
Terrorformer TD is a tower defense roguelite with a procedurally generated map that YOU shape! Raise or lower tiles, divert enemy paths and funnel monsters into perfectly designed killzones. Randomly drawn cards result in plenty of run variety, as you seek to survive endless waves of enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Feels bad leaving a negative review for this game but I have to for the following; 1. Not enough terra-forming tokens per round to make it feel like that isa core component. 2. Game just feels like an endless mode of the demo, I got bored and was running it alt tabbed from wave 12 or something hoping that at wave 20 there would be a boss or something. Wave 20-30 was almost entirely afk except for creating some tiles to place towers on. 3. Upgrades are pretty generic, there is one that gives +1 levels to all towers think you can get that 3x but aside from increasing the height with limited terra modification tokens (3 per round) you can't upgrade specific towers. 4. Ended up with a massive bank and nothing to spend it on. Sure I sold off some starter towers and replaced them but that just felt boring so after a while was meh since you can put 3 tiles down you can get 3 end game towers but that does not even come close to spending what you earn. 5. The waves are too long and to top it off the last few minions of the wave just trickle out even at 3x speed it feels painful If I was to give advice on how to fix this; 1. Have a boss round at wave 20 and end the map. Have a separate mode for endless. 2. Make the waves smaller and fix the dribble effect at the end. 3. Find a way to let people earn extra terra tokens 3 just doesn't make it feel like enough, maybe give like 4 or 5 tokens a round and give an option to save up like 9-12 to be able to remove the blocking terrain so you can build there eventually. 4. Allow a way to upgrade specific/individual totems other than increasing terrain height. So much gold floating you can make this kind of expensive. 5. Work on some more interesting upgrade options especially for the last upgrade from the spend 4 gems, 3x or 4x on a tower type. The last one is currently pick poison or fire or add a curse etc. This could be cooler.
[h1]恐怖?改造家?明明是超爽基建者![/h1] 《恐怖改造家》是一款画风简洁,打击感超爽的塔防Roguelite游戏,虽然名叫恐怖改造家,但游戏内容一点不恐怖,节奏欢快的音乐配上元素激光和狂轰滥炸的强烈打击感,玩起来让人爱不释手。 游戏内容相对简单,玩家需要制定策略,封堵入口,不断扩大六边形地图,应对更多的怪物,让人最惊喜的防御塔类型是元素塔,毒元素电元素塔的打击感非常强烈,动能塔的音效做的不是很好,哒哒哒的塑料感音效有点严重,激光塔做的不错,滋滋滋的激光让人感到十分爽快! 恐怖元素感觉没怎么有,怪物模型甚至感觉有些可爱,因为名字带有恐怖而劝退的玩家大可不必担心;另外,地图上堆满电元素炮台时会有些许的卡顿,怪多的时候画面有些撕裂。 游戏惩罚机制不是很高,炮台可以跟随怪物出口方向选择迁移,另外也可以回收;游戏中可以利用科技点数升级炮台,使得炮台变得更加强力;游戏还可以改变地形,抬高地形格(但我在游戏之中没有感觉到抬高地形的明显作用)。 总体来说,这是一款比较不错的塔防游戏,在继承塔防的主要玩法后又加入了些创新的元素,打击感较强,比较上头,推荐! [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
The main fun of the game comes from the ability to influence the enemy path by elevating hex tiles to block certain routes. As you progress, the game gets more challenging with enemies growing in strength and number each round. You can seal the portals that enemies come out from which gives a much needed reprieve from the mounting difficulty, but the more enemies you kill each round, the better your rewards, so you're always judging whether you'll be able to survive the next round without having to seal off a portal. You might risk taking a few hits to get more gold or gems. You're always walking on a tightrope while managing the map and trying to invest in the long term to survive as long as possible (the ultimate goal, after all). Once you seal enough portals the map expands, giving you more room to play with. At that point you'll have to readjust to the new routes or do your best to funnel the enemies back into your optimized death tunnels. The music is fine but gets a bit repetitive after a while so I recommend listening to your own tunes or a podcast and turning the music down to zero in the settings. You'll have to pay attention how you build after each round but the game is pretty chill overall as long as you keep an eye on how close the last wave of enemies was able to get to your tower. You kind of control the pace and difficulty on your own based on how much risk you take. A single "session" can last hours but you can exit and come back whenever, everything is saved. In later game once your setup is pretty optimized you may want to adjust the game speed faster (you can do this at any time with a slider). Also! Be sure to zoom in from time to time to get a look at the monsters up close - they're cute, funny-looking and kinda weird and there's a large variety of them.
感谢发行商付出的努力 还请开发商多多的努力 ⣿⠊⢰⢇⢙⠊⣼⣶⣾⣭⣍⡉⠽⢿⠿⠶⣶⣮⠍⠎⢿⣿⣿⣿⣦⠹ ⠿⢾⣪⣮⢀⣾⣿⣿⣿⣿⣿⣿⣷⣶⣶⣄⠛⠿⢶⣷⡈⣿⣿⣿⣿⠐ ⣷⣴⡬⢡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣟⣛⣛⣛⣓⠂⢲⠄⣿⣿⣿⣿⣆ ⡙⠛⢠⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⢸⣿⣿⠙⣿ ⣿⢁⣿⠟⣡⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣟⡻⢿⣿⢸⣿⣿⠄⣿ ⡏⡼⢫⣼⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣞⣭⣤⣤⣤⣬⠸⣿⣿⠄⣿ ⠃⣷⣿⣿⡟⠵⠊⣑⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿⣿⠄⣿ ⠄⠘⣿⣿⠁⣴⣾⣿⣿⣿⣿⣿⢹⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⢠⣿ ⠄⠰⣆⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⣿⣿⣿⣿⡿⠇⡿⡁⣸⣿ ⡀⣀⠙⠳⡘⢿⣿⣿⣿⣿⣿⣤⣥⣿⣶⣿⣿⣿⣿⡿⢃⠄⣓⢁⣿⣯ ⣷⡈⠆⠄⠠⠈⡻⢿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠉⡀⢍⠁⢁⣼⣿⢋ ⢿⣿⣦⢵⠐⡩⠁⡄⡌⡉⠟⣿⣻⣟⣋⣥⣶⡀⡁⡃⠪⣠⣼⣿⣟⣼
这是一款塔防游戏。 游戏的画面有点low poly,场景一般,建模看着不算太好看,在塔防游戏里画面并不算出色。 玩法就是标准的塔防游戏,玩家消耗金币建造防御塔,然后击杀按波次来袭的敌人就行。 每一波结束之后,玩家可以获得金币和钻石,用来购买或者解锁/升级新的防御塔。 防御塔类型很多,有动能,能量,爆炸,元素,支援5大类防御塔,每种防御塔都有不同的攻击模式和属性,玩家可以根据敌人种类来放置防御塔。 玩家可以通过抬升/挖掘/封堵操作来改变地形,从而改变敌人的进攻路线,利用有限的地图点数让敌人绕远路并且还让敌人不停的受到防御塔攻击算是游戏的策略玩法了。 不过地图里同时存在多个刷怪点,就算封堵全部路线也只会扩大地图面积。 由于是无尽模式,敌人会越来越强,所以必然是防守失败,只能说守得越久越好。 打完之后获得的经验来提升局外等级用来解锁新的大本营样式和瞄准方式,所以还是有点肝的。 总的来说是一款较有意思的小品级塔防游戏,改变地形有一定的策略性,喜欢塔防游戏的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1]《恐怖改造家》简评[/h1] 《恐怖改造家》这款沙盒类型的塔防策略游戏,其以经典的塔防机制为基础,将地图地形改造的机制作为核心策略之一,将传统的固定刷怪路线能够通过人为控制改变地形的方式进行更改。 [h1]经典的塔防机制[/h1] 游戏的基础玩法,还是经典的塔防策略。玩家消耗金币在沙盒地图上建造各种类型的防御塔,通过防御塔击杀一波波从刷怪点中出现的敌人,然后通过敌人掉落的金钱购买新的塔。游戏没有关卡模式,全程都是无限模式,抵抗住一波敌人之后,下一波敌人战力越强、数量越多,如此反复,直到玩家的基地被敌人给爆掉,游戏结束。每一波敌人结束后,玩家有一个修整的阶段。在这个阶段,可以通过战斗胜利获得的科技点数,解锁新类型的塔、升级以解锁的塔、兑换金钱/法力/血量等等。 游戏内的防御塔类型很多,动能、能量、爆炸、元素、辅助5大类共计25种防御塔,每种防御塔的攻击模式和基础属性都完全不一样,塔防策略就是部署不同的防御塔,构建完美的全方位防御体系,抵挡数量多、种类多的各类敌人。不过,本作防御塔之间的关联系、搭配性不是特别高,基本上属于各自为战,部署策略其实就是根据敌人的信息部署克敌的防御塔作为应对方式。 [h1]创新的地形改造[/h1] 在经典塔防策略基础上,游戏的创新之处便是地形改造这个环节。每战胜一波敌人后,玩家除了获得科技点数之外,还会恢复名为“地图点数”的参数,他的作用就是为了改造地形。 玩家消耗地图点数,可以增加地块封堵道路,也可以删减地块疏通道路。游戏地图里会同时存在多个刷怪点,每一波敌人随机从其中的刷怪点出现。敌人进攻玩家基地的路线,永远都是一条最近的道路,一旦玩家把这个道路的某个路口堵死,系统就会自动变更另外一条最近路线让敌人前进。由于道路无法完全封死必须留上一个出口,玩家需要做的便是通过改造地形的策略,让所有敌人尽可能的绕更远的路程,经历更多的防御塔洗礼,将防御体系做到效率最大化。 此外,玩家还可以使用地图点数堵住某个刷怪点,令该刷怪点不再刷出敌人成为普通的沙盒地图。