunuza devam edeceksiniz.
I was Able To Brute Force the Boss Since the Healing Given By the Robot Makes Damage Less concerning. Every Weapon is a Pistol of Some kind which Kind of Makes The gun play Bland. There's Nothing that Makes Me want to come Back to this Game For Seconds Unlike other Rougelites. You come back to Balatro Due to Your Gambling Addiction. And You Come Back to Hades for Its Story, Art, and Gameplay. But this Game Just doesn't that Something to make it Good and Make Me want To Play Again.
666
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Concurrent players on Steam, sampled daily since tracking started.
Fun for 20 minutes. Super easy, I'm not great at platformers and I don't think I ever fell below half health. Dev may want some more options, be able to trade back a gun would be nice but honestly, it's fine. This is a student project, it's free, and fun- so nice job.
"Test Zero" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a rather poorly made platformer shooter with no real reason to want to play it... you basically just jump around procgen levels and shoot stuff, badly. What was most remarkable about this is that the pixelcrap assets don't even match, some are high res, others aren't... a real dog's breakfast of a technical implementation. As always when developers can't even get the basics right, it's never a great gaming experience. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Игра 'Test Zero' предлагает захватывающий и атмосферный опыт, погружая игрока в мир науки и экспериментов. Графика выполнена на высоком уровне, с детализированными локациями, которые создают ощущение изоляции и напряженной атмосферы. Геймплей разнообразен – от решает головоломок до неожиданным встречам с врагами, что постоянно держит в напряжении. Музыкальное сопровождение отлично подчеркивает атмосферу, усиливая чувство тревоги. Однако, некоторые моменты в управлении могут вызывать затруднения, что иногда отвлекает от общего впечатления. В целом, 'Test Zero' стоит попробовать любителям жанра, ведь игра способна подарить множество незабываемых моментов.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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