
An absurd couch co-op gas station builder for 1-4 players! Manage a servo (that's Aussie for "gas station") as impatient space travellers demand service. Wrangle wobbly pipes, set up refineries, and mix the right fuels to build space gas stations with peak efficiency.
Modeled estimate, not a reported figure. How we estimate →
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About
You are the Servonauts - a team of dedicated, enthusiastic and utterly replaceable service station attendants. Work together with your friends to refine fuel, build pipelines and manage mayhem in many exotic locations throughout the galaxy.

When cars pull into your servo, they’ll request a specific kind of fuel. Build machines to refine this fuel, and combine fuels to make advanced recipes! But be careful - pumping the wrong fuel can have *explosive* consequences.
Astroil does not offer compensation for injuries related to employee mishaps.

To pump these cars, you’ll need Astroil’s patent-pending pipe technology! These wobbly, physically-simulated pipes can bend and stretch to get fuel where you need it. They’re even partially lava-resistant (unlike the Servonauts)!

Play in single-player with in-game support or grab your mates to jam it out as a duo, trio, or chaotic 4 player quartet. Work with your team and optimise your logistics as you aim to collect all three Gold Stars. Will this mean the Servonauts finally get a vacation? (Don’t be ridiculous…)
Game supports local couch coop and online via Steam Remote Play.
Are you Astroil's next Employee of the Month? Then get ready to launch!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Multiplayer relies on Remote play which is a dealbreaker for me
So..this is my honest reaction not realy recomend play for more hours because the game was monoton, like collect oit -> put in pipe -> go to target/mix target and delivery it same for 3 maps i play i hope the devloper make more variatif for the more chaos
I played the first few levels solo and had a lot of fun, looking forward to playing with friends!!!!
Such a fun co-op game to play with my partner! It’s like a mix of Overcooked and Moving Out, but with its own unique puzzle twists that make it feel fresh.
This game is so cute! I'm having tons of fun even just solo, but I'm sure this will be best with friends :)
the scaling gets a bit hairy for single player but the premise is pretty fun Edit: it's just the amount of vehicles piling up simultaneously on all the pads overwhelming a single pair of hands. Maybe add a second 'robonaut' who you can control remotely to adjust pipeworks?
Very good game :):):):):):):):):):)
Holy Smokes this game is so fun and the art style lovely! The level progression is really nice, and never gets stale. Each level hit us with something new to tackle. I also enjoyed that each puzzle can be tackled in your own way and could change per group you play with. 100% recommend this to any group of friends! I did get this game for free, but if there's ever DLC I would happily buy it without hesitation!
core game mechanic is decent, but needs to be other limitations on the levels and/or a time requirement to make the game actually difficult instead of just going through the motions, 1 copy lets 4 of you play since steam remote play is the only way to play multiplayer.
玩了2天,但是游戏的创意还是有的,但是感觉游戏像个半成品,首发打折后的价格也不低,这个价格购入不太值,有很多bug,没有联机功能,只能远程同乐,所以很考验网络流畅度,一个这种合作游戏没有联机功能也很可笑,而且刚开始玩也没有详细的教程,很多全靠自己的摸索,打3颗星的时候,很多设计很不合理,不知道评分标准是什么,不知道是看金币数量,还是看时间,因为根本也没给标准时间是什么,或者是标准分数什么的,都没有标注,想进步也不知道努力方向啊,一关反反复复打了一个小时都只能到2颗星,真的搞得烦死了,不如把游戏再好好打磨打磨再发售,体验感不好也真是白搭,希望后续可以赶紧更改问题,加强体验感,不如其他的胡闹系列作品。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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