Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Terva: Climb Race is a fast, colorful racing adventure through wild forest tracks. Drive across muddy roads, sharp curves, broken paths, and tricky hills while keeping your vehicle under control. Collect rewards, upgrade your ride, and push farther through each challenging route. With bright cartoon visuals, smooth controls, and exciting off-road moments, every race feels fun and energetic. Master each climb, avoid crashes, and prove you can conquer the jungle road.
Estimated range $228 – $3.7K. Not checked against reported figures.
Terva: Climb Race has grossed an estimated approximately $913 on Google Play.
About approximately $913 gross, estimated range approximately $228 to approximately $3.7K — roughly approximately $671 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1K | 55 | 95% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $572 | 69 | 100% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |