
Hi, I'm Terry Cavanagh! You might remember me from such videogames as Dicey Dungeons, Super Hexagon, and VVVVVV. Here are a few other things I've made over the years!
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About
Hello there! I'm Terry Cavanagh, and I'm a game designer. Maybe you've played some of my games before? I made the C64-inspired gravity-flipping platformer VVVVVV, the minimal action game Super Hexagon, and the dice placement dungeon crawler Dicey Dungeons.
Those are my commercial releases. But I've been making games since I was a kid, and along the way I've worked on a lot of stuff! Most of these games are very hard to get running nowadays, even some of the ones that are only a few years old - computers change and things slowly break.
Making these other games has always been a really important part of how I work, and they include some of my very favourite projects. So I decided to bring some of the best of them together in one big easy-to-play collection, as "Terry's Other Games"! It's a little window into what making indie games has been like for me, from where I started to where I am now.
The collection includes a few reasonably substantial games, including:
Don't Look Back: a retro platformer from the Flash game era
At a Distance: an exploration/puzzle game for two players
Naya's Quest: an isometric puzzle game about weird perspectives
Tiny Heist: a fun and fairly tricky roguelike stealth game
Mr Platformer: he jump on the platforms
But it also includes a bunch of smaller, messier games - experimental games made in a weekend, an unfinished prototype, joke games I made for game jams, a game I made as a teenager. Here are a few titles at random: The Hunt, Radio Silence, A Proper Cup of Tea, memrrtiks suashem, Maverick Bird.
I hope you find something here you like!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Arabic, Korean, Polish, Russian, Turkish, Catalan, French, Italian, Dutch +9 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is such a wonderful experience. I played some of Terry's games as they released, but gladly play them again in this anthology, the perfect way to experience all of them.
getting to relive playing grab them by the eyes at school when i was supposed to be doing work is worth 10 dollars IMHO
Ah I remember playing Tiny Heist and Grab Them by the Eyes as a kid on coolmath games. Very fun little collection by a cool dev.
Lots of variety! Especially good for people who enjoy arcade-like games
Terry’s Other Games, developed and published by Terry Cavanagh, is less a single cohesive title and more a personal anthology of creativity spanning years of independent game development. It serves as both a playable archive and a creative retrospective, showcasing the range of Cavanagh’s smaller works, prototypes, unfinished experiments, and short projects that existed mostly on his website or scattered across old platforms. Known for precision-based, tightly designed titles like VVVVVV, Super Hexagon, and Dicey Dungeons, Cavanagh here steps away from the perfectionism of his commercial successes to reveal something more intimate and raw—a look into the evolution of an independent developer’s thought process. Each game included in the collection, whether rough or polished, feels like a fragment of a creative timeline, an artifact from a restless mind constantly searching for new ways to express ideas through play. The compilation is intentionally eclectic, ranging from brief experimental sketches to fully formed short experiences. Some games, such as Don’t Look Back, Naya’s Quest, or Tiny Heist, carry the distinct polish and emotional clarity Cavanagh is known for, offering compact adventures that explore mortality, perception, and stealth through minimalist design. Others, however, are unapologetically strange—unfinished prototypes, game jam creations, joke projects, and even failed concepts that never evolved beyond a weekend experiment. By bundling them all together, the collection creates an honest portrait of creative exploration, emphasizing that even flawed or half-realized works can possess charm and meaning. There’s an immediacy to this approach: one moment you might be playing a tightly constructed puzzle game; the next, you’re exploring something that feels like a wild, half-dreamed idea held together by code and curiosity. The variety itself becomes the experience, shifting from genre to genre, style to style, revealing the playful, unpredictable energy that defines Cavanagh’s work. Visually and mechanically, the collection embraces simplicity. Most of the included titles use pixel art and lo-fi aesthetics, drawing on retro sensibilities that focus attention on mechanics and emotion rather than technical spectacle. The games often run in small windows, with straightforward controls and minimal interfaces. That simplicity can feel refreshing, particularly in an era of overly complicated design, but it also demands a certain mindset from the player. The joy of Terry’s Other Games lies not in mastering a single system but in appreciating the diversity of design approaches—how pacing, difficulty, and narrative tone vary from project to project. It’s a reminder that creativity in games isn’t limited to production value but thrives in experimentation and imperfection. Even the smallest, most obscure entry carries a sense of sincerity and curiosity, whether it’s a puzzle based on perspective shifts, a minimalist platformer that plays with gravity, or a brief interactive joke meant to make you smile before moving on. Technically, the collection performs admirably given the wide range of engines and formats the individual titles were originally made in. Cavanagh has done the work of ensuring that these older games run smoothly on modern systems, consolidating them in a clean launcher with support for multiple operating systems. There’s a comforting sense of preservation here—what might once have been lost to time or buried in the archives of Flash or early web game repositories is now accessible in a stable, curated format. While some games are inevitably simple or rough around the edges, the collection’s presentation makes it easy to dip in and out of them, to treat it almost like a museum of interactive art that invites revisitation rather than demanding commitment. It’s the sort of experience that rewards curiosity rather than mastery, making it an excellent window into the history of independent game design as both art and process. What makes Terry’s Other Games special is its spirit of transparency and generosity. It’s rare for a developer to open their archives so completely, exposing both their successes and their misfires. In doing so, Cavanagh transforms what could have been a throwaway compilation into a deeply personal document of growth, experimentation, and creative endurance. For players who admire the craft of game design, it feels like leafing through a designer’s sketchbook, full of unfinished drawings, notes, and spontaneous ideas that collectively reveal more about the artist than any single masterpiece could. The collection’s unevenness becomes its defining feature—it tells the truth about how games are made, how ideas evolve, and how failure and spontaneity often lead to innovation. Each short game, no matter how small, becomes a window into a moment of inspiration. Ultimately, Terry’s Other Games is a celebration of creativity without constraint. It’s not a single narrative or genre experience but a collage of experiments—some beautiful, some bizarre, all deeply human. For longtime fans of Terry Cavanagh, it’s a treasure trove that contextualizes his better-known works within a broader creative journey. For newcomers, it offers a fascinating glimpse into the indie game development process, where playfulness, imperfection, and curiosity coexist. While it may not appeal to players seeking cohesive structure or modern production values, it stands as a rare and honest testament to the artistic side of game creation. It’s not just a collection of games—it’s an invitation to explore the messy, unpredictable, and often wonderful process of making them. Rating: 7/10
Some fun, early games from a great indie programmer. If you haven't yet player Dicey Dungeons, VVVVVV, or Super Hexagon, check those games out. They're brilliant. DD in particular has given me and both my kids hundreds of hours of fun. Are these games even on the same scale, or from an objective standpoint a must buy on Steam? Not really. But they have some fun ideas and are interesting to play from a video-game design perspective. Consider these a very generous reward for supporting a talented designer. Hopefully they'll go toward paying his rent or lunch while he works on Dicey Dungeons 2 or a totally new project.
An outstanding collection of Flash games! While it is disappointing no bonus features are present, 10 games in 1 package for only $10 is a good price. It definitely looks like something I'll play from time to time again.
A fun, unique collection of indie titles. It runs perfectly on Steam Deck. There are stars for each title if you achieve certain things which is a nice feature.
I first found out about Terry through "Don't Look Back". It means a lot to me that I get to experience that game again on my desktop computer. The other games are a huge plus, because it's feels nice to finally be able to play games that were Flash, without having to install some weird or unknown plugin. I've wanted to try Naya's Quest for years, so that's the next thing I will dive into.
I played so many of Terry's games from middle school through college. Grab Them By The Eyes, Naya's Quest, that fast box puzzle, Don't Look Back, even Tiny Heist. Even though I was awful at it. Paying ten bucks to relive my childhood is worth every penny. 10/10, the tea needs more sugar.
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