
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.
Modeled estimate, not a reported figure. How we estimate →
About
Enough of wasting precious time? Want to get to the fun part quickly? RAIDBORN cures your open-world fatigue, cuts out the filler, and delivers a pure dungeon crawling experience.
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.


Build your outpost and hire a crew to support your adventures. Choose from a wide range of skills and become a swordmaster, barbarian, rogue, craftsman, or anything in between.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Paying money for a barebones early access version of the game, just for it to release with two DLCs that contain the rest of the game puts a bad taste in my mouth as a customer.
I’ve been following Raidborn for a long time. I bought it back when it was ROUGH, played through its early version, and thought: “Yeah, this is simple and needs work, but for a one-man project? This is genuinely impressive. I’m excited to see what it becomes.” Over time, the game did improve. It stayed small and janky, sure, but it had charm. It had the spirit of a passion project, and I was happy to support that. Then full release arrived - with a day-one DLC for the magic system we’d been waiting on. And honestly, Phodex, that feels bad. It isn’t about the price. It’s about the fact that your own game page said “No microtransactions,” while a promised core system was held back and sold separately at launch. That doesn’t feel like bonus content. It feels like early supporters helped fund the game, waited patiently, and then got charged again for something we reasonably expected to be part of the finished product. If the magic system had launched with the base game and you’d released a purely cosmetic Supporter Pack, like weapon glows, decorations, a goofy fountain at the base, whatever, I’d probably have bought it just to support you. But locking a major gameplay system behind paid DLC on day one crosses a line. I wanted to celebrate the full release. Instead, I feel burned.
Quite disappointing. Project Lux(Now know as the spell dlc) was supposed to be like the final major update for the 1.0 release then it became a dlc. The game itself was OK/Good but this scummy kind of turned me away from this game.
Day 1 DLC is never an okay option. It means work that should have gone into the main game during EA went to a product we, who supported the game from the start, won't get. Should have finished it first before making an DLC.
Honestly, I reaaaally wanted to like this game. I'd give it a 6/10, the story line is ok, the quest sequence is a little weak, its a lot of the same thing. I guess I really didnt really play a lot of class combinations but I found one that worked and in the end was pretty invincible. The weapons didnt get very indepth, the runes were ok but they were all basically random drop items or random merch buys. Money was really slow in the beginning but the economy was really meh anyway. The base really didnt feel like it offered much besides a way to passively make money. The combat was very vanilla and straight forward. Will continue to watch to see if improvements
The game will force you to fight an undead enemy called the undead priest. These enemies are difficult on their own but can be surmounted on their own. The issue is when the boss at the end of the dungeon summons them ad infinitum. You *very quickly* become unable to out dps or trade effectively and get swarmed by summons that are very tanky, hit hard, and insta heal the boss to 100%. You're basically softlocked. I played this game in EA and this was not an enemy type at the time. If I had known that this was the direction that the game ehaded into, I never would have bought this game. Spare yourself the frustration and just pass.
Played they game before release, enjoyed it, but found it lacked in content too much to be really worth it then, figured I'd wait until 1.0 before i made a judgment, only to find out that it has day 1 DLC content that should have 100% been part of the base game lol, the lack of Magic for the player was a clear hole in the gameplay and setting, the base game very much feels like an unfinished game without the systems the DLC adds The Dev held off on finishing what was going to be in the release version So they could release the day 1 paid DLC. if the dev had either: 1. Added it to the base game and raised the price, i'd be okay with it, 2. Finished and released the game, then spent time on developing a DLC, i'd be okay with it, If you don't like supporting poor monetization practices stay away from the game entirely. Purely from a gameplay perspective: its just not worth the price, at $38 if has WAY too little content to be worth it. Consider getting the game+DLC on a heavy sale, at or over 50%, but otherwise pass on it.
Corrupt my save files file once shame on game, corrupt my saves twice shame on me for keep playing
ambushes while in Inventory are annoying. I just wanna have a chill experience <.< Dev should make it a toggleable option... :( #edit 13.06.2026: Dev said: "This is just an alternative and more dynamic way of spawning enemies. There also is a cooldown to prevent this from happening too often." --> currently no intention visible to change this "feature" or make it optional :(
Game was okay like 5/10 but had great potential. Was looking forward to what was missing from the game. Things such as magic which is locked behind a DLC. The game isn't worth $40 and the base game feels incomplete for a $24 game. Hopefully the dev realizes and remedies this. The game could be such a good one.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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