当玩家将地图上的刷怪点数全部堵塞时,游戏不会胜利,而是当前地图沙盒面积全方位的向外扩张一圈,在已有改造过的地形基础上,出现新的刷怪点和刷怪路线。如此往复,地图越来越大。 因此,这款游戏改造地形是玩家除了建造和升级防御塔之外的首要策略内容。随着敌人波数的增加,刷出的怪物数量只会越来越多,凭借初始的地形,敌人进攻路线短,中期群怪只会一下子就爆掉玩家的基地。玩家的解决方式也很简单,想方设法的增加敌人移动路线的距离,面对更多防御塔的输出。增加敌人距离,归根结底就是上述的两种形式,其一建造地块堵住路口强行变道,其二堵塞刷怪地点扩大地图面积。无论哪种,想要坚守的更持久,就看玩家自己的谋划部署了。 [h1]其它内容[/h1] 5个游戏难度,5张游戏地图,8种基地大本营,8种大本营瞄准方式,12种大本营武器,25种防御塔。游戏的内容看似很多,其实并不算特别丰富,游戏的内核玩法没有变化,游戏到后期的重复度很高,没有特别多新鲜内容。偶尔玩玩当作解压休闲、打发时间的娱乐游戏还可以,连续长时间游戏就比较容易乏味了。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Great game with an amazing amount of replay value, and a great difficulty scaling system that will make anyone want to keep coming back for more!
[h1]这是一款被名字给耽误了的沧海遗珠级优秀塔防![/h1] 说实话,《恐怖改造家》绝对是一款被名字给耽误了的优秀塔防游戏!不知道作者怎么想的,一款塔防起个这样的游戏,不知道的还以为这是一款恐怖生存模拟建设游戏!!! 其实《恐怖改造家》就是一款很需要策略的像素风rouge塔防!游戏机制相当完善,玩法相当新颖,更难得是是数值还很是平衡,玩起来相当杀时间,又能让人乐在其中,相当的不错! 游戏从一开始就有着众多内容给我们解锁,八种功能不一的大本营(就是我们需要守护的水晶塔)、八种对各种防御塔有着不同效果的目标模组(被动天赋)、十二种大本营武器(提供一点自保之力)、五种不同难度就不说了,游戏竟然还提供5种不同效果的场景地图,这些地图会对一些特定的防御塔有加强或削弱的效果。本来单单这些组合就已经能构筑出不少特色玩法了,游戏竟然还提供了五系不同等级共25个防御塔,每个炮塔都有各自的战斗机制,当然,越高级越强大的防御塔自然需要的更多的资金才能建造,但这么多款式的防御塔又让防御路线更加丰富了,面对不同类型的敌人都不至于手足无措了! 本来内容到这就已经算是一个合格的塔防游戏了,但制作者还不满意,硬生生还加入了防御塔杀怪升级和所处地形提升升级俩种机制,这更是让防御塔的战斗力大为提升,当然,不要以为这样就无敌了,毕竟随着“邪恶值”的提升,杀过来的魔物款式和能力也会大幅提升,小伙伴们也别想着以质取胜,因为在这款名字相当奇怪的《恐怖改造家》塔防里,地图机制还是相当特殊的! 游戏的大地图还是有点意思的,原先的出怪口我们可以使用点数堵住,每次堵塞都会对现有地图格局造成一定的改变,于是怪物的行进路线都会有所改变,加上当前地图所有出怪口都被堵之后,地图会扩大,再一次改变出怪口位置和怪物行进路线,这样的就会导致我们之前重兵把守的路线可能会毫无作用,整个游戏就在这种变化莫测中进行,相当有意思! 整体来说,游戏是真的相当好玩的,但《恐怖改造家》这个也真的是莫名其妙,如果作者在困惑这么好玩的游戏为啥销量这么差,要不改个名字试试? [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
I'm loving this game so far. I've always loved tower defense games but this one is really unique. The map changes based on what you do and how far you get. I've never played a TD game like this. Loving the elemental towers the most. Upgraded Electric Tower is OP lol. The music is so upbeat and somehow chill at the same time- really easy to get into. AND I LOVE THE LITTLE SQUISH MUNSTERS <3 The enemies are so cute! (and deadly!!)
pew pew pew
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